Improved simultaneous support for OpenGL and OpenGL ES

From Scott Percival

Okay, I think I have something for this. Tested it on GL and GLES
machines, it seems to work okay.

- Add a new SDL GL attribute SDL_GL_CONTEXT_EGL:
        - Only useful for the X11 video driver at the moment
        - Set to 1 for an EGL context, 0 to use the default for the video driver
        - Default is 0, unless library is built for EGL only
        - Should be set after SDL init, but before window/context
creation (i.e. same place you'd specify attributes for major/minor GL
version)
- After a lot of agony pondering the least-terrible way to go about
it, made it so that X11_GL_LoadLibrary and X11_GLES_LoadLibrary check
SDL_GL_CONTEXT_EGL. If no GL context exists yet, and the attribute
choice doesn't match with the checking function, then it changes all
the function pointers in the video driver and passes control on to the
new LoadLibrary method.
- Likewise, make X11_CreateWindow check this attribute before firing
off a call to X11_GL_GetVisual/X11_GLES_GetVisual
- Added a sanity check to the start of X11_GL_LoadLibrary
- Tidied up SDL_x11opengles.h
- Moved ownership of the gles_data structure over to
X11_GLES_LoadLibrary/UnloadLibrary
- Should incorporate the 3 fixes posted by Andre Heider

This is obviously quite a bit to take in, but is (at least) a proof of
concept for the approach I think EGL/GLX mingling should take. Any
comments/criticism is much appreciated.
This commit is contained in:
Sam Lantinga 2012-07-18 15:17:27 -07:00
parent cb83481887
commit b3219a6db1
9 changed files with 127 additions and 103 deletions

View file

@ -183,6 +183,7 @@ typedef enum
SDL_GL_RETAINED_BACKING, SDL_GL_RETAINED_BACKING,
SDL_GL_CONTEXT_MAJOR_VERSION, SDL_GL_CONTEXT_MAJOR_VERSION,
SDL_GL_CONTEXT_MINOR_VERSION, SDL_GL_CONTEXT_MINOR_VERSION,
SDL_GL_CONTEXT_EGL,
SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FLAGS,
SDL_GL_CONTEXT_PROFILE_MASK SDL_GL_CONTEXT_PROFILE_MASK
} SDL_GLattr; } SDL_GLattr;

View file

@ -272,6 +272,7 @@ struct SDL_VideoDevice
int minor_version; int minor_version;
int flags; int flags;
int profile_mask; int profile_mask;
int use_egl;
int retained_backing; int retained_backing;
int driver_loaded; int driver_loaded;
char driver_path[256]; char driver_path[256];
@ -288,7 +289,7 @@ struct SDL_VideoDevice
void *driverdata; void *driverdata;
struct SDL_GLDriverData *gl_data; struct SDL_GLDriverData *gl_data;
#if SDL_VIDEO_OPENGL_ES #if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
struct SDL_PrivateGLESData *gles_data; struct SDL_PrivateGLESData *gles_data;
#endif #endif

View file

@ -493,12 +493,15 @@ SDL_VideoInit(const char *driver_name)
#if SDL_VIDEO_OPENGL #if SDL_VIDEO_OPENGL
_this->gl_config.major_version = 2; _this->gl_config.major_version = 2;
_this->gl_config.minor_version = 1; _this->gl_config.minor_version = 1;
_this->gl_config.use_egl = 0;
#elif SDL_VIDEO_OPENGL_ES #elif SDL_VIDEO_OPENGL_ES
_this->gl_config.major_version = 1; _this->gl_config.major_version = 1;
_this->gl_config.minor_version = 1; _this->gl_config.minor_version = 1;
_this->gl_config.use_egl = 1;
#elif SDL_VIDEO_OPENGL_ES2 #elif SDL_VIDEO_OPENGL_ES2
_this->gl_config.major_version = 2; _this->gl_config.major_version = 2;
_this->gl_config.minor_version = 0; _this->gl_config.minor_version = 0;
_this->gl_config.use_egl = 1;
#endif #endif
_this->gl_config.flags = 0; _this->gl_config.flags = 0;
_this->gl_config.profile_mask = 0; _this->gl_config.profile_mask = 0;
@ -2302,6 +2305,9 @@ SDL_GL_SetAttribute(SDL_GLattr attr, int value)
case SDL_GL_CONTEXT_MINOR_VERSION: case SDL_GL_CONTEXT_MINOR_VERSION:
_this->gl_config.minor_version = value; _this->gl_config.minor_version = value;
break; break;
case SDL_GL_CONTEXT_EGL:
_this->gl_config.use_egl = value;
break;
case SDL_GL_CONTEXT_FLAGS: case SDL_GL_CONTEXT_FLAGS:
_this->gl_config.flags = value; _this->gl_config.flags = value;
break; break;
@ -2454,6 +2460,11 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
*value = _this->gl_config.minor_version; *value = _this->gl_config.minor_version;
return 0; return 0;
} }
case SDL_GL_CONTEXT_EGL:
{
*value = _this->gl_config.use_egl;
return 0;
}
case SDL_GL_CONTEXT_FLAGS: case SDL_GL_CONTEXT_FLAGS:
{ {
*value = _this->gl_config.flags; *value = _this->gl_config.flags;

