include: Removed a FIXME comment.

Using (1 << 14) instead of 0x4000 might be clearer for the maintainer, but
it makes it harder to look up these flags when debugging an app. The value
has to be written once by one person, the has to be read by tons of people
over and over.
This commit is contained in:
Ryan C. Gordon 2019-10-15 14:17:32 -04:00
parent 5b3ec9f184
commit ae447943ff

View file

@ -96,7 +96,6 @@ typedef struct SDL_Window SDL_Window;
*/ */
typedef enum typedef enum
{ {
/* !!! FIXME: change this to name = (1<<x). */
SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */