Clarified SDL_GetWindowSurface() documentation
Matthew Orlando to Sam Someone asked in IRC whether they should free the surface from SDL_GetWindowSurface. The doc comment is a bit vague so i checked the code and revised the comment.
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@ -551,9 +551,12 @@ extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
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SDL_bool fullscreen);
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/**
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* \brief Get an SDL surface associated with the window.
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* \brief Get the SDL surface associated with the window.
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*
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* \return A surface in the optimal format for the window, or NULL on error.
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* \return The window's framebuffer surface, or NULL on error.
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*
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* A new surface will be created with the optimal format for the window,
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* if necessary. This surface will be freed when the window is destroyed.
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*
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* \note You may not combine this with 3D or the rendering API on this window.
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*
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