Added stubs for software implementations of blending fills and line drawing
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403350
This commit is contained in:
parent
34bffd20f5
commit
af67559465
8 changed files with 296 additions and 14 deletions
|
@ -365,6 +365,23 @@ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
|
||||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
|
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
|
||||||
(SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);
|
(SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This function draws a line with 'color'
|
||||||
|
* The color should be a pixel of the format used by the surface, and
|
||||||
|
* can be generated by the SDL_MapRGB() function.
|
||||||
|
* This function returns 0 on success, or -1 on error.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL SDL_DrawLine
|
||||||
|
(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This function blends an RGBA value along a line
|
||||||
|
* This function returns 0 on success, or -1 on error.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL SDL_BlendLine
|
||||||
|
(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode,
|
||||||
|
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* This function performs a fast fill of the given rectangle with 'color'
|
* This function performs a fast fill of the given rectangle with 'color'
|
||||||
* The given rectangle is clipped to the destination surface clip area
|
* The given rectangle is clipped to the destination surface clip area
|
||||||
|
@ -377,6 +394,17 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
|
||||||
extern DECLSPEC int SDLCALL SDL_FillRect
|
extern DECLSPEC int SDLCALL SDL_FillRect
|
||||||
(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color);
|
(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This function blends an RGBA value into the given rectangle.
|
||||||
|
* The given rectangle is clipped to the destination surface clip area
|
||||||
|
* and the final fill rectangle is saved in the passed in pointer.
|
||||||
|
* If 'dstrect' is NULL, the whole surface will be filled with 'color'
|
||||||
|
* This function returns 0 on success, or -1 on error.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL SDL_BlendRect
|
||||||
|
(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r, Uint8 g,
|
||||||
|
Uint8 b, Uint8 a);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* This performs a fast blit from the source surface to the destination
|
* This performs a fast blit from the source surface to the destination
|
||||||
* surface. It assumes that the source and destination rectangles are
|
* surface. It assumes that the source and destination rectangles are
|
||||||
|
|
49
src/video/SDL_blendline.c
Normal file
49
src/video/SDL_blendline.c
Normal file
|
@ -0,0 +1,49 @@
|
||||||
|
/*
|
||||||
|
SDL - Simple DirectMedia Layer
|
||||||
|
Copyright (C) 1997-2009 Sam Lantinga
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
|
||||||
|
Sam Lantinga
|
||||||
|
slouken@libsdl.org
|
||||||
|
*/
|
||||||
|
#include "SDL_config.h"
|
||||||
|
|
||||||
|
#include "SDL_video.h"
|
||||||
|
#include "SDL_blit.h"
|
||||||
|
|
||||||
|
|
||||||
|
int
|
||||||
|
SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2,
|
||||||
|
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||||
|
{
|
||||||
|
/* This function doesn't work on surfaces < 8 bpp */
|
||||||
|
if (dst->format->BitsPerPixel < 8) {
|
||||||
|
SDL_SetError("SDL_BlendLine(): Unsupported surface format");
|
||||||
|
return (-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Perform clipping */
|
||||||
|
/* FIXME
|
||||||
|
if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) {
|
||||||
|
return (0);
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
SDL_Unsupported();
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* vi: set ts=4 sw=4 expandtab: */
|
52
src/video/SDL_blendrect.c
Normal file
52
src/video/SDL_blendrect.c
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
