WinRT: moved most platform-specific keyboard and mouse code to shared locations
This commit is contained in:
parent
6a6cc6b5e8
commit
b06f02e4e5
9 changed files with 617 additions and 467 deletions
|
@ -363,6 +363,7 @@
|
|||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp" />
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
|
|
|
@ -593,6 +593,9 @@
|
|||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_FixedColor.hlsl">
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue