Removed the need for libSDL2main.a on Android, and separated JNI initialization out for other integrations

This commit is contained in:
Sam Lantinga 2017-08-28 14:34:15 -07:00
parent 297011fe09
commit b223cd8606
6 changed files with 165 additions and 146 deletions

View file

@ -136,10 +136,11 @@ public class SDLActivity extends Activity {
protected void onCreate(Bundle savedInstanceState) {
Log.v(TAG, "Device: " + android.os.Build.DEVICE);
Log.v(TAG, "Model: " + android.os.Build.MODEL);
Log.v(TAG, "onCreate(): " + mSingleton);
Log.v(TAG, "onCreate()");
super.onCreate(savedInstanceState);
SDLActivity.initialize();
// So we can call stuff from static callbacks
mSingleton = this;
@ -179,18 +180,16 @@ public class SDLActivity extends Activity {
return;
}
// Set up the surface
mSurface = new SDLSurface(getApplication());
// Set up JNI
SDLActivity.nativeSetupJNI();
if(Build.VERSION.SDK_INT >= 16) {
if (Build.VERSION.SDK_INT >= 16) {
mJoystickHandler = new SDLJoystickHandler_API16();
} else if(Build.VERSION.SDK_INT >= 12) {
} else if (Build.VERSION.SDK_INT >= 12) {
mJoystickHandler = new SDLJoystickHandler_API12();
} else {
mJoystickHandler = new SDLJoystickHandler();
}
mHapticHandler = new SDLHapticHandler();
if (Build.VERSION.SDK_INT >= 11) {
@ -200,6 +199,9 @@ public class SDLActivity extends Activity {
mClipboardHandler = new SDLClipboardHandler_Old();
}
// Set up the surface
mSurface = new SDLSurface(getApplication());
mLayout = new RelativeLayout(this);
mLayout.addView(mSurface);
@ -207,7 +209,6 @@ public class SDLActivity extends Activity {
// Get filename from "Open with" of another application
Intent intent = getIntent();
if (intent != null && intent.getData() != null) {
String filename = intent.getData().getPath();
if (filename != null) {
@ -309,6 +310,7 @@ public class SDLActivity extends Activity {
}
super.onDestroy();
// Reset everything in case the user re opens the app
SDLActivity.initialize();
}
@ -358,43 +360,42 @@ public class SDLActivity extends Activity {
// Try a transition to resumed state
if (mNextNativeState == NativeState.RESUMED) {
if (mIsSurfaceReady && mHasFocus && mIsResumedCalled) {
if (mSDLThread == null) {
// This is the entry point to the C app.
// Start up the C app thread and enable sensor input for the first time
// FIXME: Why aren't we enabling sensor input at start?
if (mIsSurfaceReady && mHasFocus && mIsResumedCalled) {
final Thread sdlThread = new Thread(new SDLMain(), "SDLThread");
mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true);
sdlThread.start();
if (mSDLThread == null) {
// This is the entry point to the C app.
// Start up the C app thread and enable sensor input for the first time
// Set up a listener thread to catch when the native thread ends
mSDLThread = new Thread(new Runnable() {
@Override
public void run() {
try {
sdlThread.join();
} catch (Exception e) {
// Ignore any exception
} finally {
// Native thread has finished
if (!mExitCalledFromJava) {
handleNativeExit();
}
}
}
}, "SDLThreadListener");
final Thread sdlThread = new Thread(new SDLMain(), "SDLThread");
mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true);
sdlThread.start();
mSDLThread.start();
}
// Set up a listener thread to catch when the native thread ends
mSDLThread = new Thread(new Runnable(){
@Override
public void run(){
try {
sdlThread.join();
}
catch(Exception e){}
finally{
// Native thread has finished
if (! mExitCalledFromJava) {
handleNativeExit();
}
}
}
}, "SDLThreadListener");
mSDLThread.start();
}
nativeResume();
mSurface.handleResume();
mCurrentNativeState = mNextNativeState;
}
return;
}
nativeResume();
mSurface.handleResume();
mCurrentNativeState = mNextNativeState;
}
return;
}
}
/* The native thread has finished */
@ -460,12 +461,14 @@ public class SDLActivity extends Activity {
break;
case COMMAND_SET_KEEP_SCREEN_ON:
{
Window window = ((Activity) context).getWindow();
if (window != null) {
if ((msg.obj instanceof Integer) && (((Integer) msg.obj).intValue() != 0)) {
window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
} else {
window.clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
if (context instanceof Activity) {
Window window = ((Activity) context).getWindow();
if (window != null) {
if ((msg.obj instanceof Integer) && (((Integer) msg.obj).intValue() != 0)) {
window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
} else {
window.clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
}
}
break;
@ -490,7 +493,8 @@ public class SDLActivity extends Activity {
}
// C functions we call
public static native int nativeInit(Object arguments);
public static native int nativeSetupJNI();
public static native int nativeRunMain(String library, String function, Object arguments);
public static native void nativeLowMemory();
public static native void nativeQuit();
public static native void nativePause();
@ -1208,15 +1212,25 @@ public class SDLActivity extends Activity {
}
/**
Simple nativeInit() runnable
Simple runnable to start the SDL application
*/
class SDLMain implements Runnable {
@Override
public void run() {
// Runs SDL_main()
SDLActivity.nativeInit(SDLActivity.mSingleton.getArguments());
String library;
String[] libraries = SDLActivity.mSingleton.getLibraries();
if (libraries.length > 0) {
library = "lib" + libraries[libraries.length - 1] + ".so";
} else {
library = "libmain.so";
}
String function = "SDL_main";
//Log.v("SDL", "SDL thread terminated");
Log.v("SDL", "Running main function " + function + " from library " + library);
SDLActivity.nativeRunMain(library, function, SDLActivity.mSingleton.getArguments());
Log.v("SDL", "Finished main function");
}
}
@ -1251,7 +1265,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
if(Build.VERSION.SDK_INT >= 12) {
if (Build.VERSION.SDK_INT >= 12) {
setOnGenericMotionListener(new SDLGenericMotionListener_API12());
}
@ -1964,8 +1978,8 @@ class SDLHapticHandler {
SDLHaptic haptic = getHaptic(deviceIds[i]);
if (haptic == null) {
InputDevice device = InputDevice.getDevice(deviceIds[i]);
Vibrator vib = device.getVibrator ();
if(vib.hasVibrator ()) {
Vibrator vib = device.getVibrator();
if (vib.hasVibrator()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
haptic.name = device.getName();