Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
This commit is contained in:
parent
ccdb593a0b
commit
b1c0c48f03
8 changed files with 99 additions and 72 deletions
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@ -50,12 +50,12 @@ static const SDL_RenderDriver *render_drivers[] = {
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#if SDL_VIDEO_RENDER_OGL
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#if SDL_VIDEO_RENDER_OGL
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&GL_RenderDriver,
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&GL_RenderDriver,
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#endif
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#endif
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#if SDL_VIDEO_RENDER_OGL_ES
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&GLES_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_OGL_ES2
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#if SDL_VIDEO_RENDER_OGL_ES2
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&GLES2_RenderDriver,
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&GLES2_RenderDriver,
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#endif
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#endif
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#if SDL_VIDEO_RENDER_OGL_ES
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&GLES_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_DIRECTFB
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#if SDL_VIDEO_RENDER_DIRECTFB
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&DirectFB_RenderDriver,
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&DirectFB_RenderDriver,
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#endif
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#endif
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@ -124,12 +124,12 @@ extern SDL_RenderDriver D3D_RenderDriver;
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#if SDL_VIDEO_RENDER_OGL
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#if SDL_VIDEO_RENDER_OGL
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extern SDL_RenderDriver GL_RenderDriver;
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extern SDL_RenderDriver GL_RenderDriver;
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#endif
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#endif
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#if SDL_VIDEO_RENDER_OGL_ES
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extern SDL_RenderDriver GLES_RenderDriver;
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#endif
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#if SDL_VIDEO_RENDER_OGL_ES2
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#if SDL_VIDEO_RENDER_OGL_ES2
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extern SDL_RenderDriver GLES2_RenderDriver;
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extern SDL_RenderDriver GLES2_RenderDriver;
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#endif
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#endif
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#if SDL_VIDEO_RENDER_OGL_ES
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extern SDL_RenderDriver GLES_RenderDriver;
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#endif
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#if SDL_VIDEO_RENDER_DIRECTFB
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#if SDL_VIDEO_RENDER_DIRECTFB
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extern SDL_RenderDriver DirectFB_RenderDriver;
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extern SDL_RenderDriver DirectFB_RenderDriver;
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#endif
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#endif
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@ -184,6 +184,9 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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data->context = SDL_GL_CreateContext(window);
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data->context = SDL_GL_CreateContext(window);
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if (!data->context) {
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if (!data->context) {
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GLES_DestroyRenderer(renderer);
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GLES_DestroyRenderer(renderer);
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@ -185,24 +185,29 @@ GLES2_DestroyRenderer(SDL_Renderer *renderer)
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GLES2_ProgramCacheEntry *entry;
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GLES2_ProgramCacheEntry *entry;
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GLES2_ProgramCacheEntry *next;
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GLES2_ProgramCacheEntry *next;
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GLES2_ActivateRenderer(renderer);
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/* Deallocate everything */
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/* Deallocate everything */
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entry = rdata->program_cache.head;
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if (rdata) {
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while (entry)
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GLES2_ActivateRenderer(renderer);
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{
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glDeleteShader(entry->vertex_shader->id);
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entry = rdata->program_cache.head;
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glDeleteShader(entry->fragment_shader->id);
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while (entry) {
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SDL_free(entry->vertex_shader);
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glDeleteShader(entry->vertex_shader->id);
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SDL_free(entry->fragment_shader);
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glDeleteShader(entry->fragment_shader->id);
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glDeleteProgram(entry->id);
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SDL_free(entry->vertex_shader);
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next = entry->next;
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SDL_free(entry->fragment_shader);
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SDL_free(entry);
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glDeleteProgram(entry->id);
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entry = next;
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next = entry->next;
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SDL_free(entry);
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entry = next;
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}
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if (rdata->context) {
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SDL_GL_DeleteContext(rdata->context);
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}
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if (rdata->shader_formats) {
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SDL_free(rdata->shader_formats);
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}
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SDL_free(rdata);
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}
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}
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SDL_GL_DeleteContext(rdata->context);
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SDL_free(rdata->shader_formats);
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SDL_free(renderer->driverdata);
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SDL_free(renderer);
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SDL_free(renderer);
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}
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}
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@ -1081,12 +1086,15 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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/* Create the renderer struct */
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/* Create the renderer struct */
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renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(SDL_Renderer));
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renderer = (SDL_Renderer *)SDL_calloc(1, sizeof(SDL_Renderer));
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rdata = (GLES2_DriverContext *)SDL_calloc(1, sizeof(GLES2_DriverContext));
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if (!renderer) {
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if (!renderer)
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SDL_OutOfMemory();
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{
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return NULL;
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}
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rdata = (GLES2_DriverContext *)SDL_calloc(1, sizeof(GLES2_DriverContext));
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if (!rdata) {
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GLES2_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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SDL_OutOfMemory();
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SDL_free(renderer);
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SDL_free(rdata);
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return NULL;
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return NULL;
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}
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}
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renderer->info = GLES2_RenderDriver.info;
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renderer->info = GLES2_RenderDriver.info;
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@ -1095,17 +1103,18 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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/* Create the GL context */
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/* Create an OpenGL ES 2.0 context */
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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rdata->context = SDL_GL_CreateContext(window);
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rdata->context = SDL_GL_CreateContext(window);
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if (!rdata->context)
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if (!rdata->context)
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{
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{
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SDL_free(renderer);
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GLES2_DestroyRenderer(renderer);
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SDL_free(rdata);
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return NULL;
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return NULL;
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}
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}
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if (SDL_GL_MakeCurrent(window, rdata->context) < 0) {
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if (SDL_GL_MakeCurrent(window, rdata->context) < 0) {
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SDL_free(renderer);
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GLES2_DestroyRenderer(renderer);
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SDL_free(rdata);
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return NULL;
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return NULL;
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}
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}
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@ -1132,9 +1141,8 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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rdata->shader_formats = (GLenum *)SDL_calloc(nFormats, sizeof(GLenum));
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rdata->shader_formats = (GLenum *)SDL_calloc(nFormats, sizeof(GLenum));
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if (!rdata->shader_formats)
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if (!rdata->shader_formats)
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{
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{
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GLES2_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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SDL_OutOfMemory();
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SDL_free(renderer);
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SDL_free(rdata);
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return NULL;
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return NULL;
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}
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}
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rdata->shader_format_count = nFormats;
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rdata->shader_format_count = nFormats;
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@ -1144,10 +1152,8 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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glGetIntegerv(GL_SHADER_BINARY_FORMATS, (GLint *)rdata->shader_formats);
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glGetIntegerv(GL_SHADER_BINARY_FORMATS, (GLint *)rdata->shader_formats);
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if (glGetError() != GL_NO_ERROR)
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if (glGetError() != GL_NO_ERROR)
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{
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{
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GLES2_DestroyRenderer(renderer);
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SDL_SetError("Failed to query supported shader formats");
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SDL_SetError("Failed to query supported shader formats");
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SDL_free(renderer);
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SDL_free(rdata->shader_formats);
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SDL_free(rdata);
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return NULL;
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return NULL;
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}
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}
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if (hasCompiler)
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if (hasCompiler)
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@ -30,13 +30,17 @@
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#include "SDL_pixels_c.h"
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#include "SDL_pixels_c.h"
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#include "../events/SDL_events_c.h"
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#include "../events/SDL_events_c.h"
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#if SDL_VIDEO_OPENGL
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#include "SDL_opengl.h"
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#endif /* SDL_VIDEO_OPENGL */
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#if SDL_VIDEO_OPENGL_ES
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#if SDL_VIDEO_OPENGL_ES
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#include "SDL_opengles.h"
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#include "SDL_opengles.h"
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#endif /* SDL_VIDEO_OPENGL_ES */
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#endif /* SDL_VIDEO_OPENGL_ES */
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#if SDL_VIDEO_OPENGL
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#if SDL_VIDEO_OPENGL_ES2
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#include "SDL_opengl.h"
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#include "SDL_opengles2.h"
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#endif /* SDL_VIDEO_OPENGL */
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#endif /* SDL_VIDEO_OPENGL_ES2 */
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#include "SDL_syswm.h"
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#include "SDL_syswm.h"
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@ -481,8 +485,16 @@ SDL_VideoInit(const char *driver_name)
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_this->gl_config.multisamplesamples = 0;
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_this->gl_config.multisamplesamples = 0;
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_this->gl_config.retained_backing = 1;
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_this->gl_config.retained_backing = 1;
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_this->gl_config.accelerated = -1; /* accelerated or not, both are fine */
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_this->gl_config.accelerated = -1; /* accelerated or not, both are fine */
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#if SDL_VIDEO_OPENGL
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_this->gl_config.major_version = 2;
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_this->gl_config.major_version = 2;
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_this->gl_config.minor_version = 1;
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_this->gl_config.minor_version = 1;
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#elif SDL_VIDEO_OPENGL_ES2
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_this->gl_config.major_version = 2;
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_this->gl_config.minor_version = 0;
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#elif SDL_VIDEO_OPENGL_ES
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_this->gl_config.major_version = 1;
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_this->gl_config.minor_version = 1;
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#endif
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/* Initialize the video subsystem */
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/* Initialize the video subsystem */
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if (_this->VideoInit(_this) < 0) {
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if (_this->VideoInit(_this) < 0) {
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@ -1897,7 +1909,7 @@ SDL_GL_UnloadLibrary(void)
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SDL_bool
