From b10df318c73a3bcc64794cbbd1d6ac6422debfd6 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 21 Nov 2009 06:34:43 +0000 Subject: [PATCH] Fixed the coordinates for pixel coverage in blits --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404213 --- src/video/SDL_renderer_gl.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/video/SDL_renderer_gl.c b/src/video/SDL_renderer_gl.c index 9b1e71b77..cfd970f9c 100644 --- a/src/video/SDL_renderer_gl.c +++ b/src/video/SDL_renderer_gl.c @@ -1292,13 +1292,13 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, data->glBegin(GL_TRIANGLE_STRIP); data->glTexCoord2f(minu, minv); - data->glVertex2f(0.5f + minx, 0.5f + miny); + data->glVertex2f((GLfloat) minx, (GLfloat) miny); data->glTexCoord2f(maxu, minv); - data->glVertex2f(0.5f + maxx, 0.5f + miny); + data->glVertex2f((GLfloat) maxx, (GLfloat) miny); data->glTexCoord2f(minu, maxv); - data->glVertex2f(0.5f + minx, 0.5f + maxy); + data->glVertex2f((GLfloat) minx, (GLfloat) maxy); data->glTexCoord2f(maxu, maxv); - data->glVertex2f(0.5f + maxx, 0.5f + maxy); + data->glVertex2f((GLfloat) maxx, (GLfloat) maxy); data->glEnd(); if (shader) {