/*
|
||||||
|
SDL - Simple DirectMedia Layer
|
||||||
|
Copyright (C) 1997-2009 Sam Lantinga
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
|
||||||
|
Sam Lantinga
|
||||||
|
slouken@libsdl.org
|
||||||
|
*/
|
||||||
|
#include "SDL_config.h"
|
||||||
|
|
||||||
|
#include "SDL_video.h"
|
||||||
|
#include "SDL_blit.h"
|
||||||
|
|
||||||
|
|
||||||
|
int
|
||||||
|
SDL_BlendRect(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r,
|
||||||
|
Uint8 g, Uint8 b, Uint8 a)
|
||||||
|
{
|
||||||
|
/* This function doesn't work on surfaces < 8 bpp */
|
||||||
|
if (dst->format->BitsPerPixel < 8) {
|
||||||
|
SDL_SetError("SDL_BlendRect(): Unsupported surface format");
|
||||||
|
return (-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* If 'dstrect' == NULL, then fill the whole surface */
|
||||||
|
if (dstrect) {
|
||||||
|
/* Perform clipping */
|
||||||
|
if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) {
|
||||||
|
return (0);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
dstrect = &dst->clip_rect;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Unsupported();
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* vi: set ts=4 sw=4 expandtab: */
|
48
src/video/SDL_drawline.c
Normal file
48
src/video/SDL_drawline.c
Normal file
|
@ -0,0 +1,48 @@
|
||||||
|
/*
|
||||||
|
SDL - Simple DirectMedia Layer
|
||||||
|
Copyright (C) 1997-2009 Sam Lantinga
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
|
||||||
|
Sam Lantinga
|
||||||
|
slouken@libsdl.org
|
||||||
|
*/
|
||||||
|
#include "SDL_config.h"
|
||||||
|
|
||||||
|
#include "SDL_video.h"
|
||||||
|
#include "SDL_blit.h"
|
||||||
|
|
||||||
|
|
||||||
|
int
|
||||||
|
SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color)
|
||||||
|
{
|
||||||
|
/* This function doesn't work on surfaces < 8 bpp */
|
||||||
|
if (dst->format->BitsPerPixel < 8) {
|
||||||
|
SDL_SetError("SDL_DrawLine(): Unsupported surface format");
|
||||||
|
return (-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Perform clipping */
|
||||||
|
/* FIXME
|
||||||
|
if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) {
|
||||||
|
return (0);
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
SDL_Unsupported();
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -60,6 +60,9 @@ static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||||
int *pitch);
|
int *pitch);
|
||||||
static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
|
||||||
static int SW_SetDrawColor(SDL_Renderer * renderer);
|
static int SW_SetDrawColor(SDL_Renderer * renderer);
|
||||||
|
static int SW_SetDrawBlendMode(SDL_Renderer * renderer);
|
||||||
|
static int SW_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
|
||||||
|
int y2);
|
||||||
static int SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
|
static int SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
|
||||||
static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
|
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
|
||||||
|
@ -223,11 +226,8 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
renderer->DisplayModeChanged = SW_DisplayModeChanged;
|
renderer->DisplayModeChanged = SW_DisplayModeChanged;
|
||||||
|
|
||||||
renderer->SetDrawColor = SW_SetDrawColor;
|
renderer->SetDrawColor = SW_SetDrawColor;
|
||||||
/* FIXME : Implement
|
renderer->SetDrawBlendMode = SW_SetDrawBlendMode;
|
||||||
renderer->SetDrawBlendMode = GL_SetDrawBlendMode;
|
renderer->RenderLine = SW_RenderLine;
|
||||||
renderer->RenderLine = GL_RenderLine;
|
|
||||||
*/
|
|
||||||
|
|
||||||
renderer->RenderFill = SW_RenderFill;
|
renderer->RenderFill = SW_RenderFill;
|
||||||
renderer->RenderCopy = SW_RenderCopy;
|
renderer->RenderCopy = SW_RenderCopy;
|
||||||
renderer->RenderPresent = SW_RenderPresent;
|
renderer->RenderPresent = SW_RenderPresent;
|
||||||
|
@ -531,11 +531,66 @@ SW_SetDrawColor(SDL_Renderer * renderer)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
SW_SetDrawBlendMode(SDL_Renderer * renderer)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
SW_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
|
||||||
|
{
|
||||||
|
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
||||||
|
int status;
|
||||||
|
|
||||||
|
if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
|
||||||
|
SDL_Rect rect;
|
||||||
|
|
||||||
|
if (x1 < x2) {
|
||||||
|
rect.x = x1;
|
||||||
|
rect.w = (x2 - x1) + 1;
|
||||||
|
} else {
|
||||||
|
rect.x = x2;
|
||||||
|
rect.w = (x1 - x2) + 1;
|
||||||
|
}
|
||||||
|
if (y1 < y2) {
|
||||||
|
rect.y = y1;
|
||||||
|
rect.h = (y2 - y1) + 1;
|
||||||
|
} else {
|
||||||
|
rect.y = y2;
|
||||||
|
rect.h = (y1 - y2) + 1;
|
||||||
|
}
|
||||||
|
SDL_AddDirtyRect(&data->dirty, &rect);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (data->renderer->LockTexture(data->renderer,
|
||||||
|
data->texture[data->current_texture],
|
||||||
|
NULL, 1, &data->surface.pixels,
|
||||||
|
&data->surface.pitch) < 0) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
|
||||||
|
Uint32 color =
|
||||||
|
SDL_MapRGBA(data->surface.format, renderer->r, renderer->g,
|
||||||
|
renderer->b, renderer->a);
|
||||||
|
|
||||||
|
status = SDL_DrawLine(&data->surface, x1, y1, x2, y2, color);
|
||||||
|
} else {
|
||||||
|
status =
|
||||||
|
SDL_BlendLine(&data->surface, x1, y1, x2, y2, renderer->blendMode,
|
||||||
|
renderer->r, renderer->g, renderer->b, renderer->a);
|
||||||
|
}
|
||||||
|
|
||||||
|
data->renderer->UnlockTexture(data->renderer,
|
||||||
|
data->texture[data->current_texture]);
|
||||||
|
return status;
|
||||||
|
}
|
||||||
|
|
||||||
static int
|
static int
|
||||||
SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
|
SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
|
||||||
{
|
{
|
||||||
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
||||||
Uint32 color;
|
|
||||||
SDL_Rect real_rect;
|
SDL_Rect real_rect;
|
||||||
int status;
|
int status;
|
||||||
|
|
||||||
|
@ -543,22 +598,30 @@ SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
|
||||||
SDL_AddDirtyRect(&data->dirty, rect);
|
SDL_AddDirtyRect(&data->dirty, rect);
|
||||||
}
|
}
|
||||||
|
|
||||||
color = SDL_MapRGBA(data->surface.format,
|
|
||||||
renderer->r, renderer->g, renderer->b, renderer->a);
|
|
||||||
|
|
||||||
if (data->renderer->LockTexture(data->renderer,
|
if (data->renderer->LockTexture(data->renderer,
|
||||||
data->texture[data->current_texture],
|
data->texture[data->current_texture],
|
||||||
rect, 1, &data->surface.pixels,
|
rect, 1, &data->surface.pixels,
|
||||||
&data->surface.pitch) < 0) {
|
&data->surface.pitch) < 0) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
data->surface.w = rect->w;
|
data->surface.w = rect->w;
|
||||||
data->surface.h = rect->h;
|
data->surface.h = rect->h;
|
||||||
data->surface.clip_rect.w = rect->w;
|
data->surface.clip_rect.w = rect->w;
|
||||||
data->surface.clip_rect.h = rect->h;
|
data->surface.clip_rect.h = rect->h;
|
||||||
real_rect = data->surface.clip_rect;
|
real_rect = data->surface.clip_rect;
|
||||||
|
|
||||||
status = SDL_FillRect(&data->surface, &real_rect, color);
|
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
|
||||||
|
Uint32 color =
|
||||||
|
SDL_MapRGBA(data->surface.format, renderer->r, renderer->g,
|
||||||
|
renderer->b, renderer->a);
|
||||||
|
|
||||||
|
status = SDL_FillRect(&data->surface, &real_rect, color);
|
||||||
|
} else {
|
||||||
|
status =
|
||||||
|
SDL_BlendRect(&data->surface, &real_rect, renderer->blendMode,
|
||||||
|
renderer->r, renderer->g, renderer->b, renderer->a);
|
||||||
|
}
|
||||||
|
|
||||||
data->renderer->UnlockTexture(data->renderer,
|
data->renderer->UnlockTexture(data->renderer,
|
||||||
data->texture[data->current_texture]);
|
data->texture[data->current_texture]);
|
||||||
|
|
|
@ -32,6 +32,9 @@
|
||||||
static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window,
|
static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window,
|
||||||
Uint32 flags);
|
Uint32 flags);
|
||||||
static int SDL_DUMMY_SetDrawColor(SDL_Renderer * renderer);
|
static int SDL_DUMMY_SetDrawColor(SDL_Renderer * renderer);
|
||||||
|
static int SDL_DUMMY_SetDrawBlendMode(SDL_Renderer * renderer);
|
||||||
|
static int SDL_DUMMY_RenderLine(SDL_Renderer * renderer, int x1, int y1,
|
||||||
|
int x2, int y2);
|
||||||
static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer,
|
static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer,
|
||||||
const SDL_Rect * rect);
|
const SDL_Rect * rect);
|
||||||
static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer,
|
static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer,
|
||||||
|
@ -90,6 +93,8 @@ SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||||
SDL_zerop(data);
|
SDL_zerop(data);
|
||||||
|
|
||||||
renderer->SetDrawColor = SDL_DUMMY_SetDrawColor;
|
renderer->SetDrawColor = SDL_DUMMY_SetDrawColor;
|
||||||
|
renderer->SetDrawBlendMode = SDL_DUMMY_SetDrawBlendMode;
|
||||||
|
renderer->RenderLine = SDL_DUMMY_RenderLine;
|
||||||
renderer->RenderFill = SDL_DUMMY_RenderFill;
|
renderer->RenderFill = SDL_DUMMY_RenderFill;
|
||||||
renderer->RenderCopy = SDL_DUMMY_RenderCopy;
|
renderer->RenderCopy = SDL_DUMMY_RenderCopy;
|
||||||
renderer->RenderPresent = SDL_DUMMY_RenderPresent;
|
renderer->RenderPresent = SDL_DUMMY_RenderPresent;
|
||||||
|
@ -131,19 +136,55 @@ SDL_DUMMY_SetDrawColor(SDL_Renderer * renderer)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
SDL_DUMMY_SetDrawBlendMode(SDL_Renderer * renderer)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
SDL_DUMMY_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
|
||||||
|
{
|
||||||
|
SDL_DUMMY_RenderData *data =
|
||||||
|
(SDL_DUMMY_RenderData *) renderer->driverdata;
|
||||||
|
SDL_Surface *target = data->screens[data->current_screen];
|
||||||
|
int status;
|
||||||
|
|
||||||
|
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
|
||||||
|
Uint32 color =
|
||||||
|
SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
|
||||||
|
renderer->a);
|
||||||
|
|
||||||
|
status = SDL_DrawLine(target, x1, y1, x2, y2, color);
|
||||||
|
} else {
|
||||||
|
status =
|
||||||
|
SDL_BlendLine(target, x1, y1, x2, y2, renderer->blendMode,
|
||||||
|
renderer->r, renderer->g, renderer->b, renderer->a);
|
||||||
|
}
|
||||||
|
return status;
|
||||||
|
}
|
||||||
|
|
||||||
static int
|
static int
|
||||||
SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
|
SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
|
||||||
{
|
{
|
||||||
SDL_DUMMY_RenderData *data =
|
SDL_DUMMY_RenderData *data =
|
||||||
(SDL_DUMMY_RenderData *) renderer->driverdata;
|
(SDL_DUMMY_RenderData *) renderer->driverdata;
|
||||||
SDL_Surface *target = data->screens[data->current_screen];
|
SDL_Surface *target = data->screens[data->current_screen];
|
||||||
Uint32 color;
|
|
||||||
SDL_Rect real_rect = *rect;
|
SDL_Rect real_rect = *rect;
|
||||||
|
int status;
|
||||||
|
|
||||||
color = SDL_MapRGBA(target->format,
|
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
|
||||||
renderer->r, renderer->g, renderer->b, renderer->a);
|
Uint32 color =
|
||||||
|
SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b,
|
||||||
|
renderer->a);
|
||||||
|
|
||||||
return SDL_FillRect(target, &real_rect, color);
|
status = SDL_FillRect(target, &real_rect, color);
|
||||||
|
} else {
|
||||||
|
status =
|
||||||
|
SDL_BlendRect(target, &real_rect, renderer->blendMode,
|
||||||
|
renderer->r, renderer->g, renderer->b, renderer->a);
|
||||||
|
}
|
||||||
|
return status;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int
|
static int
|
||||||
|
|
|
@ -597,6 +597,7 @@ X11_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
|
||||||
{
|
{
|
||||||
X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
|
X11_RenderData *data = (X11_RenderData *) renderer->driverdata;
|
||||||
unsigned long foreground;
|
unsigned long foreground;
|
||||||
|
|
||||||
if (data->makedirty) {
|
if (data->makedirty) {
|
||||||
SDL_Rect rect;
|
SDL_Rect rect;
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue