WinRT: added texture channel color-modulation support for D3D 11.1

--HG--
rename : src/render/direct3d11/SDL_D3D11_PixelShader_TextureCopy.hlsl => src/render/direct3d11/SDL_D3D11_PixelShader_TextureColored.hlsl
This commit is contained in:
David Ludwig 2013-04-07 22:35:58 -04:00
parent b1b2ba3f09
commit b74856f7b7
6 changed files with 44 additions and 20 deletions

View file

@ -293,7 +293,7 @@
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">4.0_level_9_1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">4.0_level_9_1</ShaderModel>
</FxCompile>
<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_TextureCopy.hlsl">
<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_TextureColored.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Pixel</ShaderType>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
@ -304,8 +304,6 @@
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4.0_level_9_1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4.0_level_9_1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4.0_level_9_1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">4.0_level_9_1</ShaderModel>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">4.0_level_9_1</ShaderModel>
</FxCompile>
<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_VertexShader_Default.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Vertex</ShaderType>

View file

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_TextureCopy.hlsl">
<Filter>GPU Shaders</Filter>
</FxCompile>
<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_FixedColor.hlsl">
<Filter>GPU Shaders</Filter>
</FxCompile>
<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_VertexShader_Default.hlsl">
<Filter>GPU Shaders</Filter>
</FxCompile>
<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_TextureColored.hlsl">
<Filter>GPU Shaders</Filter>
</FxCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\SDL.c">