Merge audio capture work back into the mainline.
This commit is contained in:
commit
b8e34b3fa1
33 changed files with 620 additions and 262 deletions
|
@ -155,6 +155,7 @@
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|||
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
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||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
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||||
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@ -310,6 +311,14 @@
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|||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
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@ -399,6 +399,9 @@
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|||
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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||||
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@ -713,5 +716,8 @@
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|||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
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@ -272,6 +272,7 @@
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|||
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
|
||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
|
||||
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@ -407,6 +408,12 @@
|
|||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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||||
|
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@ -369,6 +369,9 @@
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<ClInclude Include="..\..\src\video\SDL_egl_c.h">
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||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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<Filter>Source Files</Filter>
|
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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@ -671,5 +674,8 @@
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<ClCompile Include="..\..\src\video\SDL_egl.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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||||
</Project>
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@ -138,6 +138,7 @@
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<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
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<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
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||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
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@ -274,6 +275,12 @@
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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@ -378,6 +378,9 @@
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<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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@ -683,5 +686,8 @@
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<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -175,6 +175,14 @@
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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@ -352,6 +360,7 @@
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<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
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<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
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@ -316,6 +316,9 @@
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\begin_code.h">
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@ -711,6 +714,9 @@
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<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h">
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<Filter>Source Files</Filter>
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||||
</ClInclude>
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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<Filter>Source Files</Filter>
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||||
</ClInclude>
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||||
</ItemGroup>
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||||
<ItemGroup>
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<Filter Include="Header Files">
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@ -152,6 +152,7 @@
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<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
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||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
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||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
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||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
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||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
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@ -308,6 +309,14 @@
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|||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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||||
</ClCompile>
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||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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||||
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@ -390,6 +390,9 @@
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|||
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h">
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||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
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||||
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@ -707,5 +710,8 @@
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|||
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c">
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||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
</ItemGroup>
|
||||
</Project>
|
|
@ -95,8 +95,8 @@ extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
|
|||
* This function initializes specific SDL subsystems
|
||||
*
|
||||
* Subsystem initialization is ref-counted, you must call
|
||||
* SDL_QuitSubSystem for each SDL_InitSubSystem to correctly
|
||||
* shutdown a subsystem manually (or call SDL_Quit to force shutdown).
|
||||
* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
|
||||
* shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
|
||||
* If a subsystem is already loaded then this call will
|
||||
* increase the ref-count and return.
|
||||
*/
|
||||
|
|
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@ -93,7 +93,7 @@ typedef struct SDL_GameControllerButtonBind
|
|||
* }
|
||||
* }
|
||||
*
|
||||
* Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
|
||||
* Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
|
||||
* guid,name,mappings
|
||||
*
|
||||
* Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones.
|
||||
|
@ -136,14 +136,14 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping( const char* mappingStr
|
|||
/**
|
||||
* Get a mapping string for a GUID
|
||||
*
|
||||
* \return the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available
|
||||
* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
|
||||
*/
|
||||
extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid );
|
||||
|
||||
/**
|
||||
* Get a mapping string for an open GameController
|
||||
*
|
||||
* \return the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available
|
||||
* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
|
||||
*/
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extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller );
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||||
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||||
|
|
|
@ -431,7 +431,7 @@ extern "C" {
|
|||
* privacy policy.
|
||||
*
|
||||
* To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL
|
||||
* before calling any SDL_Init functions. The contents of the hint should
|
||||
* before calling any SDL_Init() functions. The contents of the hint should
|
||||
* be a valid URL. For example, "http://www.example.com".
|
||||
*
|
||||
* The default value is "", which will prevent SDL from adding a privacy policy
|
||||
|
@ -461,7 +461,7 @@ extern "C" {
|
|||
* The contents of this hint should be encoded as a UTF8 string.
|
||||
*
|
||||
* The default value is "Privacy Policy". This hint should only be set during app
|
||||
* initialization, preferably before any calls to SDL_Init.
|
||||
* initialization, preferably before any calls to SDL_Init().
|
||||
*
|
||||
* For additional information on linking to a privacy policy, see the documentation for
|
||||
* SDL_HINT_WINRT_PRIVACY_POLICY_URL.
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
*
|
||||
* Include file for SDL joystick event handling
|
||||
*
|
||||
* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks, with the exact joystick
|
||||
* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
|
||||
* behind a device_index changing as joysticks are plugged and unplugged.
|
||||
*
|
||||
* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
|
||||
|
|
|
@ -136,7 +136,7 @@ extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
|
|||
* copy it. If the key doesn't have a name, this function returns an
|
||||
* empty string ("").
|
||||
*
|
||||
* \sa SDL_Key
|
||||
* \sa SDL_Keycode
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
|
||||
|
||||
|
|
|
@ -41,7 +41,7 @@ extern "C" {
|
|||
typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */
|
||||
|
||||
/**
|
||||
* \brief Cursor types for SDL_CreateSystemCursor.
|
||||
* \brief Cursor types for SDL_CreateSystemCursor().
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
|
|
|
@ -789,7 +789,7 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
|
|||
* \return 0 on success, or -1 on error.
