The logical size set for a render target is temporary and shouldn't conflict with the logical size set for a window.
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2 changed files with 8 additions and 0 deletions
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@ -926,6 +926,8 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
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/* Make a backup of the viewport */
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renderer->viewport_backup = renderer->viewport;
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renderer->scale_backup = renderer->scale;
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renderer->logical_w_backup = renderer->logical_w;
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renderer->logical_h_backup = renderer->logical_h;
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}
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renderer->target = texture;
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@ -940,9 +942,13 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
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renderer->viewport.h = texture->h;
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renderer->scale.x = 1.0f;
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renderer->scale.y = 1.0f;
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renderer->logical_w = 0;
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renderer->logical_h = 0;
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} else {
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renderer->viewport = renderer->viewport_backup;
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renderer->scale = renderer->scale_backup;
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renderer->logical_w = renderer->logical_w_backup;
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renderer->logical_h = renderer->logical_h_backup;
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}
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if (renderer->UpdateViewport(renderer) < 0) {
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return -1;
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@ -126,6 +126,8 @@ struct SDL_Renderer
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/* The logical resolution for rendering */
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int logical_w;
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int logical_h;
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int logical_w_backup;
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int logical_h_backup;
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/* The drawable area within the window */
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SDL_Rect viewport;
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