Improved simultaneous support for OpenGL and OpenGL ES
From Scott Percival Okay, I think I have something for this. Tested it on GL and GLES machines, it seems to work okay. - Add a new SDL GL attribute SDL_GL_CONTEXT_EGL: - Only useful for the X11 video driver at the moment - Set to 1 for an EGL context, 0 to use the default for the video driver - Default is 0, unless library is built for EGL only - Should be set after SDL init, but before window/context creation (i.e. same place you'd specify attributes for major/minor GL version) - After a lot of agony pondering the least-terrible way to go about it, made it so that X11_GL_LoadLibrary and X11_GLES_LoadLibrary check SDL_GL_CONTEXT_EGL. If no GL context exists yet, and the attribute choice doesn't match with the checking function, then it changes all the function pointers in the video driver and passes control on to the new LoadLibrary method. - Likewise, make X11_CreateWindow check this attribute before firing off a call to X11_GL_GetVisual/X11_GLES_GetVisual - Added a sanity check to the start of X11_GL_LoadLibrary - Tidied up SDL_x11opengles.h - Moved ownership of the gles_data structure over to X11_GLES_LoadLibrary/UnloadLibrary - Should incorporate the 3 fixes posted by Andre Heider This is obviously quite a bit to take in, but is (at least) a proof of concept for the approach I think EGL/GLX mingling should take. Any comments/criticism is much appreciated.
This commit is contained in:
parent
cb83481887
commit
b3219a6db1
9 changed files with 127 additions and 103 deletions
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@ -183,6 +183,7 @@ typedef enum
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SDL_GL_RETAINED_BACKING,
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SDL_GL_CONTEXT_MAJOR_VERSION,
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SDL_GL_CONTEXT_MINOR_VERSION,
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SDL_GL_CONTEXT_EGL,
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SDL_GL_CONTEXT_FLAGS,
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SDL_GL_CONTEXT_PROFILE_MASK
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} SDL_GLattr;
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@ -272,6 +272,7 @@ struct SDL_VideoDevice
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int minor_version;
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int flags;
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int profile_mask;
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int use_egl;
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int retained_backing;
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int driver_loaded;
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char driver_path[256];
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@ -288,7 +289,7 @@ struct SDL_VideoDevice
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void *driverdata;
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struct SDL_GLDriverData *gl_data;
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#if SDL_VIDEO_OPENGL_ES
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#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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struct SDL_PrivateGLESData *gles_data;
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#endif
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@ -493,12 +493,15 @@ SDL_VideoInit(const char *driver_name)
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#if SDL_VIDEO_OPENGL
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_this->gl_config.major_version = 2;
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_this->gl_config.minor_version = 1;
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_this->gl_config.use_egl = 0;
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#elif SDL_VIDEO_OPENGL_ES
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_this->gl_config.major_version = 1;
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_this->gl_config.minor_version = 1;
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_this->gl_config.use_egl = 1;
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#elif SDL_VIDEO_OPENGL_ES2
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_this->gl_config.major_version = 2;
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_this->gl_config.minor_version = 0;
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_this->gl_config.use_egl = 1;
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#endif
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_this->gl_config.flags = 0;
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_this->gl_config.profile_mask = 0;
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@ -2302,6 +2305,9 @@ SDL_GL_SetAttribute(SDL_GLattr attr, int value)
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case SDL_GL_CONTEXT_MINOR_VERSION:
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_this->gl_config.minor_version = value;
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break;
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case SDL_GL_CONTEXT_EGL:
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_this->gl_config.use_egl = value;
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break;
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case SDL_GL_CONTEXT_FLAGS:
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_this->gl_config.flags = value;
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break;
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@ -2454,6 +2460,11 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
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*value = _this->gl_config.minor_version;
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return 0;
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}
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case SDL_GL_CONTEXT_EGL:
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{
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*value = _this->gl_config.use_egl;
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return 0;
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}
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case SDL_GL_CONTEXT_FLAGS:
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{
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*value = _this->gl_config.flags;
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@ -29,6 +29,7 @@
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#if SDL_VIDEO_OPENGL_GLX
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#include "SDL_loadso.h"
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#include "SDL_x11opengles.h"
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#if defined(__IRIX__)
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/* IRIX doesn't have a GL library versioning system */
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@ -122,6 +123,28 @@ X11_GL_LoadLibrary(_THIS, const char *path)
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{
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void *handle;
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if (_this->gl_data) {
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SDL_SetError("OpenGL context already created");
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return -1;
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}
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#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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/* If SDL_GL_CONTEXT_EGL has been changed to 1, switch over to X11_GLES functions */
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if (_this->gl_config.use_egl == 1) {
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_this->GL_LoadLibrary = X11_GLES_LoadLibrary;
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_this->GL_GetProcAddress = X11_GLES_GetProcAddress;
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_this->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
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_this->GL_CreateContext = X11_GLES_CreateContext;
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_this->GL_MakeCurrent = X11_GLES_MakeCurrent;
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_this->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
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_this->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
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_this->GL_SwapWindow = X11_GLES_SwapWindow;