|
||||
*
|
||||
* \sa SDL_GetWindowSurface()
|
||||
* \sa SDL_UpdateWindowSurfaceRect()
|
||||
* \sa SDL_UpdateWindowSurface()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
|
||||
const SDL_Rect * rects,
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||||
|
|
|
@ -699,89 +699,195 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
ALSA_Deinitialize(void)
|
||||
typedef struct ALSA_Device
|
||||
{
|
||||
UnloadALSALibrary();
|
||||
}
|
||||
char *name;
|
||||
SDL_bool iscapture;
|
||||
struct ALSA_Device *next;
|
||||
} ALSA_Device;
|
||||
|
||||
static void
|
||||
add_device(const int iscapture, const char *name, const char *_desc)
|
||||
add_device(const int iscapture, const char *name, void *hint, ALSA_Device **pSeen)
|
||||
{
|
||||
char *desc = NULL;
|
||||
ALSA_Device *dev = SDL_malloc(sizeof (ALSA_Device));
|
||||
char *desc = ALSA_snd_device_name_get_hint(hint, "DESC");
|
||||
char *handle = NULL;
|
||||
char *ptr = NULL;
|
||||
char *ptr;
|
||||
|
||||
if (!name || !_desc) {
|
||||
return; /* nothing we can do with this...? */
|
||||
}
|
||||
|
||||
desc = SDL_strdup(_desc);
|
||||
if (!desc) {
|
||||
return; /* oh well, out of memory. Skip it. */
|
||||
SDL_free(dev);
|
||||
return;
|
||||
} else if (!dev) {
|
||||
free(desc);
|
||||
return;
|
||||
}
|
||||
|
||||
/* some strings have newlines, like "HDA NVidia, HDMI 0\nHDMI Audio Output" */
|
||||
for (ptr = strchr(desc, '\n'); ptr; ptr = strchr(ptr + 1, '\n')) {
|
||||
*ptr = ' ';
|
||||
SDL_assert(name != NULL);
|
||||
|
||||
/* some strings have newlines, like "HDA NVidia, HDMI 0\nHDMI Audio Output".
|
||||
just chop the extra lines off, this seems to get a reasonable device
|
||||
name without extra details. */
|
||||
if ((ptr = strchr(desc, '\n')) != NULL) {
|
||||
*ptr = '\0';
|
||||
}
|
||||
|
||||
/*printf("ALSA: adding %s device '%s' (%s)\n", iscapture ? "capture" : "output", name, desc);*/
|
||||
|
||||
handle = SDL_strdup(name);
|
||||
if (handle != NULL) {
|
||||
SDL_AddAudioDevice(iscapture, desc, handle);
|
||||
if (!handle) {
|
||||
free(desc);
|
||||
SDL_free(dev);
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_free(desc);
|
||||
SDL_AddAudioDevice(iscapture, desc, handle);
|
||||
free(desc);
|
||||
|
||||
dev->name = handle;
|
||||
dev->iscapture = iscapture;
|
||||
dev->next = *pSeen;
|
||||
*pSeen = dev;
|
||||
}
|
||||
|
||||
|
||||
static SDL_atomic_t ALSA_hotplug_shutdown;
|
||||
static SDL_Thread *ALSA_hotplug_thread;
|
||||
|
||||
static int SDLCALL
|
||||
ALSA_HotplugThread(void *arg)
|
||||
{
|
||||
SDL_sem *first_run_semaphore = (SDL_sem *) arg;
|
||||
ALSA_Device *devices = NULL;
|
||||
ALSA_Device *next;
|
||||
ALSA_Device *dev;
|
||||
Uint32 ticks;
|
||||
|
||||
while (!SDL_AtomicGet(&ALSA_hotplug_shutdown)) {
|
||||
void **hints = NULL;
|
||||
if (ALSA_snd_device_name_hint(-1, "pcm", &hints) != -1) {
|
||||
ALSA_Device *unseen = devices;
|
||||
ALSA_Device *seen = NULL;
|
||||
ALSA_Device *prev;
|
||||
int i;
|
||||
|
||||
for (i = 0; hints[i]; i++) {
|
||||
char *name = ALSA_snd_device_name_get_hint(hints[i], "NAME");
|
||||
if (!name) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* only want physical hardware interfaces */
|
||||
if (SDL_strncmp(name, "hw:", 3) == 0) {
|
||||
char *ioid = ALSA_snd_device_name_get_hint(hints[i], "IOID");
|
||||
const SDL_bool isoutput = (ioid == NULL) || (SDL_strcmp(ioid, "Output") == 0);
|
||||
const SDL_bool isinput = (ioid == NULL) || (SDL_strcmp(ioid, "Input") == 0);
|
||||
SDL_bool have_output = SDL_FALSE;
|
||||
SDL_bool have_input = SDL_FALSE;
|
||||
|
||||
free(ioid);
|
||||
|
||||
if (!isoutput && !isinput) {
|
||||
free(name);
|
||||
continue;
|
||||
}
|
||||
|
||||
prev = NULL;
|
||||
for (dev = unseen; dev; dev = next) {
|
||||
next = dev->next;
|
||||
if ( (SDL_strcmp(dev->name, name) == 0) && (((isinput) && dev->iscapture) || ((isoutput) && !dev->iscapture)) ) {
|
||||
if (prev) {
|
||||
prev->next = next;
|
||||
} else {
|
||||
unseen = next;
|
||||
}
|
||||
dev->next = seen;
|
||||
seen = dev;
|
||||
if (isinput) have_input = SDL_TRUE;
|
||||
if (isoutput) have_output = SDL_TRUE;
|
||||
} else {
|
||||
prev = dev;
|
||||
}
|
||||
}
|
||||
|
||||
if (isinput && !have_input) {
|
||||
add_device(SDL_TRUE, name, hints[i], &seen);
|
||||
}
|
||||
if (isoutput && !have_output) {
|
||||
