WinRT: added texture channel color-modulation support for D3D 11.1
--HG-- rename : src/render/direct3d11/SDL_D3D11_PixelShader_TextureCopy.hlsl => src/render/direct3d11/SDL_D3D11_PixelShader_TextureColored.hlsl
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6 changed files with 44 additions and 20 deletions
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@ -382,7 +382,7 @@
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
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</FxCompile>
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<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_TextureCopy.hlsl">
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<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_TextureColored.hlsl">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
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@ -592,14 +592,14 @@
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_TextureCopy.hlsl">
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<Filter>GPU Shaders</Filter>
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</FxCompile>
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<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_FixedColor.hlsl">
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<Filter>GPU Shaders</Filter>
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</FxCompile>
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<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_VertexShader_Default.hlsl">
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<Filter>GPU Shaders</Filter>
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</FxCompile>
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<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_TextureColored.hlsl">
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<Filter>GPU Shaders</Filter>
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</FxCompile>
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</ItemGroup>
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</Project>
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