Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.

I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c

--HG--
rename : src/SDL_android.cpp => src/core/android/SDL_android.cpp
rename : src/SDL_android.h => src/core/android/SDL_android.h
This commit is contained in:
Sam Lantinga 2011-01-24 21:20:30 -08:00
parent 1775cf40fd
commit b4497865bd
37 changed files with 274 additions and 273 deletions

View file

@ -101,7 +101,7 @@ WIN_GL_LoadLibrary(_THIS, const char *path)
!_this->gl_data->wglDeleteContext ||
!_this->gl_data->wglMakeCurrent) {
SDL_SetError("Could not retrieve OpenGL functions");
FreeLibrary(handle);
SDL_UnloadObject(handle);
return -1;
}