Much improved multi-display support for iPad.

Fixes most issues and limitations, I think.
This commit is contained in:
Ryan C. Gordon 2010-05-02 05:08:12 -04:00
parent 953d5e65ea
commit b6ef5b01d8
7 changed files with 136 additions and 76 deletions

View file

@ -20,6 +20,8 @@
slouken@libsdl.org
*/
#import "../SDL_sysvideo.h"
#import "SDL_uikitappdelegate.h"
#import "SDL_uikitopenglview.h"
#import "SDL_events_c.h"
@ -55,9 +57,6 @@ int main(int argc, char **argv) {
@implementation SDLUIKitDelegate
@synthesize window;
@synthesize uiwindow;
/* convenience method */
+(SDLUIKitDelegate *)sharedAppDelegate {
/* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */
@ -66,8 +65,6 @@ int main(int argc, char **argv) {
- (id)init {
self = [super init];
window = NULL;
uiwindow = nil;
return self;
}
@ -106,21 +103,42 @@ afterDelay:0.0];
- (void) applicationWillResignActive:(UIApplication*)application
{
// NSLog(@"%@", NSStringFromSelector(_cmd));
SDL_SendWindowEvent(self.window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
//NSLog(@"%@", NSStringFromSelector(_cmd));
// Send every window on every screen a MINIMIZED event.
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (!_this) {
return;
}
int i;
for (i = 0; i < _this->num_displays; i++) {
const SDL_VideoDisplay *display = &_this->displays[i];
SDL_Window *window;
for (window = display->windows; window != nil; window = window->next) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
}
}
- (void) applicationDidBecomeActive:(UIApplication*)application
{
// NSLog(@"%@", NSStringFromSelector(_cmd));
SDL_SendWindowEvent(self.window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
//NSLog(@"%@", NSStringFromSelector(_cmd));
// Send every window on every screen a RESTORED event.
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (!_this) {
return;
}
-(void)dealloc {
[uiwindow release];
[super dealloc];
int i;
for (i = 0; i < _this->num_displays; i++) {
const SDL_VideoDisplay *display = &_this->displays[i];
SDL_Window *window;
for (window = display->windows; window != nil; window = window->next) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
}
}
@end