Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore. procedure TSdlFrame.Paint; begin if SDL_SelectRenderer(FWindowID) = -1 then CreateRenderer; SDL_RenderPresent; end; function TSdlFrame.CreateRenderer: boolean; const pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1; dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER; iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8; iLayerType: PFD_MAIN_PLANE); RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d'); var pFormat: integer; begin if (SDL_SelectRenderer(FWindowID) = 0) then begin result := true; Exit; end; if FRendererType = rtOpenGL then begin pFormat := ChoosePixelFormat(canvas.Handle, @pf); if not SetPixelFormat(canvas.Handle, pFormat, @pf) then outputDebugString(PChar(SysErrorMessage(GetLastError))); if wglCreateContext(canvas.Handle) = 0 then outputDebugString(PChar(SysErrorMessage(GetLastError))); end; if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then begin SDL_ShowWindow(FWindowID); assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0); FFlags := SDL_GetWindowFlags(FWindowID); if assigned(FOnAvailable) then FOnAvailable(self); end else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError]))); result := SDL_SelectRenderer(FWindowID) = 0; end; This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404226
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45a366faf7
commit
b7844cd95f
1 changed files with 26 additions and 24 deletions
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@ -966,13 +966,17 @@ SDL_GetDisplayFromWindow(SDL_Window * window)
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}
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static __inline__ SDL_Renderer *
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SDL_GetCurrentRenderer()
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SDL_GetCurrentRenderer(SDL_bool create)
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{
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if (!_this) {
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SDL_UninitializedVideo();
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return NULL;
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}
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if (!SDL_CurrentRenderer) {
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if (!create) {
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SDL_SetError("Use SDL_CreateRenderer() to create a renderer");
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return NULL;
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}
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if (SDL_CreateRenderer(0, -1, 0) < 0) {
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return NULL;
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}
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@ -1549,25 +1553,23 @@ SDL_SelectRenderer(SDL_WindowID windowID)
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return -1;
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}
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renderer = window->renderer;
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if (renderer) {
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if (renderer->ActivateRenderer) {
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if (renderer->ActivateRenderer(renderer) < 0) {
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return -1;
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}
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}
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SDL_CurrentDisplay.current_renderer = renderer;
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} else {
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if (SDL_CreateRenderer(windowID, -1, 0) < 0) {
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if (!renderer) {
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SDL_SetError("Use SDL_CreateRenderer() to create a renderer");
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return -1;
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}
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if (renderer->ActivateRenderer) {
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if (renderer->ActivateRenderer(renderer) < 0) {
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return -1;
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}
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}
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SDL_CurrentDisplay.current_renderer = renderer;
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return 0;
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}
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int
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SDL_GetRendererInfo(SDL_RendererInfo * info)
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{
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SDL_Renderer *renderer = SDL_GetCurrentRenderer();
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SDL_Renderer *renderer = SDL_GetCurrentRenderer(SDL_FALSE);
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if (!renderer) {
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return -1;
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}
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@ -1582,7 +1584,7 @@ SDL_CreateTexture(Uint32 format, int access, int w, int h)
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SDL_Renderer *renderer;
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SDL_Texture *texture;
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renderer = SDL_GetCurrentRenderer();
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renderer = SDL_GetCurrentRenderer(SDL_TRUE);
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if (!renderer) {
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return 0;
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}
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@ -1636,7 +1638,7 @@ SDL_CreateTextureFromSurface(Uint32 format, SDL_Surface * surface)
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}
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fmt = surface->format;
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renderer = SDL_GetCurrentRenderer();
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renderer = SDL_GetCurrentRenderer(SDL_TRUE);
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if (!renderer) {
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return 0;
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}
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@ -2270,7 +2272,7 @@ SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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SDL_Renderer *renderer;
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renderer = SDL_GetCurrentRenderer();
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renderer = SDL_GetCurrentRenderer(SDL_TRUE);
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if (!renderer) {
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return -1;
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}
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@ -2290,7 +2292,7 @@ SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
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{
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SDL_Renderer *renderer;
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renderer = SDL_GetCurrentRenderer();
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renderer = SDL_GetCurrentRenderer(SDL_TRUE);
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if (!renderer) {
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return -1;
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}
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@ -2314,7 +2316,7 @@ SDL_SetRenderDrawBlendMode(int blendMode)
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{
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SDL_Renderer *renderer;
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renderer = SDL_GetCurrentRenderer();
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renderer = SDL_GetCurrentRenderer(SDL_TRUE);
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if (!renderer) {
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return -1;
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}
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@ -2331,7 +2333,7 @@ SDL_GetRenderDrawBlendMode(int *blendMode)
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{
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SDL_Renderer *renderer;
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renderer = SDL_GetCurrentRenderer();
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renderer = SDL_GetCurrentRenderer(SDL_TRUE);
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if (!renderer) {
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return -1;
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}
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@ -2345,7 +2347,7 @@ SDL_RenderPoint(int x, int y)
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SDL_Renderer *renderer;
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SDL_Window *window;
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renderer = SDL_GetCurrentRenderer();
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renderer = SDL_GetCurrentRenderer(SDL_TRUE);
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if (!renderer) {
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return -1;
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}
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@ -2371,7 +2373,7 @@ SDL_RenderLine(int x1, int y1, int x2, int y2)
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return SDL_RenderPoint(x1, y1);
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}
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renderer = SDL_GetCurrentRenderer();
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renderer = SDL_GetCurrentRenderer(SDL_TRUE);
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if (!renderer) {
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return -1;
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}
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@ -2398,7 +2400,7 @@ SDL_RenderFill(const SDL_Rect * rect)
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SDL_Window *window;
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SDL_Rect real_rect;
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renderer = SDL_GetCurrentRenderer();
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renderer = SDL_GetCurrentRenderer(SDL_TRUE);
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if (!renderer) {
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return -1;
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}
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@ -2430,7 +2432,7 @@ SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect,
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SDL_Rect real_srcrect;
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SDL_Rect real_dstrect;
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renderer = SDL_GetCurrentRenderer();
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renderer = SDL_GetCurrentRenderer(SDL_TRUE);
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if (!renderer) {
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return -1;
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}
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@ -2493,7 +2495,7 @@ SDL_RenderReadPixels(const SDL_Rect * rect, Uint32 format,
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SDL_Window *window;
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SDL_Rect real_rect;
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renderer = SDL_GetCurrentRenderer();
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renderer = SDL_GetCurrentRenderer(SDL_TRUE);
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if (!renderer) {
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return -1;
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}
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@ -2537,7 +2539,7 @@ SDL_RenderWritePixels(const SDL_Rect * rect, Uint32 format,
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SDL_Window *window;
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SDL_Rect real_rect;
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renderer = SDL_GetCurrentRenderer();
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renderer = SDL_GetCurrentRenderer(SDL_TRUE);
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if (!renderer) {
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return -1;
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}
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@ -2578,7 +2580,7 @@ SDL_RenderPresent(void)
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{
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SDL_Renderer *renderer;
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renderer = SDL_GetCurrentRenderer();
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renderer = SDL_GetCurrentRenderer(SDL_TRUE);
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if (!renderer || !renderer->RenderPresent) {
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return;
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}
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