Fixed static misnomers

This commit is contained in:
Nathan Heisey 2011-08-22 21:07:16 +00:00
parent 4799ac2b6e
commit b6c26ffe71
5 changed files with 15 additions and 14 deletions

View file

@ -59,8 +59,8 @@ int BE_CreateWindowFramebuffer(_THIS, SDL_Window * window,
/* format */ /* format */
display_mode bmode; display_mode bmode;
bscreen.GetMode(&bmode); bscreen.GetMode(&bmode);
int32 bpp = ColorSpaceToBitsPerPixel(bmode.space); int32 bpp = BE_ColorSpaceToBitsPerPixel(bmode.space);
*format = BPPToSDLPxFormat(bpp); *format = BE_BPPToSDLPxFormat(bpp);
/* Create the new bitmap object */ /* Create the new bitmap object */
BBitmap *bitmap = bwin->GetBitmap(); BBitmap *bitmap = bwin->GetBitmap();

View file

@ -131,7 +131,7 @@ void _SpoutModeData(display_mode *bmode) {
static inline int32 ColorSpaceToBitsPerPixel(uint32 colorspace) int32 BE_ColorSpaceToBitsPerPixel(uint32 colorspace)
{ {
int bitsperpixel; int bitsperpixel;
@ -162,7 +162,7 @@ static inline int32 ColorSpaceToBitsPerPixel(uint32 colorspace)
return(bitsperpixel); return(bitsperpixel);
} }
static inline int32 BPPToSDLPxFormat(int32 bpp) { int32 BE_BPPToSDLPxFormat(int32 bpp) {
/* Translation taken from SDL_windowsmodes.c */ /* Translation taken from SDL_windowsmodes.c */
switch (bpp) { switch (bpp) {
case 32: case 32:
@ -186,7 +186,7 @@ static inline int32 BPPToSDLPxFormat(int32 bpp) {
} }
} }
static inline void _BDisplayModeToSdlDisplayMode(display_mode *bmode, static void _BDisplayModeToSdlDisplayMode(display_mode *bmode,
SDL_DisplayMode *mode) { SDL_DisplayMode *mode) {
mode->w = bmode->virtual_width; mode->w = bmode->virtual_width;
mode->h = bmode->virtual_height; mode->h = bmode->virtual_height;
@ -205,12 +205,12 @@ static inline void _BDisplayModeToSdlDisplayMode(display_mode *bmode,
#endif #endif
/* Set the format */ /* Set the format */
int32 bpp = ColorSpaceToBitsPerPixel(bmode->space); int32 bpp = BE_ColorSpaceToBitsPerPixel(bmode->space);
mode->format = BPPToSDLPxFormat(bpp); mode->format = BE_BPPToSDLPxFormat(bpp);
} }
/* Later, there may be more than one monitor available */ /* Later, there may be more than one monitor available */
void _AddDisplay(BScreen *screen) { static void _AddDisplay(BScreen *screen) {
SDL_VideoDisplay display; SDL_VideoDisplay display;
SDL_DisplayMode *mode = (SDL_DisplayMode*)SDL_calloc(1, SDL_DisplayMode *mode = (SDL_DisplayMode*)SDL_calloc(1,
sizeof(SDL_DisplayMode)); sizeof(SDL_DisplayMode));
@ -307,7 +307,8 @@ int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode){
SDL_SetError("Bad video mode\n"); SDL_SetError("Bad video mode\n");
return -1; return -1;
} }
free(bmode_list);
free(bmode_list);
#if SDL_VIDEO_OPENGL #if SDL_VIDEO_OPENGL
/* FIXME: Is there some way to reboot the OpenGL context? This doesn't /* FIXME: Is there some way to reboot the OpenGL context? This doesn't

View file

@ -28,8 +28,8 @@ extern "C" {
#include "../SDL_sysvideo.h" #include "../SDL_sysvideo.h"
extern int32 ColorSpaceToBitsPerPixel(uint32 colorspace); extern int32 BE_ColorSpaceToBitsPerPixel(uint32 colorspace);
extern int32 BPPToSDLPxFormat(int32 bpp); extern int32 BE_BPPToSDLPxFormat(int32 bpp);
extern int BE_InitModes(_THIS); extern int BE_InitModes(_THIS);
extern int BE_QuitModes(_THIS); extern int BE_QuitModes(_THIS);

View file

@ -122,7 +122,7 @@ VideoBootStrap BWINDOW_bootstrap = {
BE_Available, BE_CreateDevice BE_Available, BE_CreateDevice
}; };
static void BE_DeleteDevice(SDL_VideoDevice * device) void BE_DeleteDevice(SDL_VideoDevice * device)
{ {
SDL_free(device->driverdata); SDL_free(device->driverdata);
SDL_free(device); SDL_free(device);
@ -152,7 +152,7 @@ int BE_VideoInit(_THIS)
return (0); return (0);
} }
static int BE_Available(void) int BE_Available(void)
{ {
return (1); return (1);
} }

View file

@ -37,7 +37,7 @@ static inline SDL_BApp *_GetBeApp() {
return ((SDL_BApp*)be_app); return ((SDL_BApp*)be_app);
} }
int _InitWindow(_THIS, SDL_Window *window) { static int _InitWindow(_THIS, SDL_Window *window) {
uint32 flags = 0; uint32 flags = 0;
BRect bounds( BRect bounds(
window->x, window->x,