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SDL_bool
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SDL_GL_ExtensionSupported(const char *extension)
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SDL_GL_ExtensionSupported(const char *extension)
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{
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{
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#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
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#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
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const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
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const char *extensions;
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const char *extensions;
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const char *start;
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const char *start;
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@ -1951,7 +1963,7 @@ SDL_GL_ExtensionSupported(const char *extension)
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int
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int
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SDL_GL_SetAttribute(SDL_GLattr attr, int value)
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SDL_GL_SetAttribute(SDL_GLattr attr, int value)
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{
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{
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#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
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#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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int retval;
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int retval;
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if (!_this) {
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if (!_this) {
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@ -2032,7 +2044,7 @@ SDL_GL_SetAttribute(SDL_GLattr attr, int value)
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int
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int
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SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
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SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
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{
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{
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#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
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#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
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void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
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GLenum(APIENTRY * glGetErrorFunc) (void);
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GLenum(APIENTRY * glGetErrorFunc) (void);
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GLenum attrib = 0;
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GLenum attrib = 0;
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@ -2068,7 +2080,7 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
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attrib = GL_ALPHA_BITS;
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attrib = GL_ALPHA_BITS;
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break;
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break;
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case SDL_GL_DOUBLEBUFFER:
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case SDL_GL_DOUBLEBUFFER:
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#ifndef SDL_VIDEO_OPENGL_ES
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#if SDL_VIDEO_OPENGL
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attrib = GL_DOUBLEBUFFER;
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attrib = GL_DOUBLEBUFFER;
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break;
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break;
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#else
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#else
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@ -2084,7 +2096,7 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
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case SDL_GL_STENCIL_SIZE:
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case SDL_GL_STENCIL_SIZE:
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attrib = GL_STENCIL_BITS;
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attrib = GL_STENCIL_BITS;
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break;
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break;
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#ifndef SDL_VIDEO_OPENGL_ES
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#if SDL_VIDEO_OPENGL
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case SDL_GL_ACCUM_RED_SIZE:
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case SDL_GL_ACCUM_RED_SIZE:
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attrib = GL_ACCUM_RED_BITS;
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attrib = GL_ACCUM_RED_BITS;
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break;
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break;
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@ -2111,14 +2123,14 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
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return 0;
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return 0;
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#endif
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#endif
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case SDL_GL_MULTISAMPLEBUFFERS:
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case SDL_GL_MULTISAMPLEBUFFERS:
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#ifndef SDL_VIDEO_OPENGL_ES
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#if SDL_VIDEO_OPENGL
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attrib = GL_SAMPLE_BUFFERS_ARB;
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attrib = GL_SAMPLE_BUFFERS_ARB;
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#else
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#else
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attrib = GL_SAMPLE_BUFFERS;
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attrib = GL_SAMPLE_BUFFERS;
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#endif
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#endif
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break;
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break;
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case SDL_GL_MULTISAMPLESAMPLES:
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case SDL_GL_MULTISAMPLESAMPLES:
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#ifndef SDL_VIDEO_OPENGL_ES
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#if SDL_VIDEO_OPENGL
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attrib = GL_SAMPLES_ARB;
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attrib = GL_SAMPLES_ARB;
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#else
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#else
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attrib = GL_SAMPLES;
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attrib = GL_SAMPLES;
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@ -113,7 +113,8 @@ SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window)
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gBits: _this->gl_config.green_size \
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gBits: _this->gl_config.green_size \
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bBits: _this->gl_config.blue_size \
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bBits: _this->gl_config.blue_size \
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aBits: _this->gl_config.alpha_size \
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aBits: _this->gl_config.alpha_size \
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depthBits: _this->gl_config.depth_size];
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depthBits: _this->gl_config.depth_size \
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majorVersion: _this->gl_config.major_version];
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data->view = view;
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data->view = view;
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@ -26,26 +26,26 @@
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#import <OpenGLES/ES1/glext.h>
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#import <OpenGLES/ES1/glext.h>
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#import "SDL_uikitview.h"
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#import "SDL_uikitview.h"
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/*
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/*
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This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
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This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
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The view content is basically an EAGL surface you render your OpenGL scene into.