View file

@ -29,6 +29,7 @@
#if SDL_VIDEO_OPENGL_GLX #if SDL_VIDEO_OPENGL_GLX
#include "SDL_loadso.h" #include "SDL_loadso.h"
#include "SDL_x11opengles.h"
#if defined(__IRIX__) #if defined(__IRIX__)
/* IRIX doesn't have a GL library versioning system */ /* IRIX doesn't have a GL library versioning system */
@ -122,6 +123,28 @@ X11_GL_LoadLibrary(_THIS, const char *path)
{ {
void *handle; void *handle;
if (_this->gl_data) {
SDL_SetError("OpenGL context already created");
return -1;
}
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
/* If SDL_GL_CONTEXT_EGL has been changed to 1, switch over to X11_GLES functions */
if (_this->gl_config.use_egl == 1) {
_this->GL_LoadLibrary = X11_GLES_LoadLibrary;
_this->GL_GetProcAddress = X11_GLES_GetProcAddress;
_this->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
_this->GL_CreateContext = X11_GLES_CreateContext;
_this->GL_MakeCurrent = X11_GLES_MakeCurrent;
_this->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
_this->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
_this->GL_SwapWindow = X11_GLES_SwapWindow;
_this->GL_DeleteContext = X11_GLES_DeleteContext;
return X11_GLES_LoadLibrary(_this, path);
}
#endif
/* Load the OpenGL library */ /* Load the OpenGL library */
if (path == NULL) { if (path == NULL) {
path = SDL_getenv("SDL_OPENGL_LIBRARY"); path = SDL_getenv("SDL_OPENGL_LIBRARY");

