The scale mode is per texture, not per texture unit.

This commit is contained in:
Sam Lantinga 2011-03-21 17:15:49 -07:00
parent 75dcb27882
commit b547542f70
3 changed files with 20 additions and 48 deletions

View file

@ -91,7 +91,6 @@ typedef struct
GL_Shader shader;
Uint32 color;
int blendMode;
GLenum scaleMode;
} current;
/* OpenGL functions */
@ -119,7 +118,6 @@ typedef struct
GLenum formattype;
void *pixels;
int pitch;
int scaleMode;
SDL_Rect locked_rect;
/* YV12 texture support */
@ -220,7 +218,6 @@ GL_ResetState(SDL_Renderer *renderer)
data->current.shader = SHADER_NONE;
data->current.color = 0;
data->current.blendMode = -1;
data->current.scaleMode = 0;
data->glDisable(GL_DEPTH_TEST);
data->glDisable(GL_CULL_FACE);
@ -413,6 +410,7 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
GLint internalFormat;
GLenum format, type;
int texture_w, texture_h;
GLenum scaleMode;
GLenum result;
GL_ActivateRenderer(renderer);
@ -467,9 +465,11 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
data->format = format;
data->formattype = type;
data->scaleMode = GetScaleQuality();
scaleMode = GetScaleQuality();
renderdata->glEnable(data->type);
renderdata->glBindTexture(data->type, data->texture);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, scaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, scaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
@ -524,6 +524,10 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
renderdata->glEnable(data->type);
renderdata->glBindTexture(data->type, data->utexture);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
scaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
scaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
@ -532,6 +536,10 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
texture_h/2, 0, format, type, NULL);
renderdata->glBindTexture(data->type, data->vtexture);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
scaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
scaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
@ -855,34 +863,14 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
if (texturedata->yuv) {
data->glActiveTextureARB(GL_TEXTURE2_ARB);
data->glBindTexture(texturedata->type, texturedata->vtexture);
if (texturedata->scaleMode != data->current.scaleMode) {
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
texturedata->scaleMode);
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
texturedata->scaleMode);
}
data->glActiveTextureARB(GL_TEXTURE1_ARB);
data->glBindTexture(texturedata->type, texturedata->utexture);
if (texturedata->scaleMode != data->current.scaleMode) {
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
texturedata->scaleMode);
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
texturedata->scaleMode);
}
data->glActiveTextureARB(GL_TEXTURE0_ARB);
}
data->glBindTexture(texturedata->type, texturedata->texture);
if (texturedata->scaleMode != data->current.scaleMode) {
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
texturedata->scaleMode);
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
texturedata->scaleMode);
data->current.scaleMode = texturedata->scaleMode;
}
if (texture->modMode) {
GL_SetColor(data, texture->r, texture->g, texture->b, texture->a);
} else {