Added stubs for software implementations of blending fills and line drawing
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403350
This commit is contained in:
parent
34bffd20f5
commit
af67559465
8 changed files with 296 additions and 14 deletions
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@ -365,6 +365,23 @@ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
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extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
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(SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);
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/*
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* This function draws a line with 'color'
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* The color should be a pixel of the format used by the surface, and
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* can be generated by the SDL_MapRGB() function.
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* This function returns 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_DrawLine
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(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color);
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/*
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* This function blends an RGBA value along a line
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* This function returns 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_BlendLine
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(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode,
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Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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/*
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* This function performs a fast fill of the given rectangle with 'color'
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* The given rectangle is clipped to the destination surface clip area
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@ -377,6 +394,17 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
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extern DECLSPEC int SDLCALL SDL_FillRect
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(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color);
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/*
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* This function blends an RGBA value into the given rectangle.
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* The given rectangle is clipped to the destination surface clip area
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* and the final fill rectangle is saved in the passed in pointer.
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* If 'dstrect' is NULL, the whole surface will be filled with 'color'
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* This function returns 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_BlendRect
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(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r, Uint8 g,
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Uint8 b, Uint8 a);
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/*
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* This performs a fast blit from the source surface to the destination
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* surface. It assumes that the source and destination rectangles are
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49
src/video/SDL_blendline.c
Normal file
49
src/video/SDL_blendline.c
Normal file
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@ -0,0 +1,49 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_video.h"
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#include "SDL_blit.h"
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int
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SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2,
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int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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/* This function doesn't work on surfaces < 8 bpp */
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if (dst->format->BitsPerPixel < 8) {
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SDL_SetError("SDL_BlendLine(): Unsupported surface format");
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return (-1);
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}
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/* Perform clipping */
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/* FIXME
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if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) {
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return (0);
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}
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*/
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SDL_Unsupported();
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return -1;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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52
src/video/SDL_blendrect.c
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52
src/video/SDL_blendrect.c
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@ -0,0 +1,52 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_video.h"
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#include "SDL_blit.h"
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int
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SDL_BlendRect(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r,
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Uint8 g, Uint8 b, Uint8 a)
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{
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/* This function doesn't work on surfaces < 8 bpp */
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if (dst->format->BitsPerPixel < 8) {
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SDL_SetError("SDL_BlendRect(): Unsupported surface format");
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return (-1);
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}
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/* If 'dstrect' == NULL, then fill the whole surface */
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if (dstrect) {
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/* Perform clipping */
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if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) {
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return (0);
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}
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} else {
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dstrect = &dst->clip_rect;
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}
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SDL_Unsupported();
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return -1;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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48
src/video/SDL_drawline.c
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48
src/video/SDL_drawline.c
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@ -0,0 +1,48 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_video.h"
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#include "SDL_blit.h"
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int
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SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color)
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{
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/* This function doesn't work on surfaces < 8 bpp */
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if (dst->format->BitsPerPixel < 8) {
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SDL_SetError("SDL_DrawLine(): Unsupported surface format");
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return (-1);
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}
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/* Perform clipping */
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/* FIXME
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if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) {
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return (0);
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}
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*/
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SDL_Unsupported();
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return -1;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -60,6 +60,9 @@ static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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int *pitch);
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static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int SW_SetDrawColor(SDL_Renderer * renderer);
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static int SW_SetDrawBlendMode(SDL_Renderer * renderer);
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static int SW_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
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int y2);
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static int SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
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static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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@ -223,11 +226,8 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->DisplayModeChanged = SW_DisplayModeChanged;
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renderer->SetDrawColor = SW_SetDrawColor;
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/* FIXME : Implement
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renderer->SetDrawBlendMode = GL_SetDrawBlendMode;
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renderer->RenderLine = GL_RenderLine;
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*/
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renderer->SetDrawBlendMode = SW_SetDrawBlendMode;
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renderer->RenderLine = SW_RenderLine;
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renderer->RenderFill = SW_RenderFill;
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renderer->RenderCopy = SW_RenderCopy;
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renderer->RenderPresent = SW_RenderPresent;
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return 0;
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}
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static int
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SW_SetDrawBlendMode(SDL_Renderer * renderer)
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{
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return 0;
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}
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static int
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SW_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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int status;
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if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
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SDL_Rect rect;
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if (x1 < x2) {
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rect.x = x1;
