Merged Ryan's SDL-gui-backend branch.

Adds three APIs, and implements them on X11, Cocoa, and Windows:

- SDL_CaptureMouse()
- SDL_GetGlobalMouseState()
- SDL_SetWindowHitTest()
This commit is contained in:
Ryan C. Gordon 2014-06-25 17:06:12 -04:00
commit b273873297
28 changed files with 901 additions and 59 deletions

View file

@ -84,6 +84,7 @@ test/testgesture
test/testgl2
test/testgles
test/testhaptic
test/testhittesting
test/testiconv
test/testime
test/testintersections

View file

@ -77,6 +77,31 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
/**
* \brief Get the current state of the mouse, in relation to the desktop
*
* This works just like SDL_GetMouseState(), but the coordinates will be
* reported relative to the top-left of the desktop. This can be useful if
* you need to track the mouse outside of a specific window and
* SDL_CaptureMouse() doesn't fit your needs. For example, it could be
* useful if you need to track the mouse while dragging a window, where
* coordinates relative to a window might not be in sync at all times.
*
* \note SDL_GetMouseState() returns the mouse position as SDL understands
* it from the last pump of the event queue. This function, however,
* queries the OS for the current mouse position, and as such, might
* be a slightly less efficient function. Unless you know what you're
* doing and have a good reason to use this function, you probably want
* SDL_GetMouseState() instead.
*
* \param x Returns the current X coord, relative to the desktop. Can be NULL.
* \param y Returns the current Y coord, relative to the desktop. Can be NULL.
* \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros.
*
* \sa SDL_GetMouseState
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y);
/**
* \brief Retrieve the relative state of the mouse.
*
@ -126,6 +151,37 @@ extern DECLSPEC void SDLCALL SDL_WarpMouseGlobal(int x, int y);
*/
extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
/**
* \brief Capture the mouse, to track input outside an SDL window.
*
* \param enabled Whether or not to enable capturing
*
* Capturing enables your app to obtain mouse events globally, instead of
* just within your window. Not all video targets support this function.
* When capturing is enabled, the current window will get all mouse events,
* but unlike relative mode, no change is made to the cursor and it is
* not restrained to your window.
*
* This function may also deny mouse input to other windows--both those in
* your application and others on the system--so you should use this
* function sparingly, and in small bursts. For example, you might want to
* track the mouse while the user is dragging something, until the user
* releases a mouse button. It is not recommended that you capture the mouse
* for long periods of time, such as the entire time your app is running.
*
* While captured, mouse events still report coordinates relative to the
* current (foreground) window, but those coordinates may be outside the
* bounds of the window (including negative values). Capturing is only
* allowed for the foreground window. If the window loses focus while
* capturing, the capture will be disabled automatically.
*
* While capturing is enabled, the current window will have the
* SDL_WINDOW_MOUSE_CAPTURE flag set.
*
* \return 0 on success, or -1 if not supported.
*/
extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
/**
* \brief Query whether relative mouse mode is enabled.
*

View file

@ -43,6 +43,7 @@ extern "C" {
* \brief The structure that defines a point
*
* \sa SDL_EnclosePoints
* \sa SDL_PointInRect
*/
typedef struct SDL_Point
{
@ -66,6 +67,15 @@ typedef struct SDL_Rect
int w, h;
} SDL_Rect;
/**
* \brief Returns true if point resides inside a rectangle.
*/
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
{
return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
}
/**
* \brief Returns true if the rectangle has no area.
*/

View file

@ -108,7 +108,8 @@ typedef enum
SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 /**< window should be created in high-DPI mode if supported */
SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported */
SDL_WINDOW_MOUSE_CAPTURE = 0x00004000 /**< window has mouse captured (unrelated to INPUT_GRABBED) */
} SDL_WindowFlags;
/**
@ -790,6 +791,75 @@ extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
Uint16 * green,
Uint16 * blue);
/**
* \brief Possible return values from the SDL_HitTest callback.
*
* \sa SDL_HitTest
*/
typedef enum
{
SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
SDL_HITTEST_RESIZE_TOPLEFT,
SDL_HITTEST_RESIZE_TOP,
SDL_HITTEST_RESIZE_TOPRIGHT,
SDL_HITTEST_RESIZE_RIGHT,
SDL_HITTEST_RESIZE_BOTTOMRIGHT,
SDL_HITTEST_RESIZE_BOTTOM,
SDL_HITTEST_RESIZE_BOTTOMLEFT,
SDL_HITTEST_RESIZE_LEFT
} SDL_HitTestResult;
/**
* \brief Callback used for hit-testing.
*
* \sa SDL_SetWindowHitTest
*/
typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
const SDL_Point *area,
void *data);
/**
* \brief Provide a callback that decides if a window region has special properties.
*
* Normally windows are dragged and resized by decorations provided by the
* system window manager (a title bar, borders, etc), but for some apps, it
* makes sense to drag them from somewhere else inside the window itself; for
* example, one might have a borderless window that wants to be draggable
* from any part, or simulate its own title bar, etc.
*
* This function lets the app provide a callback that designates pieces of
* a given window as special. This callback is run during event processing
* if we need to tell the OS to treat a region of the window specially; the
* use of this callback is known as "hit testing."
*
* Mouse input may not be delivered to your application if it is within
* a special area; the OS will often apply that input to moving the window or
* resizing the window and not deliver it to the application.
*
* Specifying NULL for a callback disables hit-testing. Hit-testing is
* disabled by default.
*
* Platforms that don't support this functionality will return -1
* unconditionally, even if you're attempting to disable hit-testing.
*
* Your callback may fire at any time, and its firing does not indicate any
* specific behavior (for example, on Windows, this certainly might fire
* when the OS is deciding whether to drag your window, but it fires for lots
* of other reasons, too, some unrelated to anything you probably care about
* _and when the mouse isn't actually at the location it is testing_).
* Since this can fire at any time, you should try to keep your callback
* efficient, devoid of allocations, etc.
*
* \param window The window to set hit-testing on.
* \param callback The callback to call when doing a hit-test.
* \param callback_data An app-defined void pointer passed to the callback.
* \return 0 on success, -1 on error (including unsupported).
*/
extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
SDL_HitTest callback,
void *callback_data);
/**
* \brief Destroy a window.
*/

