Fixed static misnomers
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4799ac2b6e
commit
b6c26ffe71
5 changed files with 15 additions and 14 deletions
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@ -59,8 +59,8 @@ int BE_CreateWindowFramebuffer(_THIS, SDL_Window * window,
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/* format */
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/* format */
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display_mode bmode;
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display_mode bmode;
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bscreen.GetMode(&bmode);
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bscreen.GetMode(&bmode);
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int32 bpp = ColorSpaceToBitsPerPixel(bmode.space);
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int32 bpp = BE_ColorSpaceToBitsPerPixel(bmode.space);
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*format = BPPToSDLPxFormat(bpp);
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*format = BE_BPPToSDLPxFormat(bpp);
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/* Create the new bitmap object */
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/* Create the new bitmap object */
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BBitmap *bitmap = bwin->GetBitmap();
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BBitmap *bitmap = bwin->GetBitmap();
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@ -131,7 +131,7 @@ void _SpoutModeData(display_mode *bmode) {
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static inline int32 ColorSpaceToBitsPerPixel(uint32 colorspace)
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int32 BE_ColorSpaceToBitsPerPixel(uint32 colorspace)
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{
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{
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int bitsperpixel;
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int bitsperpixel;
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@ -162,7 +162,7 @@ static inline int32 ColorSpaceToBitsPerPixel(uint32 colorspace)
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return(bitsperpixel);
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return(bitsperpixel);
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}
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}
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static inline int32 BPPToSDLPxFormat(int32 bpp) {
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int32 BE_BPPToSDLPxFormat(int32 bpp) {
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/* Translation taken from SDL_windowsmodes.c */
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/* Translation taken from SDL_windowsmodes.c */
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switch (bpp) {
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switch (bpp) {
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case 32:
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case 32:
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@ -186,7 +186,7 @@ static inline int32 BPPToSDLPxFormat(int32 bpp) {
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}
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}
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}
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}
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static inline void _BDisplayModeToSdlDisplayMode(display_mode *bmode,
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static void _BDisplayModeToSdlDisplayMode(display_mode *bmode,
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SDL_DisplayMode *mode) {
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SDL_DisplayMode *mode) {
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mode->w = bmode->virtual_width;
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mode->w = bmode->virtual_width;
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mode->h = bmode->virtual_height;
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mode->h = bmode->virtual_height;
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@ -205,12 +205,12 @@ static inline void _BDisplayModeToSdlDisplayMode(display_mode *bmode,
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#endif
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#endif
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/* Set the format */
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/* Set the format */
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int32 bpp = ColorSpaceToBitsPerPixel(bmode->space);
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int32 bpp = BE_ColorSpaceToBitsPerPixel(bmode->space);
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mode->format = BPPToSDLPxFormat(bpp);
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mode->format = BE_BPPToSDLPxFormat(bpp);
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}
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}
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/* Later, there may be more than one monitor available */
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/* Later, there may be more than one monitor available */
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void _AddDisplay(BScreen *screen) {
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static void _AddDisplay(BScreen *screen) {
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SDL_VideoDisplay display;
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SDL_VideoDisplay display;
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SDL_DisplayMode *mode = (SDL_DisplayMode*)SDL_calloc(1,
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SDL_DisplayMode *mode = (SDL_DisplayMode*)SDL_calloc(1,
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sizeof(SDL_DisplayMode));
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sizeof(SDL_DisplayMode));
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@ -307,7 +307,8 @@ int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode){
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SDL_SetError("Bad video mode\n");
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SDL_SetError("Bad video mode\n");
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return -1;
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return -1;
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}
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}
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free(bmode_list);
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free(bmode_list);
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#if SDL_VIDEO_OPENGL
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#if SDL_VIDEO_OPENGL
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/* FIXME: Is there some way to reboot the OpenGL context? This doesn't
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/* FIXME: Is there some way to reboot the OpenGL context? This doesn't
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@ -28,8 +28,8 @@ extern "C" {
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#include "../SDL_sysvideo.h"
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#include "../SDL_sysvideo.h"
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extern int32 ColorSpaceToBitsPerPixel(uint32 colorspace);
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extern int32 BE_ColorSpaceToBitsPerPixel(uint32 colorspace);
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extern int32 BPPToSDLPxFormat(int32 bpp);
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extern int32 BE_BPPToSDLPxFormat(int32 bpp);
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extern int BE_InitModes(_THIS);
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extern int BE_InitModes(_THIS);
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extern int BE_QuitModes(_THIS);
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extern int BE_QuitModes(_THIS);
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@ -122,7 +122,7 @@ VideoBootStrap BWINDOW_bootstrap = {
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BE_Available, BE_CreateDevice
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BE_Available, BE_CreateDevice
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};
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};
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static void BE_DeleteDevice(SDL_VideoDevice * device)
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void BE_DeleteDevice(SDL_VideoDevice * device)
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{
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{
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SDL_free(device->driverdata);
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SDL_free(device->driverdata);
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SDL_free(device);
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SDL_free(device);
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@ -152,7 +152,7 @@ int BE_VideoInit(_THIS)
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return (0);
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return (0);
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}
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}
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static int BE_Available(void)
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int BE_Available(void)
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{
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{
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return (1);
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return (1);
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}
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}
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@ -37,7 +37,7 @@ static inline SDL_BApp *_GetBeApp() {
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return ((SDL_BApp*)be_app);
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return ((SDL_BApp*)be_app);
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}
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}
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int _InitWindow(_THIS, SDL_Window *window) {
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static int _InitWindow(_THIS, SDL_Window *window) {
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uint32 flags = 0;
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uint32 flags = 0;
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BRect bounds(
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BRect bounds(
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window->x,
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window->x,
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