From b1656ffb9118b7a0ce5d0223a9a649f1bea5b5d5 Mon Sep 17 00:00:00 2001 From: Gabriel Jacobo Date: Mon, 3 Sep 2012 11:54:48 -0300 Subject: [PATCH] Return a valid error in SDL_GL_Bind/UnbindTexture, thank you buildbot! --- src/render/SDL_render.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index 5320b9f42..521b5002f 100755 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -1386,7 +1386,7 @@ int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh) { SDL_Renderer *renderer; - CHECK_TEXTURE_MAGIC(texture, ); + CHECK_TEXTURE_MAGIC(texture, -1); renderer = texture->renderer; if (renderer && renderer->GL_BindTexture) { return renderer->GL_BindTexture(renderer, texture, texw, texh); @@ -1400,7 +1400,7 @@ int SDL_GL_UnbindTexture(SDL_Texture *texture) { SDL_Renderer *renderer; - CHECK_TEXTURE_MAGIC(texture, ); + CHECK_TEXTURE_MAGIC(texture, -1); renderer = texture->renderer; if (renderer && renderer->GL_UnbindTexture) { return renderer->GL_UnbindTexture(renderer, texture);