add_device(SDL_FALSE, name, hints[i], &seen);
|
||||
}
|
||||
}
|
||||
|
||||
free(name);
|
||||
}
|
||||
|
||||
ALSA_snd_device_name_free_hint(hints);
|
||||
|
||||
devices = seen; /* now we have a known-good list of attached devices. */
|
||||
|
||||
/* report anything still in unseen as removed. */
|
||||
for (dev = unseen; dev; dev = next) {
|
||||
/*printf("ALSA: removing %s device '%s'\n", dev->iscapture ? "capture" : "output", dev->name);*/
|
||||
next = dev->next;
|
||||
SDL_RemoveAudioDevice(dev->iscapture, dev->name);
|
||||
SDL_free(dev->name);
|
||||
SDL_free(dev);
|
||||
}
|
||||
}
|
||||
|
||||
/* On first run, tell ALSA_DetectDevices() that we have a complete device list so it can return. */
|
||||
if (first_run_semaphore) {
|
||||
SDL_SemPost(first_run_semaphore);
|
||||
first_run_semaphore = NULL; /* let other thread clean it up. */
|
||||
}
|
||||
|
||||
/* Block awhile before checking again, unless we're told to stop. */
|
||||
ticks = SDL_GetTicks() + 5000;
|
||||
while (!SDL_AtomicGet(&ALSA_hotplug_shutdown) && !SDL_TICKS_PASSED(SDL_GetTicks(), ticks)) {
|
||||
SDL_Delay(100);
|
||||
}
|
||||
}
|
||||
|
||||
/* Shutting down! Clean up any data we've gathered. */
|
||||
for (dev = devices; dev; dev = next) {
|
||||
/*printf("ALSA: at shutdown, removing %s device '%s'\n", dev->iscapture ? "capture" : "output", dev->name);*/
|
||||
next = dev->next;
|
||||
SDL_free(dev->name);
|
||||
SDL_free(dev);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
ALSA_DetectDevices(void)
|
||||
{
|
||||
void **hints = NULL;
|
||||
int i;
|
||||
|
||||
/* !!! FIXME: use udev instead. */
|
||||
/* We won't deal with disconnects and hotplugs without udev, but at least
|
||||
you'll get a reasonable device list at startup. */
|
||||
#if 1 /*!SDL_USE_LIBUDEV */
|
||||
if (ALSA_snd_device_name_hint(-1, "pcm", &hints) == -1) {
|
||||
/* Start the device detection thread here, wait for an initial iteration to complete. */
|
||||
SDL_sem *semaphore = SDL_CreateSemaphore(0);
|
||||
if (!semaphore) {
|
||||
return; /* oh well. */
|
||||
}
|
||||
|
||||
for (i = 0; hints[i]; i++) {
|
||||
char *name = ALSA_snd_device_name_get_hint(hints[i], "NAME");
|
||||
char *desc = ALSA_snd_device_name_get_hint(hints[i], "DESC");
|
||||
char *ioid = ALSA_snd_device_name_get_hint(hints[i], "IOID");
|
||||
SDL_AtomicSet(&ALSA_hotplug_shutdown, 0);
|
||||
|
||||
if ((ioid == NULL) || (SDL_strcmp(ioid, "Output") == 0)) {
|
||||
add_device(SDL_FALSE, name, desc);
|
||||
ALSA_hotplug_thread = SDL_CreateThread(ALSA_HotplugThread, "SDLHotplugALSA", semaphore);
|
||||
if (ALSA_hotplug_thread) {
|
||||
SDL_SemWait(semaphore); /* wait for the first iteration to finish. */
|
||||
}
|
||||
|
||||
if ((ioid == NULL) || (SDL_strcmp(ioid, "Input") == 0)) {
|
||||
add_device(SDL_TRUE, name, desc);
|
||||
}
|
||||
|
||||
free(name);
|
||||
free(desc);
|
||||
free(ioid);
|
||||
}
|
||||
|
||||
ALSA_snd_device_name_free_hint(hints);
|
||||
#else
|
||||
#error Fill in udev support here.
|
||||
#endif
|
||||
SDL_DestroySemaphore(semaphore);
|
||||
}
|
||||
|
||||
static void
|
||||
ALSA_FreeDeviceHandle(void *handle)
|
||||
ALSA_Deinitialize(void)
|
||||
{
|
||||
#if 1 /*!SDL_USE_LIBUDEV*/
|
||||
SDL_free(handle);
|
||||
#else
|
||||
#error Fill in udev support here.
|
||||
#endif
|
||||
if (ALSA_hotplug_thread != NULL) {
|
||||
SDL_AtomicSet(&ALSA_hotplug_shutdown, 1);
|
||||
SDL_WaitThread(ALSA_hotplug_thread, NULL);
|
||||
ALSA_hotplug_thread = NULL;
|
||||
}
|
||||
|
||||
UnloadALSALibrary();
|
||||
}
|
||||
|
||||
static int
|
||||
ALSA_Init(SDL_AudioDriverImpl * impl)
|
||||
|
@ -798,7 +904,6 @@ ALSA_Init(SDL_AudioDriverImpl * impl)
|
|||
impl->PlayDevice = ALSA_PlayDevice;
|
||||
impl->CloseDevice = ALSA_CloseDevice;
|
||||
impl->Deinitialize = ALSA_Deinitialize;
|
||||
impl->FreeDeviceHandle = ALSA_FreeDeviceHandle;
|
||||
impl->CaptureFromDevice = ALSA_CaptureFromDevice;
|
||||
impl->FlushCapture = ALSA_FlushCapture;
|
||||
|
||||
|
|
|
@ -105,6 +105,35 @@ struct _SDL_GameController
|
|||
int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
|
||||
int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
|
||||
|
||||
/*
|
||||
* If there is an existing add event in the queue, it needs to be modified
|
||||
* to have the right value for which, because the number of controllers in
|
||||
* the system is now one less.