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The view content is basically an EAGL surface you render your OpenGL scene into.
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Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
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Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
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*/
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*/
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/* *INDENT-OFF* */
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/* *INDENT-OFF* */
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@interface SDL_uikitopenglview : SDL_uikitview {
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@interface SDL_uikitopenglview : SDL_uikitview {
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@private
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@private
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/* The pixel dimensions of the backbuffer */
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/* The pixel dimensions of the backbuffer */
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GLint backingWidth;
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GLint backingWidth;
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GLint backingHeight;
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GLint backingHeight;
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EAGLContext *context;
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EAGLContext *context;
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/* OpenGL names for the renderbuffer and framebuffers used to render to this view */
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/* OpenGL names for the renderbuffer and framebuffers used to render to this view */
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GLuint viewRenderbuffer, viewFramebuffer;
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GLuint viewRenderbuffer, viewFramebuffer;
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/* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
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/* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
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GLuint depthRenderbuffer;
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GLuint depthRenderbuffer;
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}
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}
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@property (nonatomic, retain, readonly) EAGLContext *context;
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@property (nonatomic, retain, readonly) EAGLContext *context;
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@ -54,12 +54,13 @@
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- (void)setCurrentContext;
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- (void)setCurrentContext;
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- (id)initWithFrame:(CGRect)frame
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- (id)initWithFrame:(CGRect)frame
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retainBacking:(BOOL)retained \
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retainBacking:(BOOL)retained \
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rBits:(int)rBits \
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rBits:(int)rBits \
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gBits:(int)gBits \
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gBits:(int)gBits \
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bBits:(int)bBits \
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bBits:(int)bBits \
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aBits:(int)aBits \
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aBits:(int)aBits \
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depthBits:(int)depthBits;
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depthBits:(int)depthBits \
|
||||||
|
majorVersion:(int)majorVersion;
|
||||||
|
|
||||||
@end
|
@end
|
||||||
/* *INDENT-ON* */
|
/* *INDENT-ON* */
|
||||||
|
|
|
@ -47,6 +47,7 @@
|
||||||
bBits:(int)bBits \
|
bBits:(int)bBits \
|
||||||
aBits:(int)aBits \
|
aBits:(int)aBits \
|
||||||
depthBits:(int)depthBits \
|
depthBits:(int)depthBits \
|
||||||
|
majorVersion:(int)majorVersion \
|
||||||
{
|
{
|
||||||
NSString *colorFormat=nil;
|
NSString *colorFormat=nil;
|
||||||
GLuint depthBufferFormat;
|
GLuint depthBufferFormat;
|
||||||
|
@ -86,8 +87,11 @@
|
||||||
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
|
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
|
||||||
[NSNumber numberWithBool: retained], kEAGLDrawablePropertyRetainedBacking, colorFormat, kEAGLDrawablePropertyColorFormat, nil];
|
[NSNumber numberWithBool: retained], kEAGLDrawablePropertyRetainedBacking, colorFormat, kEAGLDrawablePropertyColorFormat, nil];
|
||||||
|
|
||||||
context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES1];
|
if (majorVersion > 1) {
|
||||||
|
context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2];
|
||||||
|
} else {
|
||||||
|
context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES1];
|
||||||
|
}
|
||||||
if (!context || ![EAGLContext setCurrentContext:context]) {
|
if (!context || ![EAGLContext setCurrentContext:context]) {
|
||||||
[self release];
|
[self release];
|
||||||
return nil;
|
return nil;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue