Removed incorrect SDL_GetAudioDeviceName() call from loopwave.c.
SDL_GetAudioDeviceName(1, 0) does not mean "name of the default output device." --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404389
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@ -102,11 +102,7 @@ main(int argc, char *argv[])
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quit(2);
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}
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/* Right now we're using the 1.2 SDL_OpenAudio(), but if we move to the
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1.3 device enumeration version, we shouldn't hardcore device id #1 for
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SDL_GetAudioDeviceName(), below. */
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printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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printf("Using audio device: %s\n", SDL_GetAudioDeviceName(1, 0));
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/* Let the audio run */
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SDL_PauseAudio(0);
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