|
||||
*/
|
||||
static void UpdateEventsForDeviceRemoval()
|
||||
{
|
||||
int i, num_events;
|
||||
SDL_Event *events;
|
||||
|
||||
num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
|
||||
if (num_events <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
events = SDL_stack_alloc(SDL_Event, num_events);
|
||||
if (!events) {
|
||||
return;
|
||||
}
|
||||
|
||||
num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
|
||||
for (i = 0; i < num_events; ++i) {
|
||||
--events[i].cdevice.which;
|
||||
}
|
||||
SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
|
||||
|
||||
SDL_stack_free(events);
|
||||
}
|
||||
|
||||
/*
|
||||
* Event filter to fire controller events from joystick ones
|
||||
*/
|
||||
|
@ -223,9 +252,12 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
|
|||
while (controllerlist) {
|
||||
if (controllerlist->joystick->instance_id == event->jdevice.which) {
|
||||
SDL_Event deviceevent;
|
||||
|
||||
deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
|
||||
deviceevent.cdevice.which = event->jdevice.which;
|
||||
SDL_PushEvent(&deviceevent);
|
||||
|
||||
UpdateEventsForDeviceRemoval();
|
||||
break;
|
||||
}
|
||||
controllerlist = controllerlist->next;
|
||||
|
|
|
@ -497,6 +497,71 @@ SDL_PrivateJoystickShouldIgnoreEvent()
|
|||
|
||||
/* These are global for SDL_sysjoystick.c and SDL_events.c */
|
||||
|
||||
void SDL_PrivateJoystickAdded(int device_index)
|
||||
{
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_Event event;
|
||||
|
||||
event.type = SDL_JOYDEVICEADDED;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = device_index;
|
||||
if ( (SDL_EventOK == NULL) ||
|
||||
(*SDL_EventOK) (SDL_EventOKParam, &event) ) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
}
|
||||
|
||||
/*
|
||||
* If there is an existing add event in the queue, it needs to be modified
|
||||
* to have the right value for which, because the number of controllers in
|
||||
* the system is now one less.
|
||||
*/
|
||||
static void UpdateEventsForDeviceRemoval()
|
||||
{
|
||||
int i, num_events;
|
||||
SDL_Event *events;
|
||||
|
||||
num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
|
||||
if (num_events <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
events = SDL_stack_alloc(SDL_Event, num_events);
|
||||
if (!events) {
|
||||
return;
|
||||
}
|
||||
|
||||
num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
|
||||
for (i = 0; i < num_events; ++i) {
|
||||
--events[i].jdevice.which;
|
||||
}
|
||||
SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
|
||||
|
||||
SDL_stack_free(events);
|
||||
}
|
||||
|
||||
void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
|
||||
{
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_Event event;
|
||||
|
||||
event.type = SDL_JOYDEVICEREMOVED;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = device_instance;
|
||||
if ( (SDL_EventOK == NULL) ||
|
||||
(*SDL_EventOK) (SDL_EventOKParam, &event) ) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
|
||||
UpdateEventsForDeviceRemoval();
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
}
|
||||
|
||||
int
|
||||
SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
|
||||
{
|
||||
|
|
|
@ -33,6 +33,8 @@ extern void SDL_GameControllerQuit(void);
|
|||
|
||||
|
||||
/* Internal event queueing functions */
|
||||
extern void SDL_PrivateJoystickAdded(int device_index);
|
||||
extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
|
||||
extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick,
|
||||
Uint8 axis, Sint16 value);
|
||||
extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick,
|
||||
|
|
|
@ -27,10 +27,6 @@
|
|||
#include "SDL_error.h"
|
||||
#include "SDL_events.h"
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
#include "../../events/SDL_events_c.h"
|
||||
#endif
|
||||
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_assert.h"
|
||||
|
@ -252,9 +248,6 @@ Android_AddJoystick(int device_id, const char *name, SDL_bool is_accelerometer,
|
|||
{
|
||||
SDL_JoystickGUID guid;
|
||||
SDL_joylist_item *item;
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_Event event;
|
||||
#endif
|
||||
|
||||
if(JoystickByDeviceId(device_id) != NULL || name == NULL) {
|
||||
return -1;
|
||||
|
@ -299,17 +292,7 @@ Android_AddJoystick(int device_id, const char *name, SDL_bool is_accelerometer,
|
|||
/* Need to increment the joystick count before we post the event */
|
||||
++numjoysticks;
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
event.type = SDL_JOYDEVICEADDED;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = (numjoysticks - 1);
|
||||
if ( (SDL_EventOK == NULL) ||
|
||||
(*SDL_EventOK) (SDL_EventOKParam, &event) ) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
SDL_PrivateJoystickAdded(numjoysticks - 1);
|
||||
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Added joystick %s with device_id %d", name, device_id);
|
||||
|
@ -323,9 +306,6 @@ Android_RemoveJoystick(int device_id)
|
|||
{
|
||||
SDL_joylist_item *item = SDL_joylist;
|
||||
SDL_joylist_item *prev = NULL;
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_Event event;
|
||||
#endif
|
||||
|
||||
/* Don't call JoystickByDeviceId here or there'll be an infinite loop! */
|
||||
while (item != NULL) {
|
||||
|
@ -357,17 +337,7 @@ Android_RemoveJoystick(int device_id)
|
|||
/* Need to decrement the joystick count before we post the event */
|
||||
--numjoysticks;
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
event.type = SDL_JOYDEVICEREMOVED;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = item->device_instance;
|
||||
if ( (SDL_EventOK == NULL) ||
|
||||
(*SDL_EventOK) (SDL_EventOKParam, &event) ) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
SDL_PrivateJoystickRemoved(item->device_instance);
|
||||
