Fixed a crash blitting RLE surfaces to RLE surfaces
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40527
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3 changed files with 24 additions and 64 deletions
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@ -692,10 +692,6 @@ int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color)
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/*
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* Lock a surface to directly access the pixels
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* -- Do not call this from any blit function, as SDL_DrawCursor() may recurse
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* Instead, use:
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* if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE )
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* video->LockHWSurface(video, surface);
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*/
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int SDL_LockSurface (SDL_Surface *surface)
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{
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@ -724,10 +720,6 @@ int SDL_LockSurface (SDL_Surface *surface)
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}
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/*
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* Unlock a previously locked surface
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* -- Do not call this from any blit function, as SDL_DrawCursor() may recurse
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* Instead, use:
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* if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE )
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* video->UnlockHWSurface(video, surface);
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*/
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void SDL_UnlockSurface (SDL_Surface *surface)
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{
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