View file

@ -24,6 +24,7 @@
#include "SDL_x11video.h" #include "SDL_x11video.h"
#include "SDL_x11opengles.h" #include "SDL_x11opengles.h"
#include "SDL_x11opengl.h"
#define DEFAULT_EGL "libEGL.so" #define DEFAULT_EGL "libEGL.so"
#define DEFAULT_OGL_ES2 "libGLESv2.so" #define DEFAULT_OGL_ES2 "libGLESv2.so"
@ -71,22 +72,14 @@ X11_GLES_GetProcAddress(_THIS, const char *proc)
void void
X11_GLES_UnloadLibrary(_THIS) X11_GLES_UnloadLibrary(_THIS)
{ {
if (_this->gl_config.driver_loaded) { if ((_this->gles_data) && (_this->gl_config.driver_loaded)) {
_this->gles_data->eglTerminate(_this->gles_data->egl_display); _this->gles_data->eglTerminate(_this->gles_data->egl_display);
dlclose(_this->gl_config.dll_handle); dlclose(_this->gl_config.dll_handle);
dlclose(_this->gles_data->egl_dll_handle); dlclose(_this->gles_data->egl_dll_handle);
_this->gles_data->eglGetProcAddress = NULL; SDL_free(_this->gles_data);
_this->gles_data->eglChooseConfig = NULL; _this->gles_data = NULL;
_this->gles_data->eglCreateContext = NULL;
_this->gles_data->eglCreateWindowSurface = NULL;
_this->gles_data->eglDestroyContext = NULL;
_this->gles_data->eglDestroySurface = NULL;
_this->gles_data->eglMakeCurrent = NULL;
_this->gles_data->eglSwapBuffers = NULL;
_this->gles_data->eglGetDisplay = NULL;
_this->gles_data->eglTerminate = NULL;
_this->gl_config.dll_handle = NULL; _this->gl_config.dll_handle = NULL;
_this->gl_config.driver_loaded = 0; _this->gl_config.driver_loaded = 0;
@ -101,10 +94,27 @@ X11_GLES_LoadLibrary(_THIS, const char *path)
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (_this->gles_data->egl_active) { if (_this->gles_data) {
SDL_SetError("OpenGL ES context already created"); SDL_SetError("OpenGL ES context already created");
return -1; return -1;
} }
#if SDL_VIDEO_OPENGL_GLX
/* If SDL_GL_CONTEXT_EGL has been changed to 0, switch over to X11_GL functions */
if (_this->gl_config.use_egl == 0) {
_this->GL_LoadLibrary = X11_GL_LoadLibrary;
_this->GL_GetProcAddress = X11_GL_GetProcAddress;
_this->GL_UnloadLibrary = X11_GL_UnloadLibrary;
_this->GL_CreateContext = X11_GL_CreateContext;
_this->GL_MakeCurrent = X11_GL_MakeCurrent;
_this->GL_SetSwapInterval = X11_GL_SetSwapInterval;
_this->GL_GetSwapInterval = X11_GL_GetSwapInterval;
_this->GL_SwapWindow = X11_GL_SwapWindow;
_this->GL_DeleteContext = X11_GL_DeleteContext;
return X11_GL_LoadLibrary(_this, path);
}
#endif
#ifdef RTLD_GLOBAL #ifdef RTLD_GLOBAL
dlopen_flags = RTLD_LAZY | RTLD_GLOBAL; dlopen_flags = RTLD_LAZY | RTLD_GLOBAL;
#else #else
@ -130,6 +140,12 @@ X11_GLES_LoadLibrary(_THIS, const char *path)
/* Unload the old driver and reset the pointers */ /* Unload the old driver and reset the pointers */
X11_GLES_UnloadLibrary(_this); X11_GLES_UnloadLibrary(_this);
_this->gles_data = (struct SDL_PrivateGLESData *) SDL_calloc(1, sizeof(SDL_PrivateGLESData));
if (!_this->gles_data) {
SDL_OutOfMemory();
return -1;
}
/* Load new function pointers */ /* Load new function pointers */
LOAD_FUNC(eglGetDisplay); LOAD_FUNC(eglGetDisplay);
LOAD_FUNC(eglInitialize); LOAD_FUNC(eglInitialize);
@ -204,12 +220,9 @@ X11_GLES_GetVisual(_THIS, Display * display, int screen)
VisualID visual_id; VisualID visual_id;
int i; int i;
/* load the gl driver from a default path */ if (!_this->gles_data) {
if (!_this->gl_config.driver_loaded) { /* The EGL library wasn't loaded, SDL_GetError() should have info */
/* no driver has been loaded, use default (ourselves) */ return NULL;
if (X11_GLES_LoadLibrary(_this, NULL) < 0) {
return NULL;
}
} }
i = 0; i = 0;
@ -324,7 +337,6 @@ X11_GLES_CreateContext(_THIS, SDL_Window * window)
return NULL; return NULL;
} }
_this->gles_data->egl_active = 1;
_this->gles_data->egl_swapinterval = 0; _this->gles_data->egl_swapinterval = 0;
if (X11_GLES_MakeCurrent(_this, window, context) < 0) { if (X11_GLES_MakeCurrent(_this, window, context) < 0) {
@ -359,7 +371,7 @@ X11_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
int int
X11_GLES_SetSwapInterval(_THIS, int interval) X11_GLES_SetSwapInterval(_THIS, int interval)
{ {
if (_this->gles_data->egl_active != 1) { if (_this->gles_data) {
SDL_SetError("OpenGL ES context not active"); SDL_SetError("OpenGL ES context not active");
return -1; return -1;
} }
@ -378,7 +390,7 @@ X11_GLES_SetSwapInterval(_THIS, int interval)
int int
X11_GLES_GetSwapInterval(_THIS) X11_GLES_GetSwapInterval(_THIS)
{ {
if (_this->gles_data->egl_active != 1) { if (_this->gles_data) {
SDL_SetError("OpenGL ES context not active"); SDL_SetError("OpenGL ES context not active");
return -1; return -1;
} }
@ -397,30 +409,31 @@ void
X11_GLES_DeleteContext(_THIS, SDL_GLContext context) X11_GLES_DeleteContext(_THIS, SDL_GLContext context)
{ {
/* Clean up GLES and EGL */ /* Clean up GLES and EGL */
if (_this->gles_data->egl_context != EGL_NO_CONTEXT || if (_this->gles_data) {
_this->gles_data->egl_surface != EGL_NO_SURFACE) { if (_this->gles_data->egl_context != EGL_NO_CONTEXT ||
_this->gles_data->eglMakeCurrent(_this->gles_data->egl_display, _this->gles_data->egl_surface != EGL_NO_SURFACE) {
EGL_NO_SURFACE, EGL_NO_SURFACE, _this->gles_data->eglMakeCurrent(_this->gles_data->egl_display,
EGL_NO_CONTEXT); EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
if (_this->gles_data->egl_context != EGL_NO_CONTEXT) { if (_this->gles_data->egl_context != EGL_NO_CONTEXT) {
_this->gles_data->eglDestroyContext(_this->gles_data->egl_display, _this->gles_data->eglDestroyContext(_this->gles_data->egl_display,
_this->gles_data-> _this->gles_data->
egl_context); egl_context);
_this->gles_data->egl_context = EGL_NO_CONTEXT; _this->gles_data->egl_context = EGL_NO_CONTEXT;
}
if (_this->gles_data->egl_surface != EGL_NO_SURFACE) {
_this->gles_data->eglDestroySurface(_this->gles_data->egl_display,
_this->gles_data->
egl_surface);
_this->gles_data->egl_surface = EGL_NO_SURFACE;
}
} }
if (_this->gles_data->egl_surface != EGL_NO_SURFACE) { /* crappy fix */
_this->gles_data->eglDestroySurface(_this->gles_data->egl_display, X11_GLES_UnloadLibrary(_this);
_this->gles_data->
egl_surface);
_this->gles_data->egl_surface = EGL_NO_SURFACE;
}
} }
_this->gles_data->egl_active = 0;
/* crappy fix */
X11_GLES_UnloadLibrary(_this);
} }

View file

@ -18,7 +18,12 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "SDL_config.h"
#ifndef _SDL_x11opengles_h
#define _SDL_x11opengles_h
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
#include <GLES/gl.h> #include <GLES/gl.h>
#include <GLES/egl.h> #include <GLES/egl.h>
#include <dlfcn.h> #include <dlfcn.h>
@ -30,7 +35,6 @@
typedef struct SDL_PrivateGLESData typedef struct SDL_PrivateGLESData
{ {
int egl_active; /* to stop switching drivers while we have a valid context */
XVisualInfo *egl_visualinfo; XVisualInfo *egl_visualinfo;
void *egl_dll_handle; void *egl_dll_handle;
EGLDisplay egl_display; EGLDisplay egl_display;
@ -92,3 +96,9 @@ extern int X11_GLES_SetSwapInterval(_THIS, int interval);
extern int X11_GLES_GetSwapInterval(_THIS); extern int X11_GLES_GetSwapInterval(_THIS);
extern void X11_GLES_SwapWindow(_THIS, SDL_Window * window); extern void X11_GLES_SwapWindow(_THIS, SDL_Window * window);
extern void X11_GLES_DeleteContext(_THIS, SDL_GLContext context); extern void X11_GLES_DeleteContext(_THIS, SDL_GLContext context);
#endif /* SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2 */
#endif /* _SDL_x11opengles_h */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -111,9 +111,6 @@ X11_DeleteDevice(SDL_VideoDevice * device)
} }
SDL_free(data->windowlist); SDL_free(data->windowlist);
SDL_free(device->driverdata); SDL_free(device->driverdata);
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
SDL_free(device->gles_data);
#endif
SDL_free(device); SDL_free(device);
SDL_X11_UnloadSymbols(); SDL_X11_UnloadSymbols();
@ -144,29 +141,6 @@ X11_CreateDevice(int devindex)
} }
device->driverdata = data; device->driverdata = data;
/* In case GL and GLES/GLES2 is compiled in, we default to GL, but use
* GLES if SDL_VIDEO_X11_GLES is set.
*/
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_OPENGL_GLX
data->gles = SDL_getenv("SDL_VIDEO_X11_GLES") != NULL;
#else
data->gles = SDL_TRUE;
#endif
#endif
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
if (data->gles) {
device->gles_data = (struct SDL_PrivateGLESData *) SDL_calloc(1, sizeof(SDL_PrivateGLESData));
if (!device->gles_data) {
SDL_OutOfMemory();
SDL_free(device->driverdata);
SDL_free(device);
return NULL;
}
}
#endif
/* FIXME: Do we need this? /* FIXME: Do we need this?
if ( (SDL_strncmp(XDisplayName(display), ":", 1) == 0) || if ( (SDL_strncmp(XDisplayName(display), ":", 1) == 0) ||
(SDL_strncmp(XDisplayName(display), "unix:", 5) == 0) ) { (SDL_strncmp(XDisplayName(display), "unix:", 5) == 0) ) {
@ -190,9 +164,6 @@ X11_CreateDevice(int devindex)
} }
#endif #endif
if (data->display == NULL) { if (data->display == NULL) {
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
SDL_free(device->gles_data);
#endif
SDL_free(device->driverdata); SDL_free(device->driverdata);
SDL_free(device); SDL_free(device);
SDL_SetError("Couldn't open X11 display"); SDL_SetError("Couldn't open X11 display");
@ -237,30 +208,25 @@ X11_CreateDevice(int devindex)
device->shape_driver.ResizeWindowShape = X11_ResizeWindowShape; device->shape_driver.ResizeWindowShape = X11_ResizeWindowShape;
#if SDL_VIDEO_OPENGL_GLX #if SDL_VIDEO_OPENGL_GLX
if (!data->gles) { device->GL_LoadLibrary = X11_GL_LoadLibrary;
device->GL_LoadLibrary = X11_GL_LoadLibrary; device->GL_GetProcAddress = X11_GL_GetProcAddress;
device->GL_GetProcAddress = X11_GL_GetProcAddress; device->GL_UnloadLibrary = X11_GL_UnloadLibrary;
device->GL_UnloadLibrary = X11_GL_UnloadLibrary; device->GL_CreateContext = X11_GL_CreateContext;
device->GL_CreateContext = X11_GL_CreateContext; device->GL_MakeCurrent = X11_GL_MakeCurrent;
device->GL_MakeCurrent = X11_GL_MakeCurrent; device->GL_SetSwapInterval = X11_GL_SetSwapInterval;
device->GL_SetSwapInterval = X11_GL_SetSwapInterval; device->GL_GetSwapInterval = X11_GL_GetSwapInterval;
device->GL_GetSwapInterval = X11_GL_GetSwapInterval; device->GL_SwapWindow = X11_GL_SwapWindow;
device->GL_SwapWindow = X11_GL_SwapWindow; device->GL_DeleteContext = X11_GL_DeleteContext;
device->GL_DeleteContext = X11_GL_DeleteContext; #elif SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
} device->GL_LoadLibrary = X11_GLES_LoadLibrary;
#endif device->GL_GetProcAddress = X11_GLES_GetProcAddress;
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2 device->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
if (data->gles) { device->GL_CreateContext = X11_GLES_CreateContext;
device->GL_LoadLibrary = X11_GLES_LoadLibrary; device->GL_MakeCurrent = X11_GLES_MakeCurrent;
device->GL_GetProcAddress = X11_GLES_GetProcAddress; device->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
device->GL_UnloadLibrary = X11_GLES_UnloadLibrary; device->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
device->GL_CreateContext = X11_GLES_CreateContext; device->GL_SwapWindow = X11_GLES_SwapWindow;
device->GL_MakeCurrent = X11_GLES_MakeCurrent; device->GL_DeleteContext = X11_GLES_DeleteContext;
device->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
device->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
device->GL_SwapWindow = X11_GLES_SwapWindow;
device->GL_DeleteContext = X11_GLES_DeleteContext;
}
#endif #endif
device->SetClipboardText = X11_SetClipboardText; device->SetClipboardText = X11_SetClipboardText;