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Removed joystick with device_id %d", device_id);
|
||||
|
@ -538,6 +508,10 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
|
|||
void
|
||||
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
|
||||
if (item) {
|
||||
item->joystick = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to perform any system-specific joystick related cleanup */
|
||||
|
|
|
@ -34,9 +34,6 @@
|
|||
#include "SDL_sysjoystick_c.h"
|
||||
#include "SDL_events.h"
|
||||
#include "../../haptic/darwin/SDL_syshaptic_c.h" /* For haptic hot plugging */
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
#include "../../events/SDL_events_c.h"
|
||||
#endif
|
||||
|
||||
#define SDL_JOYSTICK_RUNLOOP_MODE CFSTR("SDLJoystick")
|
||||
|
||||
|
@ -154,21 +151,7 @@ JoystickDeviceWasRemovedCallback(void *ctx, IOReturn result, void *sender)
|
|||
MacHaptic_MaybeRemoveDevice(device->ffservice);
|
||||
#endif
|
||||
|
||||
/* !!! FIXME: why isn't there an SDL_PrivateJoyDeviceRemoved()? */
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
{
|
||||
SDL_Event event;
|
||||
event.type = SDL_JOYDEVICEREMOVED;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = device->instance_id;
|
||||
if ((SDL_EventOK == NULL)
|
||||
|| (*SDL_EventOK) (SDL_EventOKParam, &event)) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
SDL_PrivateJoystickRemoved(device->instance_id);
|
||||
}
|
||||
|
||||
|
||||
|
@ -249,6 +232,7 @@ AddHIDElement(const void *value, void *parameter)
|
|||
case kHIDUsage_GD_DPadLeft:
|
||||
case kHIDUsage_GD_Start:
|
||||
case kHIDUsage_GD_Select:
|
||||
case kHIDUsage_GD_SystemMainMenu:
|
||||
if (!ElementAlreadyAdded(cookie, pDevice->firstButton)) {
|
||||
element = (recElement *) SDL_calloc(1, sizeof (recElement));
|
||||
if (element) {
|
||||
|
@ -475,21 +459,7 @@ JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender, IOHIDDevic
|
|||
++device_index; /* bump by one since we counted by pNext. */
|
||||
}
|
||||
|
||||
/* !!! FIXME: why isn't there an SDL_PrivateJoyDeviceAdded()? */
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
{
|
||||
SDL_Event event;
|
||||
event.type = SDL_JOYDEVICEADDED;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = device_index;
|
||||
if ((SDL_EventOK == NULL)
|
||||
|| (*SDL_EventOK) (SDL_EventOKParam, &event)) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
SDL_PrivateJoystickAdded(device_index);
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
|
|
|
@ -27,10 +27,6 @@
|
|||
#include "SDL_error.h"
|
||||
#include "SDL_events.h"
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
#include "../../events/SDL_events_c.h"
|
||||
#endif
|
||||
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_assert.h"
|
||||
|
@ -57,10 +53,6 @@ Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepa
|
|||
return 1;
|
||||
}
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_Event event;
|
||||
#endif
|
||||
|
||||
item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
|
||||
if (item == NULL) {
|
||||
return 1;
|
||||
|
@ -105,20 +97,12 @@ Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepa
|
|||
}
|
||||
|
||||
++numjoysticks;
|
||||
|
||||
SDL_PrivateJoystickAdded(numjoysticks - 1);
|
||||
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Number of joysticks is %d", numjoysticks);
|
||||
#endif
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
event.type = SDL_JOYDEVICEADDED;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = numjoysticks - 1;
|
||||
if ( (SDL_EventOK == NULL) ||
|
||||
(*SDL_EventOK) (SDL_EventOKParam, &event) ) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Added joystick with index %d", item->index);
|
||||
|
@ -132,9 +116,6 @@ Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gam
|
|||
{
|
||||
SDL_joylist_item *item = SDL_joylist;
|
||||
SDL_joylist_item *prev = NULL;
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_Event event;
|
||||
#endif
|
||||
|
||||
while (item != NULL) {
|
||||
if (item->index == gamepadEvent->index) {
|
||||
|
@ -165,17 +146,7 @@ Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gam
|
|||
/* Need to decrement the joystick count before we post the event */
|
||||
--numjoysticks;
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
event.type = SDL_JOYDEVICEREMOVED;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = item->device_instance;
|
||||
if ( (SDL_EventOK == NULL) ||
|
||||
(*SDL_EventOK) (SDL_EventOKParam, &event) ) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
SDL_PrivateJoystickRemoved(item->device_instance);
|
||||
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Removed joystick with id %d", item->device_instance);
|
||||
|
@ -377,6 +348,10 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
|
|||
void
|
||||
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
|
||||
{
|
||||
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
|
||||
if (item) {
|
||||
item->joystick = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* Function to perform any system-specific joystick related cleanup */
|
||||
|
|
|
@ -26,16 +26,13 @@
|
|||
/* needed for SDL_IPHONE_MAX_GFORCE macro */
|
||||
#include "SDL_config_iphoneos.h"
|
||||
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_stdinc.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../SDL_joystick_c.h"
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
#include "../../events/SDL_events_c.h"
|
||||
#endif
|
||||
|
||||
#import <CoreMotion/CoreMotion.h>
|
||||
|
||||
#ifdef SDL_JOYSTICK_MFI
|
||||
|
@ -127,9 +124,6 @@ static void
|
|||
SDL_SYS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
|
||||
{
|
||||
SDL_JoystickDeviceItem *device = deviceList;
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_Event event;
|
||||
#endif
|
||||
|
||||
while (device != NULL) {
|
||||
if (device->controller == controller) {