View file

@ -584,3 +584,6 @@
#define SDL_sqrtf SDL_sqrtf_REAL
#define SDL_tan SDL_tan_REAL
#define SDL_tanf SDL_tanf_REAL
#define SDL_CaptureMouse SDL_CaptureMouse_REAL
#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL

View file

@ -616,3 +616,6 @@ SDL_DYNAPI_PROC(void,SDL_WarpMouseGlobal,(int a, int b),(a,b),)
SDL_DYNAPI_PROC(float,SDL_sqrtf,(float a),(a),return)
SDL_DYNAPI_PROC(double,SDL_tan,(double a),(a),return)
SDL_DYNAPI_PROC(float,SDL_tanf,(float a),(a),return)
SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetGlobalMouseState,(int *a, int *b),(a,b),return)

View file

@ -25,6 +25,7 @@
#include "SDL_timer.h"
#include "SDL_events.h"
#include "SDL_events_c.h"
#include "SDL_assert.h"
#include "../video/SDL_sysvideo.h"
@ -619,6 +620,16 @@ SDL_SetKeyboardFocus(SDL_Window * window)
/* See if the current window has lost focus */
if (keyboard->focus && keyboard->focus != window) {
/* new window shouldn't think it has mouse captured. */
SDL_assert(!window || !(window->flags & SDL_WINDOW_MOUSE_CAPTURE));
/* old window must lose an existing mouse capture. */
if (keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE) {
SDL_CaptureMouse(SDL_FALSE); /* drop the capture. */
SDL_assert(!(keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE));
}
SDL_SendWindowEvent(keyboard->focus, SDL_WINDOWEVENT_FOCUS_LOST,
0, 0);

View file

@ -140,14 +140,14 @@ static SDL_bool
SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate)
{
SDL_Mouse *mouse = SDL_GetMouse();
int w, h;
SDL_bool inWindow;
SDL_bool inWindow = SDL_TRUE;
if ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0) {
int w, h;
SDL_GetWindowSize(window, &w, &h);
if (x < 0 || y < 0 || x >= w || y >= h) {
inWindow = SDL_FALSE;
} else {
inWindow = SDL_TRUE;
}
}
/* Linux doesn't give you mouse events outside your window unless you grab
@ -246,12 +246,16 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
mouse->y += yrel;
}
/* !!! FIXME: shouldn't this be (window) instead of (mouse->focus)? */
/* make sure that the pointers find themselves inside the windows,
unless we have the mouse captured. */
if ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0) {
int x_max = 0, y_max = 0;
// !!! FIXME: shouldn't this be (window) instead of (mouse->focus)?
SDL_GetWindowSize(mouse->focus, &x_max, &y_max);
--x_max;
--y_max;
/* make sure that the pointers find themselves inside the windows */
if (mouse->x > x_max) {
mouse->x = x_max;
}
@ -265,6 +269,7 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
if (mouse->y < 0) {
mouse->y = 0;
}
}
mouse->xdelta += xrel;
mouse->ydelta += yrel;
@ -426,6 +431,7 @@ SDL_MouseQuit(void)
SDL_Cursor *cursor, *next;
SDL_Mouse *mouse = SDL_GetMouse();
SDL_CaptureMouse(SDL_FALSE);
SDL_SetRelativeMouseMode(SDL_FALSE);
SDL_ShowCursor(1);
@ -477,16 +483,42 @@ SDL_GetRelativeMouseState(int *x, int *y)
return mouse->buttonstate;
}
Uint32
SDL_GetGlobalMouseState(int *x, int *y)
{
SDL_Mouse *mouse = SDL_GetMouse();
int tmpx, tmpy;
/* make sure these are never NULL for the backend implementations... */
if (!x) {
x = &tmpx;
}
if (!y) {
y = &tmpy;
}
*x = *y = 0;
if (!mouse->GetGlobalMouseState) {
SDL_assert(0 && "This should really be implemented for every target.");
return 0;
}
return mouse->GetGlobalMouseState(x, y);
}
void
SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (window == NULL)
if (window == NULL) {
window = mouse->focus;
}
if (window == NULL)
if (window == NULL) {
return;
}
if (mouse->WarpMouse) {
mouse->WarpMouse(window, x, y);

View file

@ -66,6 +66,12 @@ typedef struct
/* Set relative mode */
int (*SetRelativeMouseMode) (SDL_bool enabled);
/* Set mouse capture */
int (*CaptureMouse) (SDL_Window * window);
/* Get absolute mouse coordinates. (x) and (y) are never NULL and set to zero before call. */
Uint32 (*GetGlobalMouseState) (int *x, int *y);
/* Data common to all mice */
SDL_MouseID mouseID;
SDL_Window *focus;

