OS/2 port!
This was mostly, if not entirely, written by "Doodle" and "Caetano": doodle@scenergy.dfmk.hu daniel@caetano.eng.br --ryan. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401193
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49 changed files with 6571 additions and 8 deletions
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@ -38,6 +38,12 @@ static char rcsid =
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#include "SDL_audiomem.h"
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#include "SDL_sysaudio.h"
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#ifdef __OS2__
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// We'll need the DosSetPriority() API!
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#define INCL_DOSPROCESS
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#include <os2.h>
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#endif
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/* Available audio drivers */
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static AudioBootStrap *bootstrap[] = {
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#ifdef OPENBSD_AUDIO_SUPPORT
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@ -107,6 +113,9 @@ static AudioBootStrap *bootstrap[] = {
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#endif
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#ifdef DRENDERER_SUPPORT
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&DRENDERER_bootstrap,
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#endif
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#ifdef __OS2__
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&DART_bootstrap,
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#endif
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NULL
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};
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@ -181,6 +190,16 @@ int SDL_RunAudio(void *audiop)
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D(bug("Entering audio loop...\n"));
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#endif
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#ifdef __OS2__
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// Increase the priority of this thread to make sure that
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// the audio will be continuous all the time!
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#ifdef USE_DOSSETPRIORITY
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#ifdef DEBUG_BUILD
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printf("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID());
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#endif
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DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0);
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#endif
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#endif
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/* Loop, filling the audio buffers */
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while ( audio->enabled ) {
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@ -248,6 +267,11 @@ int SDL_RunAudio(void *audiop)
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D(bug("CloseAudio..Done, subtask exiting...\n"));
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audio_configured = 0;
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#endif
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#ifdef __OS2__
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#ifdef DEBUG_BUILD
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printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID());
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#endif
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#endif
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return(0);
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}
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