Use boolean value for input grab mode, like we do for fullscreen mode.
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2 changed files with 21 additions and 24 deletions
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@ -588,21 +588,21 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
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/**
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* \brief Set a window's input grab mode.
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*
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* \param mode This is 1 to grab input, and 0 to release input.
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* \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
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*
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* \sa SDL_GetWindowGrab()
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
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int mode);
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SDL_bool grabbed);
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/**
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* \brief Get a window's input grab mode.
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*
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* \return This returns 1 if input is grabbed, and 0 otherwise.
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* \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
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*
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* \sa SDL_SetWindowGrab()
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*/
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extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_Window * window);
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extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
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/**
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* \brief Destroy a window.
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@ -108,9 +108,6 @@ static SDL_VideoDevice *_this = NULL;
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return retval; \
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}
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/* Various local functions */
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static void SDL_UpdateWindowGrab(SDL_Window * window);
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/* Support for framebuffer emulation using an accelerated renderer */
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#define SDL_WINDOWTEXTUREDATA "_SDL_WindowTextureData"
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@ -1672,22 +1669,6 @@ SDL_UpdateWindowSurfaceRects(SDL_Window * window, SDL_Rect * rects,
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return _this->UpdateWindowFramebuffer(_this, window, rects, numrects);
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}
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void
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SDL_SetWindowGrab(SDL_Window * window, int mode)
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{
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CHECK_WINDOW_MAGIC(window, );
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if ((!!mode == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) {
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return;
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}
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if (mode) {
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window->flags |= SDL_WINDOW_INPUT_GRABBED;
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} else {
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window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
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}
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SDL_UpdateWindowGrab(window);
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}
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static void
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SDL_UpdateWindowGrab(SDL_Window * window)
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{
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@ -1696,7 +1677,23 @@ SDL_UpdateWindowGrab(SDL_Window * window)
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}
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}
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int
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void
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SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed)
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{
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CHECK_WINDOW_MAGIC(window, );
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if ((!!grabbed == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) {
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return;
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}
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if (grabbed) {
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window->flags |= SDL_WINDOW_INPUT_GRABBED;
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} else {
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window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
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}
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SDL_UpdateWindowGrab(window);
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}
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SDL_bool
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SDL_GetWindowGrab(SDL_Window * window)
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{
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CHECK_WINDOW_MAGIC(window, 0);
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