View file

@ -1379,6 +1379,14 @@ SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
}
}
}
if (withShift) {
SDL_Window *current_win = SDL_GetKeyboardFocus();
if (current_win) {
const SDL_bool shouldCapture = (SDL_GetWindowFlags(current_win) & SDL_WINDOW_MOUSE_CAPTURE) == 0;
const int rc = SDL_CaptureMouse(shouldCapture);
SDL_Log("%sapturing mouse %s!\n", shouldCapture ? "C" : "Unc", (rc == 0) ? "succeeded" : "failed");
}
}
break;
case SDLK_v:
if (withControl) {
@ -1478,6 +1486,19 @@ SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
}
}
break;
case SDLK_a:
if (withControl) {
/* Ctrl-A reports absolute mouse position. */
int x, y;
const Uint32 mask = SDL_GetGlobalMouseState(&x, &y);
SDL_Log("ABSOLUTE MOUSE: (%d, %d)%s%s%s%s%s\n", x, y,
(mask & SDL_BUTTON_LMASK) ? " [LBUTTON]" : "",
(mask & SDL_BUTTON_MMASK) ? " [MBUTTON]" : "",
(mask & SDL_BUTTON_RMASK) ? " [RBUTTON]" : "",
(mask & SDL_BUTTON_X1MASK) ? " [X2BUTTON]" : "",
(mask & SDL_BUTTON_X2MASK) ? " [X2BUTTON]" : "");
}
break;
case SDLK_0:
if (withControl) {
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);

View file

@ -97,6 +97,9 @@ struct SDL_Window
SDL_WindowShaper *shaper;
SDL_HitTest hit_test;
void *hit_test_data;
SDL_WindowUserData *data;
void *driverdata;
@ -261,6 +264,9 @@ struct SDL_VideoDevice
/* MessageBox */
int (*ShowMessageBox) (_THIS, const SDL_MessageBoxData *messageboxdata, int *buttonid);
/* Hit-testing */
int (*SetWindowHitTest)(SDL_Window * window, SDL_bool enabled);
/* * * */
/* Data common to all drivers */
SDL_bool suspend_screensaver;

View file

@ -1428,6 +1428,11 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
SDL_SetWindowIcon(window, icon);
SDL_FreeSurface(icon);
}
if (window->hit_test) {
_this->SetWindowHitTest(window, SDL_TRUE);
}
SDL_FinishWindowCreation(window, flags);
return 0;
@ -3292,12 +3297,17 @@ SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
int retval = -1;
SDL_bool relative_mode;
int show_cursor_prev;
SDL_bool mouse_captured;
SDL_Window *current_window;
if (!messageboxdata) {
return SDL_InvalidParamError("messageboxdata");
}
current_window = SDL_GetKeyboardFocus();
mouse_captured = current_window && ((SDL_GetWindowFlags(current_window) & SDL_WINDOW_MOUSE_CAPTURE) != 0);
relative_mode = SDL_GetRelativeMouseMode();
SDL_CaptureMouse(SDL_FALSE);
SDL_SetRelativeMouseMode(SDL_FALSE);
show_cursor_prev = SDL_ShowCursor(1);
@ -3349,6 +3359,13 @@ SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
SDL_SetError("No message system available");
}
if (current_window) {
SDL_RaiseWindow(current_window);
if (mouse_captured) {
SDL_CaptureMouse(SDL_TRUE);
}
}
SDL_ShowCursor(show_cursor_prev);
SDL_SetRelativeMouseMode(relative_mode);
@ -3391,4 +3408,21 @@ SDL_ShouldAllowTopmost(void)
return SDL_TRUE;
}
int
SDL_SetWindowHitTest(SDL_Window * window, SDL_HitTest callback, void *userdata)
{
CHECK_WINDOW_MAGIC(window, -1);
if (!_this->SetWindowHitTest) {
return SDL_Unsupported();
} else if (_this->SetWindowHitTest(window, callback != NULL) == -1) {
return -1;
}
window->hit_test = callback;
window->hit_test_data = userdata;
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -307,6 +307,39 @@ Cocoa_SetRelativeMouseMode(SDL_bool enabled)
return 0;
}
static int
Cocoa_CaptureMouse(SDL_Window *window)
{
/* our Cocoa event code already tracks the mouse outside the window,
so all we have to do here is say "okay" and do what we always do. */
return 0;
}
static Uint32
Cocoa_GetGlobalMouseState(int *x, int *y)
{
const NSUInteger cocoaButtons = [NSEvent pressedMouseButtons];
const NSPoint cocoaLocation = [NSEvent mouseLocation];
Uint32 retval = 0;
for (NSScreen *screen in [NSScreen screens]) {
NSRect frame = [screen frame];
if (NSPointInRect(cocoaLocation, frame)) {
*x = (int) cocoaLocation.x;
*y = (int) ((frame.origin.y + frame.size.height) - cocoaLocation.y);
break;
}
}
retval |= (cocoaButtons & (1 << 0)) ? SDL_BUTTON_LMASK : 0;
retval |= (cocoaButtons & (1 << 1)) ? SDL_BUTTON_RMASK : 0;
retval |= (cocoaButtons & (1 << 2)) ? SDL_BUTTON_MMASK : 0;
retval |= (cocoaButtons & (1 << 3)) ? SDL_BUTTON_X1MASK : 0;
retval |= (cocoaButtons & (1 << 4)) ? SDL_BUTTON_X2MASK : 0;
return retval;
}
void
Cocoa_InitMouse(_THIS)
{
@ -321,6 +354,8 @@ Cocoa_InitMouse(_THIS)
mouse->WarpMouse = Cocoa_WarpMouse;
mouse->WarpMouseGlobal = Cocoa_WarpMouseGlobal;
mouse->SetRelativeMouseMode = Cocoa_SetRelativeMouseMode;
mouse->CaptureMouse = Cocoa_CaptureMouse;
mouse->GetGlobalMouseState = Cocoa_GetGlobalMouseState;
SDL_SetDefaultCursor(Cocoa_CreateDefaultCursor());

View file

@ -108,6 +108,7 @@ Cocoa_CreateDevice(int devindex)
device->SetWindowGrab = Cocoa_SetWindowGrab;
device->DestroyWindow = Cocoa_DestroyWindow;
device->GetWindowWMInfo = Cocoa_GetWindowWMInfo;
device->SetWindowHitTest = Cocoa_SetWindowHitTest;
device->shape_driver.CreateShaper = Cocoa_CreateShaper;
device->shape_driver.SetWindowShape = Cocoa_SetWindowShape;

