Haptic: DInput's POLAR direction actually matches Linux's direction.
Thanks, Elias! Partially fixes Bugzilla #2686. --HG-- extra : histedit_source : 214ecbc7baaf28e6c7ff1eee687ee66f356446eb
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2 changed files with 9 additions and 9 deletions
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@ -370,7 +370,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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^
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(1,0) West <----[ HAPTIC ]----> East (-1,0)
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(-1,0) West <----[ HAPTIC ]----> East (1,0)
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v
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@ -395,9 +395,9 @@ typedef struct _SDL_Haptic SDL_Haptic;
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* (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
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* the first three \c dir parameters. The cardinal directions would be:
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* - North: 0,-1, 0
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* - East: -1, 0, 0
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* - East: 1, 0, 0
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* - South: 0, 1, 0
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* - West: 1, 0, 0
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* - West: -1, 0, 0
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*
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* The Z axis represents the height of the effect if supported, otherwise
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* it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
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