Fixed bug 1583 - Fix build for disabled SDL render subsystem
Marcus von Appen If one wants to disable the SDL render subsystem, the build breaks on several platforms due to an empty render_drivers array in SDL_render.c.
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1 changed files with 16 additions and 2 deletions
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@ -44,8 +44,8 @@
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}
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static const SDL_RenderDriver *render_drivers[] = {
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#if !SDL_RENDER_DISABLED
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static const SDL_RenderDriver *render_drivers[] = {
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#if SDL_VIDEO_RENDER_D3D
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&D3D_RenderDriver,
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#endif
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@ -65,8 +65,9 @@ static const SDL_RenderDriver *render_drivers[] = {
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&PSP_RenderDriver,
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#endif
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&SW_RenderDriver
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#endif /* !SDL_RENDER_DISABLED */
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};
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#endif /* !SDL_RENDER_DISABLED */
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static char renderer_magic;
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static char texture_magic;
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@ -75,18 +76,26 @@ static int UpdateLogicalSize(SDL_Renderer *renderer);
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int
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SDL_GetNumRenderDrivers(void)
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{
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#if !SDL_RENDER_DISABLED
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return SDL_arraysize(render_drivers);
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#else
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return 0;
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#endif
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}
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int
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SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)
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{
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#if !SDL_RENDER_DISABLED
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if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
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return SDL_SetError("index must be in the range of 0 - %d",
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SDL_GetNumRenderDrivers() - 1);
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}
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*info = render_drivers[index]->info;
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return 0;
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#else
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return SDL_SetError("SDL not built with rendering support");
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#endif
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}
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static int
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@ -197,6 +206,7 @@ SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags,
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SDL_Renderer *
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SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
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{
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#if !SDL_RENDER_DISABLED
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SDL_Renderer *renderer = NULL;
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int n = SDL_GetNumRenderDrivers();
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const char *hint;
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@ -284,6 +294,10 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
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"Created renderer: %s", renderer->info.name);
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}
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return renderer;
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#else
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SDL_SetError("SDL not built with rendering support");
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return NULL;
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#endif
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}
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SDL_Renderer *
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