View file

@ -45,6 +45,7 @@ typedef enum
PendingWindowOperation pendingWindowOperation;
BOOL isMoving;
int pendingWindowWarpX, pendingWindowWarpY;
BOOL isDragAreaRunning;
}
-(void) listen:(SDL_WindowData *) data;
@ -75,6 +76,9 @@ typedef enum
-(void) windowDidExitFullScreen:(NSNotification *) aNotification;
-(NSApplicationPresentationOptions)window:(NSWindow *)window willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions;
/* See if event is in a drag area, toggle on window dragging. */
-(BOOL) processHitTest:(NSEvent *)theEvent;
/* Window event handling */
-(void) mouseDown:(NSEvent *) theEvent;
-(void) rightMouseDown:(NSEvent *) theEvent;
@ -138,8 +142,8 @@ extern int Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * r
extern int Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
extern void Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
extern void Cocoa_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info);
extern int Cocoa_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
#endif /* _SDL_cocoawindow_h */

View file

@ -192,6 +192,7 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
inFullscreenTransition = NO;
pendingWindowOperation = PENDING_OPERATION_NONE;
isMoving = NO;
isDragAreaRunning = NO;
center = [NSNotificationCenter defaultCenter];
@ -663,10 +664,48 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
/*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
}
/* We'll respond to selectors by doing nothing so we don't beep.
* The escape key gets converted to a "cancel" selector, etc.
*/
- (void)doCommandBySelector:(SEL)aSelector
{
/*NSLog(@"doCommandBySelector: %@\n", NSStringFromSelector(aSelector));*/
}
- (BOOL)processHitTest:(NSEvent *)theEvent
{
SDL_assert(isDragAreaRunning == [_data->nswindow isMovableByWindowBackground]);
if (_data->window->hit_test) { /* if no hit-test, skip this. */
const NSPoint location = [theEvent locationInWindow];
const SDL_Point point = { (int) location.x, _data->window->h - (((int) location.y)-1) };
const SDL_HitTestResult rc = _data->window->hit_test(_data->window, &point, _data->window->hit_test_data);
if (rc == SDL_HITTEST_DRAGGABLE) {
if (!isDragAreaRunning) {
isDragAreaRunning = YES;
[_data->nswindow setMovableByWindowBackground:YES];
}
return YES; /* dragging! */
}
}
if (isDragAreaRunning) {
isDragAreaRunning = NO;
[_data->nswindow setMovableByWindowBackground:NO];
return YES; /* was dragging, drop event. */
}
return NO; /* not a special area, carry on. */
}
- (void)mouseDown:(NSEvent *)theEvent
{
int button;
if ([self processHitTest:theEvent]) {
return; /* dragging, drop event. */
}
switch ([theEvent buttonNumber]) {
case 0:
if (([theEvent modifierFlags] & NSControlKeyMask) &&
@ -705,6 +744,10 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
{
int button;
if ([self processHitTest:theEvent]) {
return; /* stopped dragging, drop event. */
}
switch ([theEvent buttonNumber]) {
case 0:
if (wasCtrlLeft) {
@ -744,6 +787,10 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
NSPoint point;
int x, y;
if ([self processHitTest:theEvent]) {
return; /* dragging, drop event. */
}
if (mouse->relative_mode) {
return;
}
@ -752,8 +799,8 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
x = (int)point.x;
y = (int)(window->h - point.y);
if (x < 0 || x >= window->w || y < 0 || y >= window->h) {
if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
if (x < 0 || x >= window->w || y < 0 || y >= window->h) {
if (x < 0) {
x = 0;
} else if (x >= window->w) {
@ -890,6 +937,7 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
/* The default implementation doesn't pass rightMouseDown to responder chain */
- (void)rightMouseDown:(NSEvent *)theEvent;
- (BOOL)mouseDownCanMoveWindow;
@end
@implementation SDLView
@ -898,6 +946,14 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
[[self nextResponder] rightMouseDown:theEvent];
}
- (BOOL)mouseDownCanMoveWindow
{
/* Always say YES, but this doesn't do anything until we call
-[NSWindow setMovableByWindowBackground:YES], which we ninja-toggle
during mouse events when we're using a drag area. */
return YES;
}
- (void)resetCursorRects
{
[super resetCursorRects];
@ -995,6 +1051,7 @@ SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created
/* All done! */
[pool release];
window->driverdata = data;
return 0;
}
@ -1566,6 +1623,12 @@ Cocoa_SetWindowFullscreenSpace(SDL_Window * window, SDL_bool state)
return succeeded;
}
int
Cocoa_SetWindowHitTest(SDL_Window * window, SDL_bool enabled)
{
return 0; /* just succeed, the real work is done elsewhere. */
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -30,6 +30,7 @@
#include "../../events/SDL_events_c.h"
#include "../../events/SDL_touch_c.h"
#include "../../events/scancodes_windows.h"
#include "SDL_assert.h"
/* Dropfile support */
#include <shellapi.h>
@ -438,15 +439,20 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
HRAWINPUT hRawInput = (HRAWINPUT)lParam;
RAWINPUT inp;
UINT size = sizeof(inp);
const SDL_bool isRelative = mouse->relative_mode || mouse->relative_mode_warp;
const SDL_bool isCapture = ((data->window->flags & SDL_WINDOW_MOUSE_CAPTURE) != 0);
if (!mouse->relative_mode || mouse->relative_mode_warp || mouse->focus != data->window) {
if (!isRelative || mouse->focus != data->window) {
if (!isCapture) {
break;
}
}
GetRawInputData(hRawInput, RID_INPUT, &inp, &size, sizeof(RAWINPUTHEADER));
/* Mouse data */
if (inp.header.dwType == RIM_TYPEMOUSE) {
if (isRelative) {
RAWMOUSE* mouse = &inp.data.mouse;
if ((mouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE) {
@ -465,6 +471,23 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
initialMousePoint.y = mouse->lLastY;
}
WIN_CheckRawMouseButtons( mouse->usButtonFlags, data );
} else if (isCapture) {
/* we check for where Windows thinks the system cursor lives in this case, so we don't really lose mouse accel, etc. */
POINT pt;
HWND hwnd = data->hwnd;
GetCursorPos(&pt);
if (WindowFromPoint(pt) != hwnd) { /* if in the window, WM_MOUSEMOVE, etc, will cover it. */
ScreenToClient(data->hwnd, &pt);
SDL_SendMouseMotion(data->window, 0, 0, (int) pt.x, (int) pt.y);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2);
}
} else {
SDL_assert(0 && "Shouldn't happen");
}
}
}
break;
@ -509,7 +532,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
#ifdef WM_MOUSELEAVE
case WM_MOUSELEAVE:
if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode) {
if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode && !(data->window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
if (!IsIconic(hwnd)) {
POINT cursorPos;
GetCursorPos(&cursorPos);
@ -863,6 +886,32 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
return 0;
}
break;
case WM_NCHITTEST:
{
SDL_Window *window = data->window;
if (window->hit_test) {
POINT winpoint = { (int) LOWORD(lParam), (int) HIWORD(lParam) };
if (ScreenToClient(data->hwnd, &winpoint)) {
const SDL_Point point = { (int) winpoint.x, (int) winpoint.y };
const SDL_HitTestResult rc = window->hit_test(window, &point, window->hit_test_data);
switch (rc) {
case SDL_HITTEST_DRAGGABLE: return HTCAPTION;
case SDL_HITTEST_RESIZE_TOPLEFT: return HTTOPLEFT;
case SDL_HITTEST_RESIZE_TOP: return HTTOP;
case SDL_HITTEST_RESIZE_TOPRIGHT: return HTTOPRIGHT;
case SDL_HITTEST_RESIZE_RIGHT: return HTRIGHT;
case SDL_HITTEST_RESIZE_BOTTOMRIGHT: return HTBOTTOMRIGHT;
case SDL_HITTEST_RESIZE_BOTTOM: return HTBOTTOM;
case SDL_HITTEST_RESIZE_BOTTOMLEFT: return HTBOTTOMLEFT;
case SDL_HITTEST_RESIZE_LEFT: return HTLEFT;
}
}
/* If we didn't return, this will call DefWindowProc below. */
}
}
break;
}
/* If there's a window proc, assume it's going to handle messages */

View file

@ -30,6 +30,44 @@
HCURSOR SDL_cursor = NULL;
static int rawInputEnableCount = 0;
static int
ToggleRawInput(SDL_bool enabled)
{
RAWINPUTDEVICE rawMouse = { 0x01, 0x02, 0, NULL }; /* Mouse: UsagePage = 1, Usage = 2 */
if (enabled) {
rawInputEnableCount++;
if (rawInputEnableCount > 1) {
return 0; /* already done. */
}
} else {
if (rawInputEnableCount == 0) {
return 0; /* already done. */
}
rawInputEnableCount--;
if (rawInputEnableCount > 0) {
return 0; /* not time to disable yet */
}
}
if (!enabled) {
rawMouse.dwFlags |= RIDEV_REMOVE;
}
/* (Un)register raw input for mice */
if (RegisterRawInputDevices(&rawMouse, 1, sizeof(RAWINPUTDEVICE)) == FALSE) {
/* Only return an error when registering. If we unregister and fail,
then it's probably that we unregistered twice. That's OK. */
if (enabled) {
return SDL_Unsupported();
}
}
return 0;
}
static SDL_Cursor *
WIN_CreateDefaultCursor()
@ -211,22 +249,43 @@ WIN_WarpMouseGlobal(int x, int y)
static int
WIN_SetRelativeMouseMode(SDL_bool enabled)
{
RAWINPUTDEVICE rawMouse = { 0x01, 0x02, 0, NULL }; /* Mouse: UsagePage = 1, Usage = 2 */
if (!enabled) {
rawMouse.dwFlags |= RIDEV_REMOVE;
return ToggleRawInput(enabled);
}
/* (Un)register raw input for mice */
if (RegisterRawInputDevices(&rawMouse, 1, sizeof(RAWINPUTDEVICE)) == FALSE) {
static int
WIN_CaptureMouse(SDL_Window *window)
{
if (!window) {
SDL_Window *focusWin = SDL_GetKeyboardFocus();
if (focusWin) {
SDL_WindowData *data = (SDL_WindowData *)focusWin->driverdata;
WIN_OnWindowEnter(SDL_GetVideoDevice(), focusWin); /* make sure WM_MOUSELEAVE messages are (re)enabled. */
}
}
/* Only return an error when registering. If we unregister and fail,
then it's probably that we unregistered twice. That's OK. */
if (enabled) {
return SDL_Unsupported();
/* While we were thinking of SetCapture() when designing this API in SDL,
we didn't count on the fact that SetCapture() only tracks while the
left mouse button is held down! Instead, we listen for raw mouse input
and manually query the mouse when it leaves the window. :/ */
return ToggleRawInput(window != NULL);
}
}
return 0;
static Uint32
WIN_GetGlobalMouseState(int *x, int *y)
{
Uint32 retval = 0;
POINT pt = { 0, 0 };
GetCursorPos(&pt);
*x = (int) pt.x;
*y = (int) pt.y;
retval |= GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_BUTTON_LMASK : 0;
retval |= GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_BUTTON_RMASK : 0;
retval |= GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_BUTTON_MMASK : 0;
retval |= GetAsyncKeyState(VK_X1BUTTON) & 0x8000 ? SDL_BUTTON_X1MASK : 0;
retval |= GetAsyncKeyState(VK_X2BUTTON) & 0x8000 ? SDL_BUTTON_X2MASK : 0;
return retval;
}
void
@ -241,6 +300,8 @@ WIN_InitMouse(_THIS)
mouse->WarpMouse = WIN_WarpMouse;
mouse->WarpMouseGlobal = WIN_WarpMouseGlobal;
mouse->SetRelativeMouseMode = WIN_SetRelativeMouseMode;
mouse->CaptureMouse = WIN_CaptureMouse;
mouse->GetGlobalMouseState = WIN_GetGlobalMouseState;
SDL_SetDefaultCursor(WIN_CreateDefaultCursor());
@ -256,6 +317,11 @@ WIN_QuitMouse(_THIS)
mouse->def_cursor = NULL;
mouse->cur_cursor = NULL;
}
if (rawInputEnableCount) { /* force RAWINPUT off here. */
rawInputEnableCount = 1;
ToggleRawInput(SDL_FALSE);
}
}
#endif /* SDL_VIDEO_DRIVER_WINDOWS */

