SDL no longer grabs the keyboard by default on X11.

You can re-enable that functionality by setting a new hint SDL_HINT_GRAB_KEYBOARD
This commit is contained in:
Sam Lantinga 2012-11-07 15:55:43 -08:00
parent 7f73dcd4f6
commit b9ad4410f8
11 changed files with 59 additions and 34 deletions

View file

@ -52,7 +52,7 @@ extern void WIN_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
extern void WIN_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
extern int WIN_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
extern int WIN_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
extern void WIN_SetWindowGrab(_THIS, SDL_Window * window);
extern void WIN_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
extern void WIN_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);