Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.

I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c

--HG--
rename : src/SDL_android.cpp => src/core/android/SDL_android.cpp
rename : src/SDL_android.h => src/core/android/SDL_android.h
This commit is contained in:
Sam Lantinga 2011-01-24 21:20:30 -08:00
parent 1775cf40fd
commit b4497865bd
37 changed files with 274 additions and 273 deletions

View file

@ -329,8 +329,7 @@ SDL_GetPlatform()
#if !defined(HAVE_LIBC) || (defined(__WATCOMC__) && defined(BUILD_DLL))
/* Need to include DllMain() on Watcom C for some reason.. */
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "core/windows/SDL_windows.h"
BOOL APIENTRY
_DllMainCRTStartup(HANDLE hModule,