View file

@ -144,6 +144,7 @@ WIN_CreateDevice(int devindex)
device->UpdateWindowFramebuffer = WIN_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = WIN_DestroyWindowFramebuffer;
device->OnWindowEnter = WIN_OnWindowEnter;
device->SetWindowHitTest = WIN_SetWindowHitTest;
device->shape_driver.CreateShaper = Win32_CreateShaper;
device->shape_driver.SetWindowShape = Win32_SetWindowShape;

View file

@ -785,6 +785,12 @@ WIN_UpdateClipCursor(SDL_Window *window)
}
}
int
WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled)
{
return 0; /* just succeed, the real work is done elsewhere. */
}
#endif /* SDL_VIDEO_DRIVER_WINDOWS */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -69,6 +69,7 @@ extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
extern void WIN_OnWindowEnter(_THIS, SDL_Window * window);
extern void WIN_UpdateClipCursor(SDL_Window *window);
extern int WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
#endif /* _SDL_windowswindow_h */

View file

@ -40,6 +40,42 @@
#include <stdio.h>
#ifndef _NET_WM_MOVERESIZE_SIZE_TOPLEFT
#define _NET_WM_MOVERESIZE_SIZE_TOPLEFT 0
#endif
#ifndef _NET_WM_MOVERESIZE_SIZE_TOP
#define _NET_WM_MOVERESIZE_SIZE_TOP 1
#endif
#ifndef _NET_WM_MOVERESIZE_SIZE_TOPRIGHT
#define _NET_WM_MOVERESIZE_SIZE_TOPRIGHT 2
#endif
#ifndef _NET_WM_MOVERESIZE_SIZE_RIGHT
#define _NET_WM_MOVERESIZE_SIZE_RIGHT 3
#endif
#ifndef _NET_WM_MOVERESIZE_SIZE_BOTTOMRIGHT
#define _NET_WM_MOVERESIZE_SIZE_BOTTOMRIGHT 4
#endif
#ifndef _NET_WM_MOVERESIZE_SIZE_BOTTOM
#define _NET_WM_MOVERESIZE_SIZE_BOTTOM 5
#endif
#ifndef _NET_WM_MOVERESIZE_SIZE_BOTTOMLEFT
#define _NET_WM_MOVERESIZE_SIZE_BOTTOMLEFT 6
#endif
#ifndef _NET_WM_MOVERESIZE_SIZE_LEFT
#define _NET_WM_MOVERESIZE_SIZE_LEFT 7
#endif
#ifndef _NET_WM_MOVERESIZE_MOVE
#define _NET_WM_MOVERESIZE_MOVE 8
#endif
typedef struct {
unsigned char *data;
int format, count;
@ -347,6 +383,124 @@ X11_DispatchUnmapNotify(SDL_WindowData *data)
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
static void
InitiateWindowMove(_THIS, const SDL_WindowData *data, const SDL_Point *point)
{
SDL_VideoData *viddata = (SDL_VideoData *) _this->driverdata;
SDL_Window* window = data->window;
Display *display = viddata->display;
/* !!! FIXME: we need to regrab this if necessary when the drag is done. */
X11_XUngrabPointer(display, 0L);
X11_XFlush(display);
XEvent evt;
evt.xclient.type = ClientMessage;
evt.xclient.window = data->xwindow;
evt.xclient.message_type = X11_XInternAtom(display, "_NET_WM_MOVERESIZE", True);
evt.xclient.format = 32;
evt.xclient.data.l[0] = window->x + point->x;
evt.xclient.data.l[1] = window->y + point->y;
evt.xclient.data.l[2] = _NET_WM_MOVERESIZE_MOVE;
evt.xclient.data.l[3] = Button1;
evt.xclient.data.l[4] = 0;
X11_XSendEvent(display, DefaultRootWindow(display), False, SubstructureRedirectMask | SubstructureNotifyMask, &evt);
X11_XSync(display, 0);
}
static void
InitiateWindowResize(_THIS, const SDL_WindowData *data, const SDL_Point *point, int direction)
{
SDL_VideoData *viddata = (SDL_VideoData *) _this->driverdata;
SDL_Window* window = data->window;
Display *display = viddata->display;
if (direction < _NET_WM_MOVERESIZE_SIZE_TOPLEFT || direction > _NET_WM_MOVERESIZE_SIZE_LEFT)
return;
/* !!! FIXME: we need to regrab this if necessary when the drag is done. */
X11_XUngrabPointer(display, 0L);
X11_XFlush(display);
XEvent evt;
evt.xclient.type = ClientMessage;
evt.xclient.window = data->xwindow;
evt.xclient.message_type = X11_XInternAtom(display, "_NET_WM_MOVERESIZE", True);
evt.xclient.format = 32;
evt.xclient.data.l[0] = window->x + point->x;
evt.xclient.data.l[1] = window->y + point->y;
evt.xclient.data.l[2] = direction;
evt.xclient.data.l[3] = Button1;
evt.xclient.data.l[4] = 0;
X11_XSendEvent(display, DefaultRootWindow(display), False, SubstructureRedirectMask | SubstructureNotifyMask, &evt);
X11_XSync(display, 0);
}
static SDL_bool
ProcessHitTest(_THIS, const SDL_WindowData *data, const XEvent *xev)
{
SDL_Window *window = data->window;
SDL_bool ret = SDL_FALSE;
if (window->hit_test) {
const SDL_Point point = { xev->xbutton.x, xev->xbutton.y };
const SDL_HitTestResult rc = window->hit_test(window, &point, window->hit_test_data);
switch (rc) {
case SDL_HITTEST_DRAGGABLE: {
InitiateWindowMove(_this, data, &point);
ret = SDL_TRUE;
}
break;
case SDL_HITTEST_RESIZE_TOPLEFT: {
InitiateWindowResize(_this, data, &point, _NET_WM_MOVERESIZE_SIZE_TOPLEFT);
ret = SDL_TRUE;
}
break;
case SDL_HITTEST_RESIZE_TOP: {
InitiateWindowResize(_this, data, &point, _NET_WM_MOVERESIZE_SIZE_TOP);
ret = SDL_TRUE;
}
break;
case SDL_HITTEST_RESIZE_TOPRIGHT: {
InitiateWindowResize(_this, data, &point, _NET_WM_MOVERESIZE_SIZE_TOPRIGHT);
ret = SDL_TRUE;
}
break;
case SDL_HITTEST_RESIZE_RIGHT: {
InitiateWindowResize(_this, data, &point, _NET_WM_MOVERESIZE_SIZE_RIGHT);
ret = SDL_TRUE;
}
break;
case SDL_HITTEST_RESIZE_BOTTOMRIGHT: {
InitiateWindowResize(_this, data, &point, _NET_WM_MOVERESIZE_SIZE_BOTTOMRIGHT);
ret = SDL_TRUE;
}
break;
case SDL_HITTEST_RESIZE_BOTTOM: {
InitiateWindowResize(_this, data, &point, _NET_WM_MOVERESIZE_SIZE_BOTTOM);
ret = SDL_TRUE;
}
break;
case SDL_HITTEST_RESIZE_BOTTOMLEFT: {
InitiateWindowResize(_this, data, &point, _NET_WM_MOVERESIZE_SIZE_BOTTOMLEFT);
ret = SDL_TRUE;
}
break;
case SDL_HITTEST_RESIZE_LEFT: {
InitiateWindowResize(_this, data, &point, _NET_WM_MOVERESIZE_SIZE_LEFT);
ret = SDL_TRUE;
}
break;
default:
break;
}
}
return ret;
}
static void
X11_DispatchEvent(_THIS)
{
@ -820,6 +974,11 @@ X11_DispatchEvent(_THIS)
if (X11_IsWheelEvent(display,&xevent,&ticks)) {
SDL_SendMouseWheel(data->window, 0, 0, ticks);
} else {
if(xevent.xbutton.button == Button1) {
if (ProcessHitTest(_this, data, &xevent)) {
break; /* don't pass this event on to app. */
}
}
SDL_SendMouseButton(data->window, 0, SDL_PRESSED, xevent.xbutton.button);
}
}

