Removed in the interest of actually finishing 1.3. :)
They can be done later, either by me or by someone else. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404353
This commit is contained in:
parent
4d3b6eafc8
commit
b9702243c7
2 changed files with 0 additions and 74 deletions
|
@ -1225,36 +1225,6 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRect(const SDL_Rect * rect);
|
|||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count);
|
||||
|
||||
#if 0
|
||||
/**
|
||||
* \brief Draw a circle on the current rendering target with the drawing color.
|
||||
*
|
||||
* \return 0 on success, or -1 if there is no rendering context current.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawCircle(int x, int y, int radius);
|
||||
|
||||
/**
|
||||
* \brief Fill a circle on the current rendering target with the drawing color.
|
||||
*
|
||||
* \return 0 on success, or -1 if there is no rendering context current.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderFillCircle(int x, int y, int radius);
|
||||
|
||||
/**
|
||||
* \brief Draw an ellipse on the current rendering target with the drawing color.
|
||||
*
|
||||
* \return 0 on success, or -1 if there is no rendering context current.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawEllipse(int x, int y, int w, int h);
|
||||
|
||||
/**
|
||||
* \brief Fill an ellipse on the current rendering target with the drawing color.
|
||||
*
|
||||
* \return 0 on success, or -1 if there is no rendering context current.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderFillEllipse(int x, int y, int w, int h);
|
||||
#endif // 0
|
||||
|
||||
/**
|
||||
* \brief Copy a portion of the texture to the current rendering target.
|
||||
*
|
||||
|
|
|
@ -2673,50 +2673,6 @@ SDL_RenderFillRects(const SDL_Rect ** rects, int count)
|
|||
return renderer->RenderFillRects(renderer, rects, count);
|
||||
}
|
||||
|
||||
#if 0
|
||||
int
|
||||
SDL_RenderDrawCircle(int x, int y, int radius)
|
||||
{
|
||||
return SDL_RenderDrawEllipse(x, y, 2*radius, 2*radius);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_RenderFillCircle(int x, int y, int radius)
|
||||
{
|
||||
return SDL_RenderFillEllipse(x, y, 2*radius, 2*radius);
|
||||
}
|
||||
|
||||
int SDL_RenderDrawEllipse(int x, int y, int w, int h)
|
||||
{
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
renderer = SDL_GetCurrentRenderer(SDL_TRUE);
|
||||
if (!renderer) {
|
||||
return -1;
|
||||
}
|
||||
if (!renderer->RenderDrawEllipse) {
|
||||
SDL_Unsupported();
|
||||
return -1;
|
||||
}
|
||||
return renderer->RenderDrawEllipse(renderer, x, y, w, h);
|
||||
}
|
||||
|
||||
int SDL_RenderFillEllipse(int x, int y, int w, int h)
|
||||
{
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
renderer = SDL_GetCurrentRenderer(SDL_TRUE);
|
||||
if (!renderer) {
|
||||
return -1;
|
||||
}
|
||||
if (!renderer->RenderFillEllipse) {
|
||||
SDL_Unsupported();
|
||||
return -1;
|
||||
}
|
||||
return renderer->RenderFillEllipse(renderer, x, y, w, h);
|
||||
}
|
||||
#endif // 0
|
||||
|
||||
int
|
||||
SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect,
|
||||
const SDL_Rect * dstrect)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue