diff --git a/src/render/direct3d11/SDL_render_d3d11.cpp b/src/render/direct3d11/SDL_render_d3d11.cpp index 0aa1d3a96..69205bd7d 100644 --- a/src/render/direct3d11/SDL_render_d3d11.cpp +++ b/src/render/direct3d11/SDL_render_d3d11.cpp @@ -157,7 +157,6 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags) return NULL; } data->featureLevel = (D3D_FEATURE_LEVEL) 0; - data->loadingComplete = false; data->windowSizeInDIPs = XMFLOAT2(0, 0); data->renderTargetSize = XMFLOAT2(0, 0); @@ -555,7 +554,6 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer) // // All done! // - data->loadingComplete = true; // This variable can probably be factored-out return S_OK; } diff --git a/src/render/direct3d11/SDL_render_d3d11_cpp.h b/src/render/direct3d11/SDL_render_d3d11_cpp.h index be322832e..3e4c88f6d 100644 --- a/src/render/direct3d11/SDL_render_d3d11_cpp.h +++ b/src/render/direct3d11/SDL_render_d3d11_cpp.h @@ -49,7 +49,6 @@ typedef struct Microsoft::WRL::ComPtr mainSampler; Microsoft::WRL::ComPtr mainRasterizer; D3D_FEATURE_LEVEL featureLevel; - bool loadingComplete; // Vertex buffer constants: SDL_VertexShaderConstants vertexShaderConstantsData;