Added documentation on loading assets on Android.

This commit is contained in:
Sam Lantinga 2012-11-04 09:45:18 -08:00
parent 8e886bcdeb
commit b6409c551c
2 changed files with 24 additions and 2 deletions

View file

@ -123,6 +123,22 @@ res directory.
You may need to change the name of your icon in AndroidManifest.xml to match
the filename used by Eclipse.
================================================================================
Loading assets
================================================================================
Any files you put in the "assets" directory of your android-project directory
will get bundled into the application package and you can load them using the
standard functions in SDL_rwops.h.
There are also a few Android specific functions that allow you to get other
useful paths for saving and loading data:
SDL_AndroidGetInternalStoragePath()
SDL_AndroidGetExternalStorageState()
SDL_AndroidGetExternalStoragePath()
See SDL_system.h for more details on these functions.
================================================================================
Pause / Resume behaviour
================================================================================

View file

@ -76,7 +76,10 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
/* Get the path used for internal storage for this application */
/* Get the path used for internal storage for this application.
This path is unique to your application and cannot be written to
by other applications.
*/
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
/* Get the current state of external storage, a bitmask of these values:
@ -86,7 +89,10 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
*/
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
/* Get the path used for external storage for this application */
/* Get the path used for external storage for this application.
This path is unique to your application, but is public and can be
written to by other applications.
*/
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
#endif /* __ANDROID__ */