Fixed bug 1616 - SDL does not use values set with SDL_GL_SetAttribute on Android
Philipp Wiesemann 2012-10-06 07:19:57 PDT SDL does not use values set with SDL_GL_SetAttribute on Android. I attached a patch which adds this functionality and makes it possible to set (for example) depth buffer size or anti-aliasing in the actual application instead of modifying the Java source (which seems currently the only way).
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69c062e757
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4 changed files with 48 additions and 27 deletions
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@ -167,8 +167,8 @@ public class SDLActivity extends Activity {
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// Java functions called from C
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public static boolean createGLContext(int majorVersion, int minorVersion) {
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return initEGL(majorVersion, minorVersion);
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public static boolean createGLContext(int majorVersion, int minorVersion, int[] attribs) {
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return initEGL(majorVersion, minorVersion, attribs);
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}
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public static void flipBuffers() {
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@ -251,7 +251,7 @@ public class SDLActivity extends Activity {
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// EGL functions
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public static boolean initEGL(int majorVersion, int minorVersion) {
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public static boolean initEGL(int majorVersion, int minorVersion, int[] attribs) {
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try {
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if (SDLActivity.mEGLDisplay == null) {
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Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion);
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@ -263,22 +263,9 @@ public class SDLActivity extends Activity {
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int[] version = new int[2];
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egl.eglInitialize(dpy, version);
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int EGL_OPENGL_ES_BIT = 1;
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int EGL_OPENGL_ES2_BIT = 4;
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int renderableType = 0;
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if (majorVersion == 2) {
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renderableType = EGL_OPENGL_ES2_BIT;
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} else if (majorVersion == 1) {
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renderableType = EGL_OPENGL_ES_BIT;
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}
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int[] configSpec = {
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//EGL10.EGL_DEPTH_SIZE, 16,
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EGL10.EGL_RENDERABLE_TYPE, renderableType,
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EGL10.EGL_NONE
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};
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EGLConfig[] configs = new EGLConfig[1];
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int[] num_config = new int[1];
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if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || num_config[0] == 0) {
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if (!egl.eglChooseConfig(dpy, attribs, configs, 1, num_config) || num_config[0] == 0) {
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Log.e("SDL", "No EGL config available");
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return false;
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}
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@ -27,6 +27,7 @@
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#include "SDL_system.h"
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#include "SDL_android.h"
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#include <EGL/egl.h>
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extern "C" {
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#include "../../events/SDL_events_c.h"
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@ -115,7 +116,7 @@ extern "C" void SDL_Android_Init(JNIEnv* mEnv, jclass cls)
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mActivityClass = (jclass)mEnv->NewGlobalRef(cls);
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midCreateGLContext = mEnv->GetStaticMethodID(mActivityClass,
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"createGLContext","(II)Z");
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"createGLContext","(II[I)Z");
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midFlipBuffers = mEnv->GetStaticMethodID(mActivityClass,
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"flipBuffers","()V");
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midAudioInit = mEnv->GetStaticMethodID(mActivityClass,
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@ -292,14 +293,38 @@ protected:
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};
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int LocalReferenceHolder::s_active;
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extern "C" SDL_bool Android_JNI_CreateContext(int majorVersion, int minorVersion)
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extern "C" SDL_bool Android_JNI_CreateContext(int majorVersion, int minorVersion,
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int red, int green, int blue, int alpha,
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int buffer, int depth, int stencil,
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int buffers, int samples)
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{
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JNIEnv *mEnv = Android_JNI_GetEnv();
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if (mEnv->CallStaticBooleanMethod(mActivityClass, midCreateGLContext, majorVersion, minorVersion)) {
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return SDL_TRUE;
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} else {
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return SDL_FALSE;
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}
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JNIEnv *env = Android_JNI_GetEnv();
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jint attribs[] = {
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EGL_RED_SIZE, red,
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EGL_GREEN_SIZE, green,
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EGL_BLUE_SIZE, blue,
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EGL_ALPHA_SIZE, alpha,
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EGL_BUFFER_SIZE, buffer,
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EGL_DEPTH_SIZE, depth,
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EGL_STENCIL_SIZE, stencil,
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EGL_SAMPLE_BUFFERS, buffers,
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EGL_SAMPLES, samples,
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EGL_RENDERABLE_TYPE, (majorVersion == 1 ? EGL_OPENGL_ES_BIT : EGL_OPENGL_ES2_BIT),
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EGL_NONE
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};
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int len = SDL_arraysize(attribs);
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jintArray array;
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array = env->NewIntArray(len);
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env->SetIntArrayRegion(array, 0, len, attribs);
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jboolean success = env->CallStaticBooleanMethod(mActivityClass, midCreateGLContext, majorVersion, minorVersion, array);
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env->DeleteLocalRef(array);
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return success ? SDL_TRUE : SDL_FALSE;
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}
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extern "C" void Android_JNI_SwapWindow()
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@ -30,7 +30,7 @@ extern "C" {
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#include "SDL_rect.h"
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/* Interface from the SDL library into the Android Java activity */
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extern SDL_bool Android_JNI_CreateContext(int majorVersion, int minorVersion);
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extern SDL_bool Android_JNI_CreateContext(int majorVersion, int minorVersion, int red, int green, int blue, int alpha, int buffer, int depth, int stencil, int buffers, int samples);
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extern void Android_JNI_SwapWindow();
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extern void Android_JNI_SetActivityTitle(const char *title);
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extern SDL_bool Android_JNI_GetAccelerometerValues(float values[3]);
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@ -74,7 +74,16 @@ SDL_GLContext
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Android_GL_CreateContext(_THIS, SDL_Window * window)
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{
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if (!Android_JNI_CreateContext(_this->gl_config.major_version,
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_this->gl_config.minor_version)) {
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_this->gl_config.minor_version,
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_this->gl_config.red_size,
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_this->gl_config.green_size,
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_this->gl_config.blue_size,
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_this->gl_config.alpha_size,
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_this->gl_config.buffer_size,
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_this->gl_config.depth_size,
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_this->gl_config.stencil_size,
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_this->gl_config.multisamplebuffers,
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_this->gl_config.multisamplesamples)) {
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SDL_SetError("Couldn't create OpenGL context - see Android log for details");
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return NULL;
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}
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