View file

@ -339,6 +339,62 @@ X11_SetRelativeMouseMode(SDL_bool enabled)
return -1;
}
static int
X11_CaptureMouse(SDL_Window *window)
{
Display *display = GetDisplay();
if (window) {
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
const unsigned int mask = ButtonPressMask | ButtonReleaseMask | PointerMotionMask | FocusChangeMask;
const int rc = X11_XGrabPointer(display, data->xwindow, False,
mask, GrabModeAsync, GrabModeAsync,
None, None, CurrentTime);
if (rc != GrabSuccess) {
return SDL_SetError("X server refused mouse capture");
}
} else {
X11_XUngrabPointer(display, CurrentTime);
}
X11_XSync(display, False);
return 0;
}
static Uint32
X11_GetGlobalMouseState(int *x, int *y)
{
Display *display = GetDisplay();
const int num_screens = SDL_GetNumVideoDisplays();
int i;
/* !!! FIXME: should we XSync() here first? */
for (i = 0; i < num_screens; i++) {
SDL_DisplayData *data = (SDL_DisplayData *) SDL_GetDisplayDriverData(i);
if (data != NULL) {
Window root, child;
int rootx, rooty, winx, winy;
unsigned int mask;
if (X11_XQueryPointer(display, RootWindow(display, data->screen), &root, &child, &rootx, &rooty, &winx, &winy, &mask)) {
Uint32 retval = 0;
retval |= (mask & Button1Mask) ? SDL_BUTTON_LMASK : 0;
retval |= (mask & Button2Mask) ? SDL_BUTTON_MMASK : 0;
retval |= (mask & Button3Mask) ? SDL_BUTTON_RMASK : 0;
*x = data->x + rootx;
*y = data->y + rooty;
return retval;
}
}
}
SDL_assert(0 && "The pointer wasn't on any X11 screen?!");
return 0;
}
void
X11_InitMouse(_THIS)
{
@ -351,6 +407,8 @@ X11_InitMouse(_THIS)
mouse->WarpMouse = X11_WarpMouse;
mouse->WarpMouseGlobal = X11_WarpMouseGlobal;
mouse->SetRelativeMouseMode = X11_SetRelativeMouseMode;
mouse->CaptureMouse = X11_CaptureMouse;
mouse->GetGlobalMouseState = X11_GetGlobalMouseState;
SDL_SetDefaultCursor(X11_CreateDefaultCursor());
}

