Added hiding-as-positioning trick and finally fixed flags.
This commit is contained in:
parent
b3840496be
commit
affaf98f34
2 changed files with 12 additions and 11 deletions
|
@ -32,7 +32,7 @@
|
|||
|
||||
SDL_Window*
|
||||
SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
|
||||
SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,flags | SDL_WINDOW_BORDERLESS & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_RESIZABLE);
|
||||
SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,flags | SDL_WINDOW_BORDERLESS & ~SDL_WINDOW_FULLSCREEN & ~SDL_WINDOW_RESIZABLE);
|
||||
if(result != NULL) {
|
||||
result->shaper = result->display->device->shape_driver.CreateShaper(result);
|
||||
if(result->shaper != NULL) {
|
||||
|
@ -126,7 +126,7 @@ RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_Rec
|
|||
SDL_Color key;
|
||||
SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree));
|
||||
SDL_Rect next = {0,0,0,0};
|
||||
for(y=dimensions.y;y<dimensions.y + dimensions.h;y++)
|
||||
for(y=dimensions.y;y<dimensions.y + dimensions.h;y++) {
|
||||
for(x=dimensions.x;x<dimensions.x + dimensions.w;x++) {
|
||||
pixel_value = 0;
|
||||
pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel);
|
||||
|
@ -183,6 +183,7 @@ RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_Rec
|
|||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
//If we never recursed, all the pixels in this quadrant have the same "value".
|
||||
result->kind = (last_opaque == SDL_TRUE ? OpaqueShape : TransparentShape);
|
||||
result->data.shape = dimensions;
|
||||
|
@ -240,7 +241,7 @@ SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *sh
|
|||
window->shaper->mode = *shape_mode;
|
||||
result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shape_mode);
|
||||
window->shaper->hasshape = SDL_TRUE;
|
||||
if(window->shaper->userx == 0 && window->shaper->usery == 0) {
|
||||
if(window->shaper->userx != 0 && window->shaper->usery != 0) {
|
||||
SDL_SetWindowPosition(window,window->shaper->userx,window->shaper->usery);
|
||||
window->shaper->userx = 0;
|
||||
window->shaper->usery = 0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue