Removed in the interest of actually finishing 1.3. :)
They can be done later, either by me or by someone else. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404353
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@ -1225,36 +1225,6 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRect(const SDL_Rect * rect);
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*/
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extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count);
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#if 0
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/**
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* \brief Draw a circle on the current rendering target with the drawing color.
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderDrawCircle(int x, int y, int radius);
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/**
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* \brief Fill a circle on the current rendering target with the drawing color.
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderFillCircle(int x, int y, int radius);
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/**
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* \brief Draw an ellipse on the current rendering target with the drawing color.
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderDrawEllipse(int x, int y, int w, int h);
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/**
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* \brief Fill an ellipse on the current rendering target with the drawing color.
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*
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* \return 0 on success, or -1 if there is no rendering context current.
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*/
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extern DECLSPEC int SDLCALL SDL_RenderFillEllipse(int x, int y, int w, int h);
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#endif // 0
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/**
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* \brief Copy a portion of the texture to the current rendering target.
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*
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