OS/2 port!

This was mostly, if not entirely, written by "Doodle" and "Caetano":
    doodle@scenergy.dfmk.hu
    daniel@caetano.eng.br

--ryan.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401193
This commit is contained in:
Ryan C. Gordon 2005-11-23 07:29:56 +00:00
parent c154edb92f
commit b08452cb40
49 changed files with 6571 additions and 8 deletions

View file

@ -220,15 +220,25 @@ Uint32 SDL_WasInit(Uint32 flags)
void SDL_Quit(void)
{
/* Quit all subsystems */
#ifdef DEBUG_BUILD
printf("[SDL_Quit] : Enter! Calling QuitSubSystem()\n"); fflush(stdout);
#endif
SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
#ifdef CHECK_LEAKS
#ifdef DEBUG_BUILD
printf("[SDL_Quit] : CHECK_LEAKS\n"); fflush(stdout);
#endif
/* Print the number of surfaces not freed */
if ( surfaces_allocated != 0 ) {
fprintf(stderr, "SDL Warning: %d SDL surfaces extant\n",
surfaces_allocated);
}
#endif
#ifdef DEBUG_BUILD
printf("[SDL_Quit] : SDL_UninstallParachute()\n"); fflush(stdout);
#endif
/* Uninstall any parachute signal handlers */
SDL_UninstallParachute();
@ -236,6 +246,10 @@ void SDL_Quit(void)
#if !defined(DISABLE_THREADS) && defined(ENABLE_PTH)
pth_kill();
#endif
#ifdef DEBUG_BUILD
printf("[SDL_Quit] : Returning!\n"); fflush(stdout);
#endif
}
/* Return the library version number */
@ -244,6 +258,7 @@ const SDL_version * SDL_Linked_Version(void)
return(&version);
}
#ifndef __OS2__
#if defined(_WIN32_WCE) || (defined(__WATCOMC__) && defined(BUILD_DLL))
/* Need to include DllMain() on Windows CE and Watcom C for some reason.. */
#include <windows.h>
@ -262,3 +277,75 @@ BOOL APIENTRY DllMain( HANDLE hModule,
return TRUE;
}
#endif /* _WIN32_WCE and building DLL with Watcom C */
#else
// Building for OS/2
#ifdef __WATCOMC__
#define INCL_DOSERRORS
#define INCL_DOSEXCEPTIONS
#include <os2.h>
// Exception handler to prevent the Audio thread hanging, making a zombie process!
ULONG _System SDL_Main_ExceptionHandler(PEXCEPTIONREPORTRECORD pERepRec,
PEXCEPTIONREGISTRATIONRECORD pERegRec,
PCONTEXTRECORD pCtxRec,
PVOID p)
{
if (pERepRec->fHandlerFlags & EH_EXIT_UNWIND)
return XCPT_CONTINUE_SEARCH;
if (pERepRec->fHandlerFlags & EH_UNWINDING)
return XCPT_CONTINUE_SEARCH;
if (pERepRec->fHandlerFlags & EH_NESTED_CALL)
return XCPT_CONTINUE_SEARCH;
// Do cleanup at every fatal exception!
if (((pERepRec->ExceptionNum & XCPT_SEVERITY_CODE) == XCPT_FATAL_EXCEPTION) &&
(pERepRec->ExceptionNum != XCPT_BREAKPOINT) &&
(pERepRec->ExceptionNum != XCPT_SINGLE_STEP)
)
{
if (SDL_initialized & SDL_INIT_AUDIO)
{
// This removes the zombie audio thread in case of emergency.
#ifdef DEBUG_BUILD
printf("[SDL_Main_ExceptionHandler] : Calling SDL_CloseAudio()!\n");
#endif
SDL_CloseAudio();
}
}
return (XCPT_CONTINUE_SEARCH);
}
EXCEPTIONREGISTRATIONRECORD SDL_Main_xcpthand = {0, SDL_Main_ExceptionHandler};
// The main DLL entry for DLL Initialization and Uninitialization:
unsigned _System LibMain(unsigned hmod, unsigned termination)
{
if (termination)
{
#ifdef DEBUG_BUILD
// printf("[SDL DLL Unintialization] : Removing exception handler\n");
#endif
DosUnsetExceptionHandler(&SDL_Main_xcpthand);
return 1;
} else
{
#ifdef DEBUG_BUILD
// Make stdout and stderr unbuffered!
setbuf(stdout, NULL);
setbuf(stderr, NULL);
#endif
// Fire up exception handler
#ifdef DEBUG_BUILD
// printf("[SDL DLL Initialization] : Setting exception handler\n");
#endif
// Set exception handler
DosSetExceptionHandler(&SDL_Main_xcpthand);
return 1;
}
}
#endif
#endif