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_this->GL_DeleteContext = X11_GLES_DeleteContext;
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return X11_GLES_LoadLibrary(_this, path);
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}
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#endif
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/* Load the OpenGL library */
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if (path == NULL) {
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path = SDL_getenv("SDL_OPENGL_LIBRARY");
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@ -24,6 +24,7 @@
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#include "SDL_x11video.h"
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#include "SDL_x11opengles.h"
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#include "SDL_x11opengl.h"
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#define DEFAULT_EGL "libEGL.so"
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#define DEFAULT_OGL_ES2 "libGLESv2.so"
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@ -71,22 +72,14 @@ X11_GLES_GetProcAddress(_THIS, const char *proc)
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void
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X11_GLES_UnloadLibrary(_THIS)
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{
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if (_this->gl_config.driver_loaded) {
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if ((_this->gles_data) && (_this->gl_config.driver_loaded)) {
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_this->gles_data->eglTerminate(_this->gles_data->egl_display);
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dlclose(_this->gl_config.dll_handle);
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dlclose(_this->gles_data->egl_dll_handle);
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_this->gles_data->eglGetProcAddress = NULL;
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_this->gles_data->eglChooseConfig = NULL;
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_this->gles_data->eglCreateContext = NULL;
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_this->gles_data->eglCreateWindowSurface = NULL;
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_this->gles_data->eglDestroyContext = NULL;
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_this->gles_data->eglDestroySurface = NULL;
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_this->gles_data->eglMakeCurrent = NULL;
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_this->gles_data->eglSwapBuffers = NULL;
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_this->gles_data->eglGetDisplay = NULL;
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_this->gles_data->eglTerminate = NULL;
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SDL_free(_this->gles_data);
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_this->gles_data = NULL;
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_this->gl_config.dll_handle = NULL;
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_this->gl_config.driver_loaded = 0;
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@ -101,10 +94,27 @@ X11_GLES_LoadLibrary(_THIS, const char *path)
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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if (_this->gles_data->egl_active) {
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if (_this->gles_data) {
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SDL_SetError("OpenGL ES context already created");
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return -1;
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}
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#if SDL_VIDEO_OPENGL_GLX
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/* If SDL_GL_CONTEXT_EGL has been changed to 0, switch over to X11_GL functions */
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if (_this->gl_config.use_egl == 0) {
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_this->GL_LoadLibrary = X11_GL_LoadLibrary;
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_this->GL_GetProcAddress = X11_GL_GetProcAddress;
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_this->GL_UnloadLibrary = X11_GL_UnloadLibrary;
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_this->GL_CreateContext = X11_GL_CreateContext;
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_this->GL_MakeCurrent = X11_GL_MakeCurrent;
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_this->GL_SetSwapInterval = X11_GL_SetSwapInterval;
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_this->GL_GetSwapInterval = X11_GL_GetSwapInterval;
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_this->GL_SwapWindow = X11_GL_SwapWindow;
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_this->GL_DeleteContext = X11_GL_DeleteContext;
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return X11_GL_LoadLibrary(_this, path);
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}
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#endif
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#ifdef RTLD_GLOBAL
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dlopen_flags = RTLD_LAZY | RTLD_GLOBAL;
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#else
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@ -130,6 +140,12 @@ X11_GLES_LoadLibrary(_THIS, const char *path)
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/* Unload the old driver and reset the pointers */
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X11_GLES_UnloadLibrary(_this);
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_this->gles_data = (struct SDL_PrivateGLESData *) SDL_calloc(1, sizeof(SDL_PrivateGLESData));
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if (!_this->gles_data) {
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SDL_OutOfMemory();
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return -1;
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}
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/* Load new function pointers */
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LOAD_FUNC(eglGetDisplay);
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LOAD_FUNC(eglInitialize);
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@ -204,12 +220,9 @@ X11_GLES_GetVisual(_THIS, Display * display, int screen)
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VisualID visual_id;
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int i;
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/* load the gl driver from a default path */
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if (!_this->gl_config.driver_loaded) {
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/* no driver has been loaded, use default (ourselves) */
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if (X11_GLES_LoadLibrary(_this, NULL) < 0) {
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return NULL;
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}
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if (!_this->gles_data) {
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/* The EGL library wasn't loaded, SDL_GetError() should have info */
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return NULL;
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}
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i = 0;
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@ -324,7 +337,6 @@ X11_GLES_CreateContext(_THIS, SDL_Window * window)
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return NULL;
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}
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_this->gles_data->egl_active = 1;
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_this->gles_data->egl_swapinterval = 0;
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if (X11_GLES_MakeCurrent(_this, window, context) < 0) {
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@ -359,7 +371,7 @@ X11_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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int
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X11_GLES_SetSwapInterval(_THIS, int interval)
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{
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if (_this->gles_data->egl_active != 1) {
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if (_this->gles_data) {
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SDL_SetError("OpenGL ES context not active");
