Removed in the interest of actually finishing 1.3. :)

They can be done later, either by me or by someone else.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404353
This commit is contained in:
Sam Lantinga 2009-12-30 19:10:41 +00:00
parent 4d3b6eafc8
commit b9702243c7
2 changed files with 0 additions and 74 deletions

View file

@ -1225,36 +1225,6 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRect(const SDL_Rect * rect);
*/
extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count);
#if 0
/**
* \brief Draw a circle on the current rendering target with the drawing color.
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawCircle(int x, int y, int radius);
/**
* \brief Fill a circle on the current rendering target with the drawing color.
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderFillCircle(int x, int y, int radius);
/**
* \brief Draw an ellipse on the current rendering target with the drawing color.
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawEllipse(int x, int y, int w, int h);
/**
* \brief Fill an ellipse on the current rendering target with the drawing color.
*
* \return 0 on success, or -1 if there is no rendering context current.
*/
extern DECLSPEC int SDLCALL SDL_RenderFillEllipse(int x, int y, int w, int h);
#endif // 0
/**
* \brief Copy a portion of the texture to the current rendering target.
*