Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.
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52ed282081
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2 changed files with 35 additions and 4 deletions
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@ -1275,7 +1275,7 @@ extern DECLSPEC int SDLCALL SDL_RenderFillEllipse(const SDL_Ellipse ellipse);
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderFillEllipses(const SDL_Ellipse ** ellipse, int count);
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extern DECLSPEC int SDLCALL SDL_RenderFillEllipses(const SDL_Ellipse *ellipse, int count);
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/**
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* \brief Draw a polygon on the current rendering target with the drawing color.
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@ -1294,7 +1294,7 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPoly(const SDL_Poly poly);
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderDrawPolys(const SDL_Poly ** poly, int count);
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extern DECLSPEC int SDLCALL SDL_RenderDrawPolys(const SDL_Poly *poly, int count);
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/**
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* \brief Fill a polygon on the current rendering target with the drawing color.
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@ -1313,8 +1313,7 @@ extern DECLSPEC int SDLCALL SDL_RenderFillPoly(const SDL_Poly poly);
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderFillPolys(const SDL_Poly ** poly, int count);
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extern DECLSPEC int SDLCALL SDL_RenderFillPolys(const SDL_Poly *poly, int count);
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/**
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* \brief Copy a portion of the texture to the current rendering target.
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