Support vibration magnitude on Android 8.0 (thanks Rachel!)

This commit is contained in:
Sam Lantinga 2018-10-16 08:29:27 -07:00
parent 6967f6fcb9
commit b940c2ed0d
4 changed files with 55 additions and 9 deletions

View file

@ -1,5 +1,6 @@
package org.libsdl.app;
import java.lang.reflect.Method;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
@ -77,8 +78,8 @@ public class SDLControllerManager
/**
* This method is called by SDL using JNI.
*/
public static void hapticRun(int device_id, int length) {
mHapticHandler.run(device_id, length);
public static void hapticRun(int device_id, float intensity, int length) {
mHapticHandler.run(device_id, intensity, length);
}
/**
@ -423,10 +424,50 @@ class SDLHapticHandler {
mHaptics = new ArrayList<SDLHaptic>();
}
public void run(int device_id, int length) {
public void run(int device_id, float intensity, int length) {
SDLHaptic haptic = getHaptic(device_id);
if (haptic != null) {
haptic.vib.vibrate (length);
Log.d("SDL", "Rtest: Vibe with intensity " + intensity + " for " + length);
if (intensity == 0.0f) {
stop(device_id);
return;
}
if (Build.VERSION.SDK_INT >= 26) {
// We have to do this dynamically to avoid issues on earlier SDKs.
// But we want to use the VibrationEffect so we can set amplitude.
try {
int vibeValue = Math.round(intensity * 255);
if (vibeValue > 255) {
vibeValue = 255;
}
if (vibeValue < 1) {
stop(device_id);
return;
}
long longLength = length;
Class vibrationEffectClass = Class.forName("android.os.VibrationEffect");
Method oneShotMethod = vibrationEffectClass.getMethod("createOneShot", long.class, int.class);
Object effect = oneShotMethod.invoke(null, longLength, vibeValue);
Method vibeEffect = android.os.Vibrator.class.getMethod("vibrate", vibrationEffectClass);
vibeEffect.invoke(haptic.vib, vibrationEffectClass.cast(effect));
}
catch (Exception e) {
// Fall back to the generic method, which uses DEFAULT_AMPLITUDE, but works even if
// something went horribly wrong with the Android 8.0 APIs.
haptic.vib.vibrate(length);
}
}
else {
// Fall back to the generic method, which uses DEFAULT_AMPLITUDE, but exists
// on earlier SDKs.
haptic.vib.vibrate (length);
}
}
}