Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.

I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c

--HG--
rename : src/SDL_android.cpp => src/core/android/SDL_android.cpp
rename : src/SDL_android.h => src/core/android/SDL_android.h
This commit is contained in:
Sam Lantinga 2011-01-24 21:20:30 -08:00
parent 1775cf40fd
commit b4497865bd
37 changed files with 274 additions and 273 deletions

View file

@ -25,14 +25,7 @@
#include "SDL_timer.h"
/* Don't do the check for Visual Studio 2005, it's safe here */
#if defined(_MSC_VER)
#ifdef _WIN32_WCE
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#else
#include <intrin.h>
#endif
#endif /* _MSC_VER */
#include "../core/windows/SDL_windows.h"
/* This function is where all the magic happens... */
SDL_bool
@ -40,7 +33,7 @@ SDL_AtomicTryLock(SDL_SpinLock *lock)
{
#if defined(_MSC_VER)
SDL_COMPILE_TIME_ASSERT(locksize, sizeof(*lock) == sizeof(long));
return (_InterlockedExchange((long*)lock, 1) == 0);
return (InterlockedExchange((long*)lock, 1) == 0);
#elif defined(__MACOSX__)
return OSAtomicCompareAndSwap32Barrier(0, 1, lock);