Fixed bug 1583 - Fix build for disabled SDL render subsystem

Marcus von Appen

If one wants to disable the SDL render subsystem, the build breaks on several platforms due to an empty render_drivers array in SDL_render.c.
This commit is contained in:
Sam Lantinga 2013-04-25 00:15:09 -07:00
parent 83e561b48c
commit b72f0b741e

View file

@ -44,8 +44,8 @@
}
static const SDL_RenderDriver *render_drivers[] = {
#if !SDL_RENDER_DISABLED
static const SDL_RenderDriver *render_drivers[] = {
#if SDL_VIDEO_RENDER_D3D
&D3D_RenderDriver,
#endif
@ -65,8 +65,9 @@ static const SDL_RenderDriver *render_drivers[] = {
&PSP_RenderDriver,
#endif
&SW_RenderDriver
#endif /* !SDL_RENDER_DISABLED */
};
#endif /* !SDL_RENDER_DISABLED */
static char renderer_magic;
static char texture_magic;
@ -75,18 +76,26 @@ static int UpdateLogicalSize(SDL_Renderer *renderer);
int
SDL_GetNumRenderDrivers(void)
{
#if !SDL_RENDER_DISABLED
return SDL_arraysize(render_drivers);
#else
return 0;
#endif
}
int
SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)
{
#if !SDL_RENDER_DISABLED
if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
return SDL_SetError("index must be in the range of 0 - %d",
SDL_GetNumRenderDrivers() - 1);
}
*info = render_drivers[index]->info;
return 0;
#else
return SDL_SetError("SDL not built with rendering support");
#endif
}
static int
@ -197,6 +206,7 @@ SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags,
SDL_Renderer *
SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
{
#if !SDL_RENDER_DISABLED
SDL_Renderer *renderer = NULL;
int n = SDL_GetNumRenderDrivers();
const char *hint;
@ -284,6 +294,10 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
"Created renderer: %s", renderer->info.name);
}
return renderer;
#else
SDL_SetError("SDL not built with rendering support");
return NULL;
#endif
}
SDL_Renderer *