|
||||
|
@ -172,17 +166,7 @@ SDL_SYS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
|
|||
|
||||
++numjoysticks;
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
event.type = SDL_JOYDEVICEADDED;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = numjoysticks - 1;
|
||||
if ((SDL_EventOK == NULL) ||
|
||||
(*SDL_EventOK)(SDL_EventOKParam, &event)) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
SDL_PrivateJoystickAdded(numjoysticks - 1);
|
||||
}
|
||||
|
||||
static SDL_JoystickDeviceItem *
|
||||
|
@ -191,9 +175,6 @@ SDL_SYS_RemoveJoystickDevice(SDL_JoystickDeviceItem *device)
|
|||
SDL_JoystickDeviceItem *prev = NULL;
|
||||
SDL_JoystickDeviceItem *next = NULL;
|
||||
SDL_JoystickDeviceItem *item = deviceList;
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_Event event;
|
||||
#endif
|
||||
|
||||
if (device == NULL) {
|
||||
return NULL;
|
||||
|
@ -234,17 +215,7 @@ SDL_SYS_RemoveJoystickDevice(SDL_JoystickDeviceItem *device)
|
|||
|
||||
--numjoysticks;
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
event.type = SDL_JOYDEVICEREMOVED;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = device->instance_id;
|
||||
if ((SDL_EventOK == NULL) ||
|
||||
(*SDL_EventOK)(SDL_EventOKParam, &event)) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
SDL_PrivateJoystickRemoved(device->instance_id);
|
||||
|
||||
SDL_free(device->name);
|
||||
SDL_free(device);
|
||||
|
|
|
@ -42,11 +42,6 @@
|
|||
#include "../SDL_joystick_c.h"
|
||||
#include "SDL_sysjoystick_c.h"
|
||||
|
||||
/* !!! FIXME: move this somewhere else. */
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
#include "../../events/SDL_events_c.h"
|
||||
#endif
|
||||
|
||||
/* This isn't defined in older Linux kernel headers */
|
||||
#ifndef SYN_DROPPED
|
||||
#define SYN_DROPPED 3
|
||||
|
@ -176,9 +171,6 @@ MaybeAddDevice(const char *path)
|
|||
char namebuf[128];
|
||||
SDL_JoystickGUID guid;
|
||||
SDL_joylist_item *item;
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_Event event;
|
||||
#endif
|
||||
|
||||
if (path == NULL) {
|
||||
return -1;
|
||||
|
@ -239,18 +231,7 @@ MaybeAddDevice(const char *path)
|
|||
/* Need to increment the joystick count before we post the event */
|
||||
++numjoysticks;
|
||||
|
||||
/* !!! FIXME: Move this to an SDL_PrivateJoyDeviceAdded() function? */
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
event.type = SDL_JOYDEVICEADDED;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = (numjoysticks - 1);
|
||||
if ( (SDL_EventOK == NULL) ||
|
||||
(*SDL_EventOK) (SDL_EventOKParam, &event) ) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
SDL_PrivateJoystickAdded(numjoysticks - 1);
|
||||
|
||||
return numjoysticks;
|
||||
}
|
||||
|
@ -262,9 +243,6 @@ MaybeRemoveDevice(const char *path)
|
|||
{
|
||||
SDL_joylist_item *item;
|
||||
SDL_joylist_item *prev = NULL;
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_Event event;
|
||||
#endif
|
||||
|
||||
if (path == NULL) {
|
||||
return -1;
|
||||
|
@ -290,18 +268,7 @@ MaybeRemoveDevice(const char *path)
|
|||
/* Need to decrement the joystick count before we post the event */
|
||||
--numjoysticks;
|
||||
|
||||
/* !!! FIXME: Move this to an SDL_PrivateJoyDeviceRemoved() function? */
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
event.type = SDL_JOYDEVICEREMOVED;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = item->device_instance;
|
||||
if ( (SDL_EventOK == NULL) ||
|
||||
(*SDL_EventOK) (SDL_EventOKParam, &event) ) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
SDL_PrivateJoystickRemoved(item->device_instance);
|
||||
|
||||
SDL_free(item->path);
|
||||
SDL_free(item->name);
|
||||
|
|
|
@ -240,11 +240,23 @@ SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
|
|||
static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
|
||||
static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
|
||||
static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
|
||||
static GUID IID_XOneWiredGamepad = { MAKELONG(0x045E, 0x02FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
|
||||
static GUID IID_XOneWirelessGamepad = { MAKELONG(0x045E, 0x02DD), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
|
||||
static GUID IID_XOneNewWirelessGamepad = { MAKELONG(0x045E, 0x02D1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
|
||||
static GUID IID_XOneSWirelessGamepad = { MAKELONG(0x045E, 0x02EA), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
|
||||
static GUID IID_XOneSBluetoothGamepad = { MAKELONG(0x045E, 0x02E0), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
|
||||
static GUID IID_XOneEliteWirelessGamepad = { MAKELONG(0x045E, 0x02E3), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
|
||||
|
||||
static const GUID *s_XInputProductGUID[] = {
|
||||
&IID_ValveStreamingGamepad,
|
||||
&IID_X360WiredGamepad, /* Microsoft's wired X360 controller for Windows. */
|
||||
&IID_X360WirelessGamepad /* Microsoft's wireless X360 controller for Windows. */
|
||||
&IID_X360WirelessGamepad, /* Microsoft's wireless X360 controller for Windows. */
|
||||
&IID_XOneWiredGamepad, /* Microsoft's wired Xbox One controller for Windows. */
|
||||
&IID_XOneWirelessGamepad, /* Microsoft's wireless Xbox One controller for Windows. */
|
||||
&IID_XOneNewWirelessGamepad, /* Microsoft's updated wireless Xbox One controller (w/ 3.5 mm jack) for Windows. */
|
||||
&IID_XOneSWirelessGamepad, /* Microsoft's wireless Xbox One S controller for Windows. */
|
||||
&IID_XOneSBluetoothGamepad, /* Microsoft's Bluetooth Xbox One S controller for Windows. */
|
||||
&IID_XOneEliteWirelessGamepad /* Microsoft's wireless Xbox One Elite controller for Windows. */
|
||||
};
|
||||
|
||||
size_t iDevice;
|
||||
|
|
|
@ -42,9 +42,6 @@
|
|||
#include "SDL_joystick.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "../../thread/SDL_systhread.h"
