Fixed compiling on Windows
This commit is contained in:
parent
9560b718a2
commit
b26aaee0f2
7 changed files with 6 additions and 40 deletions
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@ -866,10 +866,6 @@
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RelativePath="..\..\src\video\SDL_fillrect.c"
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>
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</File>
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<File
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RelativePath="..\..\src\video\SDL_gamma.c"
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>
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</File>
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<File
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RelativePath="..\..\src\events\SDL_gesture.c"
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>
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@ -1234,14 +1230,6 @@
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RelativePath="..\..\src\video\windows\SDL_windowsframebuffer.h"
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>
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</File>
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<File
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RelativePath="..\..\src\video\windows\SDL_windowsgamma.c"
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>
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</File>
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<File
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RelativePath="..\..\src\video\windows\SDL_windowsgamma.h"
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>
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</File>
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<File
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RelativePath="..\..\src\video\windows\SDL_windowskeyboard.c"
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>
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@ -341,7 +341,6 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
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<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsgamma.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
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@ -417,7 +416,6 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
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<ClCompile Include="..\..\src\events\SDL_events.c" />
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<ClCompile Include="..\..\src\SDL_fatal.c" />
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<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
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<ClCompile Include="..\..\src\video\SDL_gamma.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
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<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
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@ -457,7 +455,6 @@ echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_r
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<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsgamma.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
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@ -861,10 +861,6 @@
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RelativePath="..\..\src\video\SDL_fillrect.c"
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>
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</File>
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<File
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RelativePath="..\..\src\video\SDL_gamma.c"
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>
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</File>
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<File
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RelativePath="..\..\src\events\SDL_gesture.c"
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>
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@ -1053,10 +1049,6 @@
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RelativePath="..\..\src\video\windows\SDL_windowsframebuffer.c"
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>
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</File>
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<File
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RelativePath="..\..\src\video\windows\SDL_windowsgamma.c"
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>
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</File>
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<File
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RelativePath="..\..\src\video\windows\SDL_windowskeyboard.c"
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>
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@ -1398,10 +1390,6 @@
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RelativePath="..\..\src\video\windows\SDL_windowsframebuffer.h"
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>
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</File>
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<File
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RelativePath="..\..\src\video\windows\SDL_windowsgamma.h"
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>
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</File>
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<File
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RelativePath="..\..\src\video\windows\SDL_windowskeyboard.h"
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>
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@ -79,7 +79,7 @@ GetVideoDisplay()
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variable = SDL_getenv("SDL_VIDEO_FULLSCREEN_HEAD");
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}
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if ( variable ) {
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SDL_atoi(variable);
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return SDL_atoi(variable);
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} else {
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return 0;
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}
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@ -1004,7 +1004,6 @@ Uint32
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SDL_GetWindowPixelFormat(SDL_Window * window)
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{
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SDL_VideoDisplay *display;
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SDL_DisplayMode *displayMode;
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CHECK_WINDOW_MAGIC(window, SDL_PIXELFORMAT_UNKNOWN);
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@ -1097,7 +1096,6 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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SDL_WINDOW_BORDERLESS |
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SDL_WINDOW_RESIZABLE |
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SDL_WINDOW_INPUT_GRABBED);
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SDL_VideoDisplay *display;
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SDL_Window *window;
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if (!_this) {
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@ -1269,7 +1267,6 @@ SDL_Window *
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SDL_GetWindowFromID(Uint32 id)
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{
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SDL_Window *window;
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int i;
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if (!_this) {
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return NULL;
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@ -37,16 +37,12 @@
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static HWND
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GetWindowHandle(_THIS)
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{
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SDL_VideoDisplay *display;
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SDL_Window *window;
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display = _this->displays;
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if (display) {
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window = display->windows;
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window = _this->windows;
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if (window) {
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return ((SDL_WindowData *) window->driverdata)->hwnd;
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}
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}
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return NULL;
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}
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4
src/video/windows/SDL_windowsmodes.c
Normal file → Executable file
4
src/video/windows/SDL_windowsmodes.c
Normal file → Executable file
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@ -217,8 +217,8 @@ WIN_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
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// WINCE: DEVMODE.dmPosition not found, or may be mingw32ce bug
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rect->x = 0;
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rect->y = 0;
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rect->w = display->windows->w;
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rect->h = display->windows->h;
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rect->w = _this->windows->w;
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rect->h = _this->windows->h;
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#else
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rect->x = (int)data->DeviceMode.dmPosition.x;
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rect->y = (int)data->DeviceMode.dmPosition.y;
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