Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c --HG-- rename : src/SDL_android.cpp => src/core/android/SDL_android.cpp rename : src/SDL_android.h => src/core/android/SDL_android.h
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37 changed files with 274 additions and 273 deletions
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@ -101,7 +101,7 @@ WIN_GL_LoadLibrary(_THIS, const char *path)
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!_this->gl_data->wglDeleteContext ||
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!_this->gl_data->wglMakeCurrent) {
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SDL_SetError("Could not retrieve OpenGL functions");
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FreeLibrary(handle);
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SDL_UnloadObject(handle);
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return -1;
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}
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