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return -1;
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}
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int
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X11_GLES_GetSwapInterval(_THIS)
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{
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if (_this->gles_data->egl_active != 1) {
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if (_this->gles_data) {
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SDL_SetError("OpenGL ES context not active");
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return -1;
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}
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X11_GLES_DeleteContext(_THIS, SDL_GLContext context)
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{
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/* Clean up GLES and EGL */
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if (_this->gles_data->egl_context != EGL_NO_CONTEXT ||
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_this->gles_data->egl_surface != EGL_NO_SURFACE) {
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_this->gles_data->eglMakeCurrent(_this->gles_data->egl_display,
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EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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if (_this->gles_data) {
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if (_this->gles_data->egl_context != EGL_NO_CONTEXT ||
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_this->gles_data->egl_surface != EGL_NO_SURFACE) {
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_this->gles_data->eglMakeCurrent(_this->gles_data->egl_display,
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EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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if (_this->gles_data->egl_context != EGL_NO_CONTEXT) {
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_this->gles_data->eglDestroyContext(_this->gles_data->egl_display,
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_this->gles_data->
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egl_context);
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_this->gles_data->egl_context = EGL_NO_CONTEXT;
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if (_this->gles_data->egl_context != EGL_NO_CONTEXT) {
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_this->gles_data->eglDestroyContext(_this->gles_data->egl_display,
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_this->gles_data->
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egl_context);
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_this->gles_data->egl_context = EGL_NO_CONTEXT;
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}
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if (_this->gles_data->egl_surface != EGL_NO_SURFACE) {
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_this->gles_data->eglDestroySurface(_this->gles_data->egl_display,
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_this->gles_data->
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egl_surface);
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_this->gles_data->egl_surface = EGL_NO_SURFACE;
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}
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}
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if (_this->gles_data->egl_surface != EGL_NO_SURFACE) {
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_this->gles_data->eglDestroySurface(_this->gles_data->egl_display,
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_this->gles_data->
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egl_surface);
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_this->gles_data->egl_surface = EGL_NO_SURFACE;
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}
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/* crappy fix */
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X11_GLES_UnloadLibrary(_this);
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}
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_this->gles_data->egl_active = 0;
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/* crappy fix */
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X11_GLES_UnloadLibrary(_this);
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}
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@ -18,7 +18,12 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifndef _SDL_x11opengles_h
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#define _SDL_x11opengles_h
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#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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#include <GLES/gl.h>
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#include <GLES/egl.h>
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#include <dlfcn.h>
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typedef struct SDL_PrivateGLESData
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{
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int egl_active; /* to stop switching drivers while we have a valid context */
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XVisualInfo *egl_visualinfo;
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void *egl_dll_handle;
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EGLDisplay egl_display;
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extern int X11_GLES_GetSwapInterval(_THIS);
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extern void X11_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern void X11_GLES_DeleteContext(_THIS, SDL_GLContext context);
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#endif /* SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2 */
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#endif /* _SDL_x11opengles_h */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -111,9 +111,6 @@ X11_DeleteDevice(SDL_VideoDevice * device)
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}
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SDL_free(data->windowlist);
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SDL_free(device->driverdata);
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#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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SDL_free(device->gles_data);
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#endif
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SDL_free(device);
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SDL_X11_UnloadSymbols();
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}
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device->driverdata = data;
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/* In case GL and GLES/GLES2 is compiled in, we default to GL, but use
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* GLES if SDL_VIDEO_X11_GLES is set.
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*/
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#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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#if SDL_VIDEO_OPENGL_GLX
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data->gles = SDL_getenv("SDL_VIDEO_X11_GLES") != NULL;
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#else
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data->gles = SDL_TRUE;
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#endif
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#endif
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#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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if (data->gles) {
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device->gles_data = (struct SDL_PrivateGLESData *) SDL_calloc(1, sizeof(SDL_PrivateGLESData));
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if (!device->gles_data) {
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SDL_OutOfMemory();
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SDL_free(device->driverdata);
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SDL_free(device);
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return NULL;
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}
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}
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#endif
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/* FIXME: Do we need this?
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if ( (SDL_strncmp(XDisplayName(display), ":", 1) == 0) ||
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(SDL_strncmp(XDisplayName(display), "unix:", 5) == 0) ) {
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}
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#endif
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if (data->display == NULL) {
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#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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SDL_free(device->gles_data);
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#endif
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SDL_free(device->driverdata);
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SDL_free(device);
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SDL_SetError("Couldn't open X11 display");
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device->shape_driver.ResizeWindowShape = X11_ResizeWindowShape;
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#if SDL_VIDEO_OPENGL_GLX
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if (!data->gles) {
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device->GL_LoadLibrary = X11_GL_LoadLibrary;
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device->GL_GetProcAddress = X11_GL_GetProcAddress;
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device->GL_UnloadLibrary = X11_GL_UnloadLibrary;
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device->GL_CreateContext = X11_GL_CreateContext;
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device->GL_MakeCurrent = X11_GL_MakeCurrent;
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device->GL_SetSwapInterval = X11_GL_SetSwapInterval;
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device->GL_GetSwapInterval = X11_GL_GetSwapInterval;
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device->GL_SwapWindow = X11_GL_SwapWindow;
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device->GL_DeleteContext = X11_GL_DeleteContext;
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}
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#endif
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#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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if (data->gles) {
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device->GL_LoadLibrary = X11_GLES_LoadLibrary;
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device->GL_GetProcAddress = X11_GLES_GetProcAddress;
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device->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
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device->GL_CreateContext = X11_GLES_CreateContext;
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device->GL_MakeCurrent = X11_GLES_MakeCurrent;
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device->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
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device->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
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device->GL_SwapWindow = X11_GLES_SwapWindow;
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device->GL_DeleteContext = X11_GLES_DeleteContext;
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}
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device->GL_LoadLibrary = X11_GL_LoadLibrary;
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device->GL_GetProcAddress = X11_GL_GetProcAddress;
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device->GL_UnloadLibrary = X11_GL_UnloadLibrary;
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device->GL_CreateContext = X11_GL_CreateContext;
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device->GL_MakeCurrent = X11_GL_MakeCurrent;
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device->GL_SetSwapInterval = X11_GL_SetSwapInterval;
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device->GL_GetSwapInterval = X11_GL_GetSwapInterval;
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device->GL_SwapWindow = X11_GL_SwapWindow;
|
||||
device->GL_DeleteContext = X11_GL_DeleteContext;
|
||||
#elif SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
||||
device->GL_LoadLibrary = X11_GLES_LoadLibrary;
|
||||
device->GL_GetProcAddress = X11_GLES_GetProcAddress;
|
||||
device->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
|
||||
device->GL_CreateContext = X11_GLES_CreateContext;
|
||||
device->GL_MakeCurrent = X11_GLES_MakeCurrent;
|
||||
device->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
|
||||
device->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
|
||||
device->GL_SwapWindow = X11_GLES_SwapWindow;
|
||||
device->GL_DeleteContext = X11_GLES_DeleteContext;
|
||||
#endif
|
||||
|
||||
device->SetClipboardText = X11_SetClipboardText;
|
||||
|
|
|
@ -93,8 +93,6 @@ typedef struct SDL_VideoData
|
|||
|
||||
SDL_Scancode key_layout[256];
|
||||
SDL_bool selection_waiting;
|
||||
|
||||
SDL_bool gles;
|
||||
} SDL_VideoData;
|
||||
|
||||
extern SDL_bool X11_UseDirectColorVisuals(void);
|
||||
|
|
|
@ -274,14 +274,15 @@ X11_CreateWindow(_THIS, SDL_Window * window)
|
|||
XVisualInfo *vinfo;
|
||||
|
||||
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
||||
if (data->gles) {
|
||||
if (_this->gl_config.use_egl == 1) {
|
||||
vinfo = X11_GLES_GetVisual(_this, display, screen);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
#if SDL_VIDEO_OPENGL_GLX
|
||||
vinfo = X11_GL_GetVisual(_this, display, screen);
|
||||
#endif
|
||||
}
|
||||
|
||||
if (!vinfo) {
|
||||
return -1;
|
||||
}
|
||||
|
@ -390,7 +391,7 @@ X11_CreateWindow(_THIS, SDL_Window * window)
|
|||
return -1;
|
||||
}
|
||||
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
||||
if (data->gles && window->flags & SDL_WINDOW_OPENGL) {
|
||||
if (window->flags & SDL_WINDOW_OPENGL) {
|
||||
/* Create the GLES window surface */
|
||||
_this->gles_data->egl_surface =
|
||||
_this->gles_data->eglCreateWindowSurface(_this->gles_data->
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue