Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
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7 changed files with 58 additions and 22 deletions
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@ -425,6 +425,12 @@ static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickG
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}
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pSupportedController = pSupportedController->next;
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}
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#if SDL_JOYSTICK_XINPUT
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if (guid->data[14] == 'x') {
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/* This is an XInput device */
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return s_pXInputMapping;
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}
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#endif
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return NULL;
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}
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@ -1033,11 +1039,6 @@ static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
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name = SDL_JoystickNameForIndex(device_index);
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guid = SDL_JoystickGetDeviceGUID(device_index);
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mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
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#if SDL_JOYSTICK_XINPUT
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if (!mapping && SDL_SYS_IsXInputGamepad_DeviceIndex(device_index)) {
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mapping = s_pXInputMapping;
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}
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#endif
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SDL_UnlockJoysticks();
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return mapping;
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}
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@ -1374,6 +1375,40 @@ SDL_GameControllerNameForIndex(int device_index)
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}
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/**
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* Get the mapping of a game controller.
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* This can be called before any controllers are opened.
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* If no mapping can be found, this function returns NULL.
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*/
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char *
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SDL_GameControllerMappingForDeviceIndex(int joystick_index)
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{
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char *pMappingString = NULL;
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ControllerMapping_t *mapping;
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SDL_LockJoysticks();
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mapping = SDL_PrivateGetControllerMapping(joystick_index);
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if (mapping) {
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SDL_JoystickGUID guid;
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char pchGUID[33];
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size_t needed;
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guid = SDL_JoystickGetDeviceGUID(joystick_index);
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SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
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/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
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needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
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pMappingString = SDL_malloc(needed);
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if (!pMappingString) {
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SDL_OutOfMemory();
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SDL_UnlockJoysticks();
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return NULL;
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}
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SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
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}
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SDL_UnlockJoysticks();
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return pMappingString;
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}
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/*
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* Return 1 if the joystick with this name and GUID is a supported controller
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*/
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