View file

@ -243,6 +243,7 @@ X11_CreateDevice(int devindex)
device->UpdateWindowFramebuffer = X11_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = X11_DestroyWindowFramebuffer;
device->GetWindowWMInfo = X11_GetWindowWMInfo;
device->SetWindowHitTest = X11_SetWindowHitTest;
device->shape_driver.CreateShaper = X11_CreateShaper;
device->shape_driver.SetWindowShape = X11_SetWindowShape;

View file

@ -1445,6 +1445,12 @@ X11_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
}
}
int
X11_SetWindowHitTest(SDL_Window *window, SDL_bool enabled)
{
return 0; /* just succeed, the real work is done elsewhere. */
}
#endif /* SDL_VIDEO_DRIVER_X11 */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -93,6 +93,7 @@ extern void X11_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
extern void X11_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool X11_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
extern int X11_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
#endif /* _SDL_x11window_h */

View file

@ -23,6 +23,7 @@ TARGETS = \
testgles$(EXE) \
testgles2$(EXE) \
testhaptic$(EXE) \
testhittesting$(EXE) \
testrumble$(EXE) \
testhotplug$(EXE) \
testthread$(EXE) \
@ -108,6 +109,9 @@ testintersections$(EXE): $(srcdir)/testintersections.c
testrelative$(EXE): $(srcdir)/testrelative.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testhittesting$(EXE): $(srcdir)/testhittesting.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testdraw2$(EXE): $(srcdir)/testdraw2.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)

134
test/testhittesting.c Normal file
View file

@ -0,0 +1,134 @@
#include <stdio.h>
#include "SDL.h"
/* !!! FIXME: rewrite this to be wired in to test framework. */
#define RESIZE_BORDER 20
const SDL_Rect drag_areas[] = {
{ 20, 20, 100, 100 },
{ 200, 70, 100, 100 },
{ 400, 90, 100, 100 }
};
static const SDL_Rect *areas = drag_areas;
static int numareas = SDL_arraysize(drag_areas);
static SDL_HitTestResult
hitTest(SDL_Window *window, const SDL_Point *pt, void *data)
{
int i;
int w, h;
for (i = 0; i < numareas; i++) {
if (SDL_PointInRect(pt, &areas[i])) {
SDL_Log("HIT-TEST: DRAGGABLE\n");
return SDL_HITTEST_DRAGGABLE;
}
}
SDL_GetWindowSize(window, &w, &h);
#define REPORT_RESIZE_HIT(name) { \
SDL_Log("HIT-TEST: RESIZE_" #name "\n"); \
return SDL_HITTEST_RESIZE_##name; \
}
if (pt->x < RESIZE_BORDER && pt->y < RESIZE_BORDER) {
REPORT_RESIZE_HIT(TOPLEFT);
} else if (pt->x > RESIZE_BORDER && pt->x < w - RESIZE_BORDER && pt->y < RESIZE_BORDER) {
REPORT_RESIZE_HIT(TOP);
} else if (pt->x > w - RESIZE_BORDER && pt->y < RESIZE_BORDER) {
REPORT_RESIZE_HIT(TOPRIGHT);
} else if (pt->x > w - RESIZE_BORDER && pt->y > RESIZE_BORDER && pt->y < h - RESIZE_BORDER) {
REPORT_RESIZE_HIT(RIGHT);
} else if (pt->x > w - RESIZE_BORDER && pt->y > h - RESIZE_BORDER) {
REPORT_RESIZE_HIT(BOTTOMRIGHT);
} else if (pt->x < w - RESIZE_BORDER && pt->x > RESIZE_BORDER && pt->y > h - RESIZE_BORDER) {
REPORT_RESIZE_HIT(BOTTOM);
} else if (pt->x < RESIZE_BORDER && pt->y > h - RESIZE_BORDER) {
REPORT_RESIZE_HIT(BOTTOMLEFT);
} else if (pt->x < RESIZE_BORDER && pt->y < h - RESIZE_BORDER && pt->y > RESIZE_BORDER) {
REPORT_RESIZE_HIT(LEFT);
}
SDL_Log("HIT-TEST: NORMAL\n");
return SDL_HITTEST_NORMAL;
}
int main(int argc, char **argv)
{
int done = 0;
SDL_Window *window;
SDL_Renderer *renderer;
/* !!! FIXME: check for errors. */
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("Drag the red boxes", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE);
renderer = SDL_CreateRenderer(window, -1, 0);
if (SDL_SetWindowHitTest(window, hitTest, NULL) == -1) {
SDL_Log("Enabling hit-testing failed!\n");
SDL_Quit();
return 1;
}
while (!done)
{
SDL_Event e;
int nothing_to_do = 1;
SDL_SetRenderDrawColor(renderer, 0, 0, 127, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
SDL_RenderFillRects(renderer, areas, SDL_arraysize(drag_areas));
SDL_RenderPresent(renderer);
while (SDL_PollEvent(&e)) {
nothing_to_do = 0;
switch (e.type)
{
case SDL_MOUSEBUTTONDOWN:
SDL_Log("button down!\n");
break;
case SDL_MOUSEBUTTONUP:
SDL_Log("button up!\n");
break;
case SDL_WINDOWEVENT:
if (e.window.event == SDL_WINDOWEVENT_MOVED) {
SDL_Log("Window event moved to (%d, %d)!\n", (int) e.window.data1, (int) e.window.data2);
}
break;
case SDL_KEYDOWN:
if (e.key.keysym.sym == SDLK_ESCAPE) {
done = 1;
} else if (e.key.keysym.sym == SDLK_x) {
if (!areas) {
areas = drag_areas;
numareas = SDL_arraysize(drag_areas);
} else {
areas = NULL;
numareas = 0;
}
}
break;
case SDL_QUIT:
done = 1;
break;
}
}
if (nothing_to_do) {
SDL_Delay(50);
}
}
SDL_Quit();
return 0;
}