Use boolean value for input grab mode, like we do for fullscreen mode.
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ce2aa2ee1d
commit
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2 changed files with 21 additions and 24 deletions
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@ -108,9 +108,6 @@ static SDL_VideoDevice *_this = NULL;
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return retval; \
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}
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/* Various local functions */
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static void SDL_UpdateWindowGrab(SDL_Window * window);
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/* Support for framebuffer emulation using an accelerated renderer */
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#define SDL_WINDOWTEXTUREDATA "_SDL_WindowTextureData"
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@ -1672,22 +1669,6 @@ SDL_UpdateWindowSurfaceRects(SDL_Window * window, SDL_Rect * rects,
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return _this->UpdateWindowFramebuffer(_this, window, rects, numrects);
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}
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void
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SDL_SetWindowGrab(SDL_Window * window, int mode)
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{
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CHECK_WINDOW_MAGIC(window, );
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if ((!!mode == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) {
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return;
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}
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if (mode) {
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window->flags |= SDL_WINDOW_INPUT_GRABBED;
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} else {
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window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
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}
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SDL_UpdateWindowGrab(window);
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}
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static void
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SDL_UpdateWindowGrab(SDL_Window * window)
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{
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@ -1696,7 +1677,23 @@ SDL_UpdateWindowGrab(SDL_Window * window)
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}
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}
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int
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void
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SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed)
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{
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CHECK_WINDOW_MAGIC(window, );
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if ((!!grabbed == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) {
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return;
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}
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if (grabbed) {
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window->flags |= SDL_WINDOW_INPUT_GRABBED;
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} else {
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window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
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}
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SDL_UpdateWindowGrab(window);
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}
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SDL_bool
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SDL_GetWindowGrab(SDL_Window * window)
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{
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CHECK_WINDOW_MAGIC(window, 0);
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