View file

@ -92,9 +92,7 @@ typedef struct SDL_VideoData
Atom UTF8_STRING; Atom UTF8_STRING;
SDL_Scancode key_layout[256]; SDL_Scancode key_layout[256];
SDL_bool selection_waiting; SDL_bool selection_waiting;
SDL_bool gles;
} SDL_VideoData; } SDL_VideoData;
extern SDL_bool X11_UseDirectColorVisuals(void); extern SDL_bool X11_UseDirectColorVisuals(void);

View file

@ -273,15 +273,16 @@ X11_CreateWindow(_THIS, SDL_Window * window)
if (window->flags & SDL_WINDOW_OPENGL) { if (window->flags & SDL_WINDOW_OPENGL) {
XVisualInfo *vinfo; XVisualInfo *vinfo;
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2 #if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
if (data->gles) { if (_this->gl_config.use_egl == 1) {
vinfo = X11_GLES_GetVisual(_this, display, screen); vinfo = X11_GLES_GetVisual(_this, display, screen);
} else } else
#endif #endif
{ {
#if SDL_VIDEO_OPENGL_GLX
vinfo = X11_GL_GetVisual(_this, display, screen); vinfo = X11_GL_GetVisual(_this, display, screen);
#endif
} }
if (!vinfo) { if (!vinfo) {
return -1; return -1;
} }
@ -390,7 +391,7 @@ X11_CreateWindow(_THIS, SDL_Window * window)
return -1; return -1;
} }
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2 #if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
if (data->gles && window->flags & SDL_WINDOW_OPENGL) { if (window->flags & SDL_WINDOW_OPENGL) {
/* Create the GLES window surface */ /* Create the GLES window surface */
_this->gles_data->egl_surface = _this->gles_data->egl_surface =
_this->gles_data->eglCreateWindowSurface(_this->gles_data-> _this->gles_data->eglCreateWindowSurface(_this->gles_data->