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
#include "../../events/SDL_events_c.h"
|
||||
#endif
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#if !defined(__WINRT__)
|
||||
#include <dbt.h>
|
||||
|
@ -327,9 +324,6 @@ void
|
|||
SDL_SYS_JoystickDetect()
|
||||
{
|
||||
JoyStick_DeviceData *pCurList = NULL;
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_Event event;
|
||||
#endif
|
||||
|
||||
/* only enum the devices if the joystick thread told us something changed */
|
||||
if (!s_bDeviceAdded && !s_bDeviceRemoved) {
|
||||
|
@ -361,17 +355,7 @@ SDL_SYS_JoystickDetect()
|
|||
SDL_DINPUT_MaybeRemoveDevice(&pCurList->dxdevice);
|
||||
}
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_zero(event);
|
||||
event.type = SDL_JOYDEVICEREMOVED;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = pCurList->nInstanceID;
|
||||
if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
SDL_PrivateJoystickRemoved(pCurList->nInstanceID);
|
||||
|
||||
pListNext = pCurList->pNext;
|
||||
SDL_free(pCurList->joystickname);
|
||||
|
@ -392,17 +376,8 @@ SDL_SYS_JoystickDetect()
|
|||
SDL_DINPUT_MaybeAddDevice(&pNewJoystick->dxdevice);
|
||||
}
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_zero(event);
|
||||
event.type = SDL_JOYDEVICEADDED;
|
||||
SDL_PrivateJoystickAdded(device_index);
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = device_index;
|
||||
if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
pNewJoystick->send_add_event = SDL_FALSE;
|
||||
}
|
||||
device_index++;
|
||||
|
|
|
@ -92,6 +92,7 @@ PSP_Create()
|
|||
if (gldata == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
SDL_free(device);
|
||||
SDL_free(phdata);
|
||||
return NULL;
|
||||
}
|
||||
device->gl_data = gldata;
|
||||
|
|
196
src/video/winrt/SDL_winrtgamebar.cpp
Normal file
196
src/video/winrt/SDL_winrtgamebar.cpp
Normal file
|
@ -0,0 +1,196 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_DRIVER_WINRT
|
||||
|
||||
/* Windows includes */
|
||||
#include <roapi.h>
|
||||
#include <windows.foundation.h>
|
||||
#include <EventToken.h>
|
||||
|
||||
|
||||
/* SDL includes */
|
||||
extern "C" {
|
||||
#include "SDL_mouse.h"
|
||||
#include "../SDL_sysvideo.h"
|
||||
}
|
||||
#include "SDL_winrtvideo_cpp.h"
|
||||
|
||||
|
||||
/* Game Bar events can come in off the main thread. Use the following
|
||||
WinRT CoreDispatcher to deal with them on SDL's thread.
|
||||
*/
|
||||
static Platform::WeakReference WINRT_MainThreadDispatcher;
|
||||
|
||||
|
||||
/* Win10's initial SDK (the 10.0.10240.0 release) does not include references
|
||||
to Game Bar APIs, as the Game Bar was released via Win10 10.0.10586.0.
|
||||
|
||||
Declare its WinRT/COM interface here, to allow compilation with earlier
|
||||
Windows SDKs.
|
||||
*/
|
||||
MIDL_INTERFACE("1DB9A292-CC78-4173-BE45-B61E67283EA7")
|
||||
IGameBarStatics_ : public IInspectable
|
||||
{
|
||||
public:
|
||||
virtual HRESULT STDMETHODCALLTYPE add_VisibilityChanged(
|
||||
__FIEventHandler_1_IInspectable *handler,
|
||||
Windows::Foundation::EventRegistrationToken *token) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE remove_VisibilityChanged(
|
||||
Windows::Foundation::EventRegistrationToken token) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE add_IsInputRedirectedChanged(
|
||||
__FIEventHandler_1_IInspectable *handler,
|
||||
Windows::Foundation::EventRegistrationToken *token) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE remove_IsInputRedirectedChanged(
|
||||
Windows::Foundation::EventRegistrationToken token) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE get_Visible(
|
||||
boolean *value) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE get_IsInputRedirected(
|
||||
boolean *value) = 0;
|
||||
};
|
||||
|
||||
/* Declare the game bar's COM GUID */
|
||||
static GUID IID_IGameBarStatics_ = { MAKELONG(0xA292, 0x1DB9), 0xCC78, 0x4173, { 0xBE, 0x45, 0xB6, 0x1E, 0x67, 0x28, 0x3E, 0xA7 } };
|
||||
|
||||
/* Retrieves a pointer to the game bar, or NULL if it is not available.
|
||||
If a pointer is returned, it's ->Release() method must be called
|
||||
after the caller has finished using it.
|
||||
*/
|
||||
static IGameBarStatics_ *
|
||||
WINRT_GetGameBar()
|
||||
{
|
||||
wchar_t *wClassName = L"Windows.Gaming.UI.GameBar";
|
||||
HSTRING hClassName;
|
||||
IActivationFactory *pActivationFactory = NULL;
|
||||
IGameBarStatics_ *pGameBar = NULL;
|
||||
HRESULT hr;
|
||||
|
||||
hr = ::WindowsCreateString(wClassName, (UINT32)wcslen(wClassName), &hClassName);
|
||||
if (FAILED(hr)) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
hr = Windows::Foundation::GetActivationFactory(hClassName, &pActivationFactory);
|
||||
if (FAILED(hr)) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
pActivationFactory->QueryInterface(IID_IGameBarStatics_, (void **) &pGameBar);
|
||||
|
||||
done:
|
||||
if (pActivationFactory) {
|
||||
pActivationFactory->Release();
|
||||
}
|
||||
if (hClassName) {
|
||||
::WindowsDeleteString(hClassName);
|
||||
}
|
||||
return pGameBar;
|
||||
}
|
||||
|
||||
static void
|
||||
WINRT_HandleGameBarIsInputRedirected_MainThread()
|
||||
{
|
||||
IGameBarStatics_ *gameBar;
|
||||
boolean isInputRedirected = 0;
|
||||
if (!WINRT_MainThreadDispatcher) {
|
||||
/* The game bar event handler has been deregistered! */
|
||||
return;
|
||||
}
|
||||
gameBar = WINRT_GetGameBar();
|
||||
if (!gameBar) {
|
||||
/* Shouldn't happen, but just in case... */
|
||||
return;
|
||||
}
|
||||
if (SUCCEEDED(gameBar->get_IsInputRedirected(&isInputRedirected))) {
|
||||
if ( ! isInputRedirected) {
|
||||
/* Input-control is now back to the SDL app. Restore the cursor,
|
||||
in case Windows does not (it does not in either Win10
|
||||
10.0.10240.0 or 10.0.10586.0, maybe later version(s) too.
