Support vibration magnitude on Android 8.0 (thanks Rachel!)
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4 changed files with 55 additions and 9 deletions
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@ -1,5 +1,6 @@
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package org.libsdl.app;
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import java.lang.reflect.Method;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Comparator;
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@ -77,8 +78,8 @@ public class SDLControllerManager
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/**
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* This method is called by SDL using JNI.
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*/
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public static void hapticRun(int device_id, int length) {
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mHapticHandler.run(device_id, length);
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public static void hapticRun(int device_id, float intensity, int length) {
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mHapticHandler.run(device_id, intensity, length);
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}
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/**
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@ -423,10 +424,50 @@ class SDLHapticHandler {
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mHaptics = new ArrayList<SDLHaptic>();
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}
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public void run(int device_id, int length) {
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public void run(int device_id, float intensity, int length) {
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SDLHaptic haptic = getHaptic(device_id);
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if (haptic != null) {
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haptic.vib.vibrate (length);
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Log.d("SDL", "Rtest: Vibe with intensity " + intensity + " for " + length);
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if (intensity == 0.0f) {
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stop(device_id);
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return;
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}
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if (Build.VERSION.SDK_INT >= 26) {
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// We have to do this dynamically to avoid issues on earlier SDKs.
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// But we want to use the VibrationEffect so we can set amplitude.
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try {
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int vibeValue = Math.round(intensity * 255);
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if (vibeValue > 255) {
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vibeValue = 255;
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}
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if (vibeValue < 1) {
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stop(device_id);
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return;
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}
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long longLength = length;
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Class vibrationEffectClass = Class.forName("android.os.VibrationEffect");
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Method oneShotMethod = vibrationEffectClass.getMethod("createOneShot", long.class, int.class);
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Object effect = oneShotMethod.invoke(null, longLength, vibeValue);
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Method vibeEffect = android.os.Vibrator.class.getMethod("vibrate", vibrationEffectClass);
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vibeEffect.invoke(haptic.vib, vibrationEffectClass.cast(effect));
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}
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catch (Exception e) {
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// Fall back to the generic method, which uses DEFAULT_AMPLITUDE, but works even if
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// something went horribly wrong with the Android 8.0 APIs.
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haptic.vib.vibrate(length);
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}
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}
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else {
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// Fall back to the generic method, which uses DEFAULT_AMPLITUDE, but exists
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// on earlier SDKs.
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haptic.vib.vibrate (length);
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}
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}
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}
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