Fixed various type and print format issues
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parent
39ee818f98
commit
b7caec8ae2
5 changed files with 37 additions and 18 deletions
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@ -44,7 +44,7 @@ extern "C" {
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/* *INDENT-ON* */
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#endif
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typedef Uint64 SDL_GestureID;
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typedef Sint64 SDL_GestureID;
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/* Function prototypes */
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@ -53,7 +53,7 @@ extern "C" {
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*
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*
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*/
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extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
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extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
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/**
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@ -61,15 +61,14 @@ extern "C" {
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*
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*
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*/
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extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *src);
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extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *src);
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/**
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* \brief Save a currently loaded Dollar Gesture template
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*
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*
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*/
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extern DECLSPEC int
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SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *src);
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extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *src);
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/**
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@ -77,9 +76,7 @@ extern "C" {
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*
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*
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*/
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extern DECLSPEC
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int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
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extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
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/* Ends C function definitions when using C++ */
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@ -42,8 +42,8 @@ extern "C" {
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#endif
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typedef Uint64 SDL_TouchID;
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typedef Uint64 SDL_FingerID;
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typedef Sint64 SDL_TouchID;
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typedef Sint64 SDL_FingerID;
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struct SDL_Finger {
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@ -393,7 +393,7 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, int relative,
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Uint16 x = (xin+touch->x_min)*(touch->xres)/(touch->native_xres);
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Uint16 y = (yin+touch->y_min)*(touch->yres)/(touch->native_yres);
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Uint16 pressure = (yin+touch->pressure_min)*(touch->pressureres)/(touch->native_pressureres);
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printf("(%f,%f) --> (%i,%i)",xin,yin,x,y);
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printf("(%f,%f) --> (%i,%i)\n",xin,yin,x,y);
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if(touch->flush_motion) {
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return 0;
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}
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@ -315,7 +315,7 @@ static __inline__ void ConvertNSRect(NSRect *r)
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if (SDL_AddTouch(&touch, "") < 0) {
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continue;
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}
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printf("Success, added touch: %lin",touchId);
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printf("Success, added touch: %li\n",touchId);
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}
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float x = [touch normalizedPosition].x;
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float y = [touch normalizedPosition].y;
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@ -4,6 +4,28 @@
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#include <SDL_touch.h>
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#include <SDL_gesture.h>
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/* Make sure we have good macros for printing 32 and 64 bit values */
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#ifndef PRIs32
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#define PRIs32 "d"
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#endif
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#ifndef PRIu32
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#define PRIu32 "u"
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#endif
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#ifndef PRIs64
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#ifdef __WIN32__
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#define PRIs64 "I64"
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#else
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#define PRIs64 "lld"
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#endif
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#endif
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#ifndef PRIu64
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#ifdef __WIN32__
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#define PRIu64 "I64u"
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#else
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#define PRIu64 "llu"
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#endif
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#endif
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#define PI 3.1415926535897
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#define PHI ((sqrt(5)-1)/2)
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#define WIDTH 640
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@ -28,7 +50,7 @@ int bstatus;
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int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};
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long index2fingerid[MAXFINGERS];
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SDL_FingerID index2fingerid[MAXFINGERS];
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int fingersDown;
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typedef struct {
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@ -38,7 +60,7 @@ typedef struct {
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typedef struct {
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Point p;
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float pressure;
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long id;
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SDL_FingerID id;
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} Finger;
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typedef struct {
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@ -378,7 +400,7 @@ int main(int argc, char* argv[])
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break;
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case SDL_FINGERDOWN:
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printf("Finger: %li down - x: %f, y: %f\n",event.tfinger.fingerId,
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printf("Finger: %"PRIs64" down - x: %i, y: %i\n",event.tfinger.fingerId,
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event.tfinger.x,event.tfinger.y);
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for(i = 0;i<MAXFINGERS;i++)
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@ -390,7 +412,7 @@ int main(int argc, char* argv[])
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finger[i].p.y = event.tfinger.y;
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break;
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case SDL_FINGERUP:
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printf("Figner: %li up - x: %f, y: %f\n",event.tfinger.fingerId,
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printf("Finger: %"PRIs64" up - x: %i, y: %i\n",event.tfinger.fingerId,
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event.tfinger.x,event.tfinger.y);
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for(i = 0;i<MAXFINGERS;i++)
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if(index2fingerid[i] == event.tfinger.fingerId) {
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@ -407,12 +429,12 @@ int main(int argc, char* argv[])
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knob.r += event.mgesture.dDist;
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break;
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case SDL_DOLLARGESTURE:
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printf("Gesture %lu performed, error: %f\n",
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printf("Gesture %"PRIs64" performed, error: %f\n",
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event.dgesture.gestureId,
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event.dgesture.error);
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break;
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case SDL_DOLLARRECORD:
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printf("Recorded gesture: %lu\n",event.dgesture.gestureId);
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printf("Recorded gesture: %"PRIs64"\n",event.dgesture.gestureId);
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break;
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}
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}
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