Added SDL hints to filter the set of game controllers reported by SDL

This commit is contained in:
Sam Lantinga 2017-08-09 11:59:29 -07:00
parent 5c88b8141c
commit b044a3bba8
8 changed files with 248 additions and 42 deletions

View file

@ -445,6 +445,12 @@ JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDevic
return; /* not a device we care about, probably. */
}
if (SDL_IsGameControllerNameAndGUID(device->product, device->guid) &&
SDL_ShouldIgnoreGameController(device->product, device->guid)) {
SDL_free(device);
return;
}
/* Get notified when this device is disconnected. */
IOHIDDeviceRegisterRemovalCallback(ioHIDDeviceObject, JoystickDeviceWasRemovedCallback, device);
IOHIDDeviceScheduleWithRunLoop(ioHIDDeviceObject, CFRunLoopGetCurrent(), SDL_JOYSTICK_RUNLOOP_MODE);