Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
If it loses any of those properties the desktop mode will be restored. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404243
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4 changed files with 114 additions and 74 deletions
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@ -147,6 +147,7 @@ struct SDL_Window
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#define FULLSCREEN_VISIBLE(W) \
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(((W)->flags & SDL_WINDOW_FULLSCREEN) && \
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((W)->flags & SDL_WINDOW_SHOWN) && \
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((W)->flags & SDL_WINDOW_INPUT_FOCUS) && \
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!((W)->flags & SDL_WINDOW_MINIMIZED))
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/*
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@ -160,6 +161,7 @@ struct SDL_VideoDisplay
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SDL_DisplayMode *display_modes;
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SDL_DisplayMode desktop_mode;
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SDL_DisplayMode current_mode;
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SDL_bool updating_fullscreen;
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SDL_Palette *palette;
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Uint16 *gamma;
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@ -426,6 +428,8 @@ extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window);
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extern void SDL_OnWindowShown(SDL_Window * window);
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extern void SDL_OnWindowHidden(SDL_Window * window);
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extern void SDL_OnWindowResized(SDL_Window * window);
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extern void SDL_OnWindowMinimized(SDL_Window * window);
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extern void SDL_OnWindowRestored(SDL_Window * window);
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extern void SDL_OnWindowFocusGained(SDL_Window * window);
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extern void SDL_OnWindowFocusLost(SDL_Window * window);
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extern SDL_WindowID SDL_GetFocusWindow(void);
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