Use boolean value for input grab mode, like we do for fullscreen mode.

This commit is contained in:
Sam Lantinga 2011-02-27 20:06:45 -08:00
parent ce2aa2ee1d
commit ade868c17f
2 changed files with 21 additions and 24 deletions

View file

@ -588,21 +588,21 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
/**
* \brief Set a window's input grab mode.
*
* \param mode This is 1 to grab input, and 0 to release input.
* \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
*
* \sa SDL_GetWindowGrab()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
int mode);
SDL_bool grabbed);
/**
* \brief Get a window's input grab mode.
*
* \return This returns 1 if input is grabbed, and 0 otherwise.
* \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
*
* \sa SDL_SetWindowGrab()
*/
extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_Window * window);
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
/**
* \brief Destroy a window.

View file

@ -108,9 +108,6 @@ static SDL_VideoDevice *_this = NULL;
return retval; \
}
/* Various local functions */
static void SDL_UpdateWindowGrab(SDL_Window * window);
/* Support for framebuffer emulation using an accelerated renderer */
#define SDL_WINDOWTEXTUREDATA "_SDL_WindowTextureData"
@ -1672,22 +1669,6 @@ SDL_UpdateWindowSurfaceRects(SDL_Window * window, SDL_Rect * rects,
return _this->UpdateWindowFramebuffer(_this, window, rects, numrects);
}
void
SDL_SetWindowGrab(SDL_Window * window, int mode)
{
CHECK_WINDOW_MAGIC(window, );
if ((!!mode == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) {
return;
}
if (mode) {
window->flags |= SDL_WINDOW_INPUT_GRABBED;
} else {
window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
}
SDL_UpdateWindowGrab(window);
}
static void
SDL_UpdateWindowGrab(SDL_Window * window)
{
@ -1696,7 +1677,23 @@ SDL_UpdateWindowGrab(SDL_Window * window)
}
}
int
void
SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed)
{
CHECK_WINDOW_MAGIC(window, );
if ((!!grabbed == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) {
return;
}
if (grabbed) {
window->flags |= SDL_WINDOW_INPUT_GRABBED;
} else {
window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
}
SDL_UpdateWindowGrab(window);
}
SDL_bool
SDL_GetWindowGrab(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, 0);