SDL no longer grabs the keyboard by default on X11.
You can re-enable that functionality by setting a new hint SDL_HINT_GRAB_KEYBOARD
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11 changed files with 59 additions and 34 deletions
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@ -538,12 +538,11 @@ WIN_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp)
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}
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void
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WIN_SetWindowGrab(_THIS, SDL_Window * window)
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WIN_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
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{
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HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
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if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
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(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
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if (grabbed) {
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RECT rect;
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GetClientRect(hwnd, &rect);
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ClientToScreen(hwnd, (LPPOINT) & rect);
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@ -52,7 +52,7 @@ extern void WIN_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
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extern void WIN_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
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extern int WIN_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
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extern int WIN_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
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extern void WIN_SetWindowGrab(_THIS, SDL_Window * window);
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extern void WIN_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void WIN_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo *info);
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