OS/2 port!
This was mostly, if not entirely, written by "Doodle" and "Caetano": doodle@scenergy.dfmk.hu daniel@caetano.eng.br --ryan. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401193
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src/video/os2fslib/SDL_os2fslib.h
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src/video/os2fslib/SDL_os2fslib.h
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifndef _SDL_os2fslib_h
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#define _SDL_os2fslib_h
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// OS2 specific includes
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#define INCL_TYPES
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#define INCL_DOS
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#define INCL_DOSERRORS
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#define INCL_DOSPROCESS
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#define INCL_WIN
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#define INCL_GPI
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#include <os2.h>
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#include <FSLib.h>
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/* Hidden "this" pointer for the video functions */
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#define _THIS SDL_VideoDevice *_this
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/* Private display data */
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struct SDL_PrivateVideoData
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{
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FSLib_VideoMode_p pAvailableFSLibVideoModes;
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SDL_Rect **pListModesResult; // Allocated memory to return list of modes for os2fslib_ListModes() API
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FSLib_VideoMode SrcBufferDesc; // Description of current source image buffer
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char *pchSrcBuffer; // The source image buffer itself
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SDL_Surface *pSDLSurface; // The SDL surface describing the buffer
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HMTX hmtxUseSrcBuffer; // Mutex semaphore to manipulate src buffer
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HWND hwndFrame, hwndClient; // Window handle of frame and client
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int iPMThreadStatus; // 0: Not running
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// 1: Running
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// Other: Not running, had an error
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int tidPMThread; // Thread ID of PM Thread
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int fInFocus; // True if we're in focus!
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int iSkipWMMOUSEMOVE; // Number of WM_MOUSEMOVE messages to skip!
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int iMouseVisible; //
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};
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extern DECLSPEC void SDLCALL SDL_OS2FSLIB_SetFCFToUse(ULONG ulFCF);
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#endif /* _SDL_os2fslib_h */
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