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rect.w = (x2 - x1) + 1;
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} else {
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rect.x = x2;
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rect.w = (x1 - x2) + 1;
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}
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if (y1 < y2) {
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rect.y = y1;
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rect.h = (y2 - y1) + 1;
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} else {
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rect.y = y2;
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rect.h = (y1 - y2) + 1;
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}
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SDL_AddDirtyRect(&data->dirty, &rect);
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}
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if (data->renderer->LockTexture(data->renderer,
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data->texture[data->current_texture],
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NULL, 1, &data->surface.pixels,
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&data->surface.pitch) < 0) {
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return -1;
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}
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if (renderer->blendMode == SDL_BLENDMODE_NONE) {
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Uint32 color =
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SDL_MapRGBA(data->surface.format, renderer->r, renderer->g,
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renderer->b, renderer->a);
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status = SDL_DrawLine(&data->surface, x1, y1, x2, y2, color);
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} else {
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status =
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SDL_BlendLine(&data->surface, x1, y1, x2, y2, renderer->blendMode,
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renderer->r, renderer->g, renderer->b, renderer->a);
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}
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data->renderer->UnlockTexture(data->renderer,
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data->texture[data->current_texture]);
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return status;
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}
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static int
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SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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Uint32 color;
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SDL_Rect real_rect;
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int status;
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SDL_AddDirtyRect(&data->dirty, rect);
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}
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color = SDL_MapRGBA(data->surface.format,
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renderer->r, renderer->g, renderer->b, renderer->a);
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if (data->renderer->LockTexture(data->renderer,
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data->texture[data->current_texture],
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rect, 1, &data->surface.pixels,
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&data->surface.pitch) < 0) {
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return -1;
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}
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data->surface.w = rect->w;
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data->surface.h = rect->h;
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data->surface.clip_rect.w = rect->w;
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data->surface.clip_rect.h = rect->h;
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real_rect = data->surface.clip_rect;
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status = SDL_FillRect(&data->surface, &real_rect, color);
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if (renderer->blendMode == SDL_BLENDMODE_NONE) {
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Uint32 color =
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SDL_MapRGBA(data->surface.format, renderer->r, renderer->g,
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renderer->b, renderer->a);
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status = SDL_FillRect(&data->surface, &real_rect, color);
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} else {
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status =
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SDL_BlendRect(&data->surface, &real_rect, renderer->blendMode,
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renderer->r, renderer->g, renderer->b, renderer->a);
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}
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data->renderer->UnlockTexture(data->renderer,
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data->texture[data->current_texture]);
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@ -32,6 +32,9 @@
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static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window,
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Uint32 flags);
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static int SDL_DUMMY_SetDrawColor(SDL_Renderer * renderer);
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static int SDL_DUMMY_SetDrawBlendMode(SDL_Renderer * renderer);
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static int SDL_DUMMY_RenderLine(SDL_Renderer * renderer, int x1, int y1,
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int x2, int y2);
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static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer,
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const SDL_Rect * rect);
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static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer,
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SDL_zerop(data);
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renderer->SetDrawColor = SDL_DUMMY_SetDrawColor;
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renderer->SetDrawBlendMode = SDL_DUMMY_SetDrawBlendMode;
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renderer->RenderLine = SDL_DUMMY_RenderLine;
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renderer->RenderFill = SDL_DUMMY_RenderFill;
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renderer->RenderCopy = SDL_DUMMY_RenderCopy;
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renderer->RenderPresent = SDL_DUMMY_RenderPresent;
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return 0;
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}
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static int
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SDL_DUMMY_SetDrawBlendMode(SDL_Renderer * renderer)
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{
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return 0;
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}
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static int
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SDL_DUMMY_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
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{
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SDL_DUMMY_RenderData *data =
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(SDL_DUMMY_RenderData *) renderer->driverdata;
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SDL_Surface *target = data->screens[data->current_screen];
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int status;
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if (renderer->blendMode == SDL_BLENDMODE_NONE) {
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Uint32 color =
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SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
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renderer->a);
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status = SDL_DrawLine(target, x1, y1, x2, y2, color);
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} else {
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status =
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SDL_BlendLine(target, x1, y1, x2, y2, renderer->blendMode,
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renderer->r, renderer->g, renderer->b, renderer->a);
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}
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return status;
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}
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static int
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SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
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{
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SDL_DUMMY_RenderData *data =
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(SDL_DUMMY_RenderData *) renderer->driverdata;
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SDL_Surface *target = data->screens[data->current_screen];
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Uint32 color;
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SDL_Rect real_rect = *rect;
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int status;
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color = SDL_MapRGBA(target->format,
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renderer->r, renderer->g, renderer->b, renderer->a);
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if (renderer->blendMode == SDL_BLENDMODE_NONE) {
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Uint32 color =
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SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
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renderer->a);
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return SDL_FillRect(target, &real_rect, color);
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status = SDL_FillRect(target, &real_rect, color);
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} else {
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status =
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SDL_BlendRect(target, &real_rect, renderer->blendMode,
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renderer->r, renderer->g, renderer->b, renderer->a);
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}
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return status;
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}
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static int
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@ -597,6 +597,7 @@ X11_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
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{
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X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
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unsigned long foreground;
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if (data->makedirty) {
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SDL_Rect rect;
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