|
||||
*/
|
||||
SDL_Cursor *cursor = SDL_GetCursor();
|
||||
SDL_SetCursor(cursor);
|
||||
}
|
||||
}
|
||||
gameBar->Release();
|
||||
}
|
||||
|
||||
static void
|
||||
WINRT_HandleGameBarIsInputRedirected_NonMainThread(Platform::Object ^ o1, Platform::Object ^o2)
|
||||
{
|
||||
Windows::UI::Core::CoreDispatcher ^dispatcher = WINRT_MainThreadDispatcher.Resolve<Windows::UI::Core::CoreDispatcher>();
|
||||
if (dispatcher) {
|
||||
dispatcher->RunAsync(
|
||||
Windows::UI::Core::CoreDispatcherPriority::Normal,
|
||||
ref new Windows::UI::Core::DispatchedHandler(&WINRT_HandleGameBarIsInputRedirected_MainThread));
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
WINRT_InitGameBar(_THIS)
|
||||
{
|
||||
SDL_VideoData *driverdata = (SDL_VideoData *)_this->driverdata;
|
||||
IGameBarStatics_ *gameBar = WINRT_GetGameBar();
|
||||
if (gameBar) {
|
||||
/* GameBar.IsInputRedirected events can come in via something other than
|
||||
the main/SDL thread.
|
||||
|
||||
Get a WinRT 'CoreDispatcher' that can be used to call back into the
|
||||
SDL thread.
|
||||
*/
|
||||
WINRT_MainThreadDispatcher = Windows::UI::Core::CoreWindow::GetForCurrentThread()->Dispatcher;
|
||||
Windows::Foundation::EventHandler<Platform::Object ^> ^handler = \
|
||||
ref new Windows::Foundation::EventHandler<Platform::Object ^>(&WINRT_HandleGameBarIsInputRedirected_NonMainThread);
|
||||
__FIEventHandler_1_IInspectable * pHandler = reinterpret_cast<__FIEventHandler_1_IInspectable *>(handler);
|
||||
gameBar->add_IsInputRedirectedChanged(pHandler, &driverdata->gameBarIsInputRedirectedToken);
|
||||
gameBar->Release();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
WINRT_QuitGameBar(_THIS)
|
||||
{
|
||||
SDL_VideoData *driverdata;
|
||||
IGameBarStatics_ *gameBar;
|
||||
if (!_this || !_this->driverdata) {
|
||||
return;
|
||||
}
|
||||
gameBar = WINRT_GetGameBar();
|
||||
if (!gameBar) {
|
||||
return;
|
||||
}
|
||||
driverdata = (SDL_VideoData *)_this->driverdata;
|
||||
if (driverdata->gameBarIsInputRedirectedToken.Value) {
|
||||
gameBar->remove_IsInputRedirectedChanged(driverdata->gameBarIsInputRedirectedToken);
|
||||
driverdata->gameBarIsInputRedirectedToken.Value = 0;
|
||||
}
|
||||
WINRT_MainThreadDispatcher = nullptr;
|
||||
gameBar->Release();
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_WINRT */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
35
src/video/winrt/SDL_winrtgamebar_cpp.h
Normal file
35
src/video/winrt/SDL_winrtgamebar_cpp.h
Normal file
|
@ -0,0 +1,35 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#ifndef _SDL_winrtgamebar_h
|
||||
#define _SDL_winrtgamebar_h
|
||||
|
||||
#ifdef __cplusplus
|
||||
/* These are exported as C++ functions, rather than C, to fix a compilation
|
||||
bug with MSVC 2013, for Windows 8.x builds. */
|
||||
extern void WINRT_InitGameBar(_THIS);
|
||||
extern void WINRT_QuitGameBar(_THIS);
|
||||
#endif
|
||||
|
||||
#endif /* _SDL_winrtmouse_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -61,6 +61,7 @@ extern "C" {
|
|||
#include "../../core/winrt/SDL_winrtapp_xaml.h"
|
||||
#include "SDL_winrtvideo_cpp.h"
|
||||
#include "SDL_winrtevents_c.h"
|
||||
#include "SDL_winrtgamebar_cpp.h"
|
||||
#include "SDL_winrtmouse_c.h"
|
||||
#include "SDL_main.h"
|
||||
#include "SDL_system.h"
|
||||
|
@ -127,7 +128,6 @@ WINRT_CreateDevice(int devindex)
|
|||
SDL_free(device);
|
||||
return (0);
|
||||
}
|
||||
SDL_zerop(data);
|
||||
device->driverdata = data;
|
||||
|
||||
/* Set the function pointers */
|
||||
|
@ -178,6 +178,7 @@ WINRT_VideoInit(_THIS)
|
|||
}
|
||||
WINRT_InitMouse(_this);
|
||||
WINRT_InitTouch(_this);
|
||||
WINRT_InitGameBar(_this);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -420,6 +421,7 @@ WINRT_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
|
|||
void
|
||||
WINRT_VideoQuit(_THIS)
|
||||
{
|
||||
WINRT_QuitGameBar(_this);
|
||||
WINRT_QuitMouse(_this);
|
||||
}
|
||||
|
||||
|
|
|
@ -46,6 +46,11 @@ typedef struct SDL_VideoData {
|
|||
* passed to eglGetDisplay and eglCreateWindowSurface:
|
||||
*/
|
||||
IUnknown *winrtEglWindow;
|
||||
|
||||
/* Event token(s), for unregistering WinRT event handler(s).
|
||||
These are just a struct with a 64-bit integer inside them
|
||||
*/
|
||||
Windows::Foundation::EventRegistrationToken gameBarIsInputRedirectedToken;
|
||||
} SDL_VideoData;
|
||||
|
||||
/* The global, WinRT, SDL Window.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue