Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.

I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c

--HG--
rename : src/SDL_android.cpp => src/core/android/SDL_android.cpp
rename : src/SDL_android.h => src/core/android/SDL_android.h
This commit is contained in:
Sam Lantinga 2011-01-24 21:20:30 -08:00
parent 1775cf40fd
commit b4497865bd
37 changed files with 274 additions and 273 deletions

View file

@ -27,18 +27,11 @@
#include "video/SDL_sysvideo.h"
#ifdef __WIN32__
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "core/windows/SDL_windows.h"
#ifndef WS_OVERLAPPEDWINDOW
#define WS_OVERLAPPEDWINDOW 0
#endif
#ifdef UNICODE
#define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1)
#else
#define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1)
#endif
#else /* fprintf, _exit(), etc. */
#include <stdio.h>
#include <stdlib.h>