Date: Wed, 4 Mar 2009 15:38:22 +0200
From: "Mike Gorchak" Subject: Re: About QNX support in SDL 1.3 Here is another batch of patches. 1) Makefile.in - added SDL_opengles.h header as header to install. 2) configure.in - Added special define to detect Common Lite OpenGL ES library in case if Common library is not installed. Added check for clock_gettime in libc (in QNX it is in libc). 3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and SDL_VIDEO_OPENGL_ES declarations for configure script autodetection. 4) SDL_opengles.h - Added GL_API definition if it is not defined. Added extension GL_OES_draw_texture because OpenGL ES Renderer uses it without declaration. Added GL_OES_vertex_buffer_object extension, which is supported under QNX OpenGL ES. Added GL_OES_single_precision extension. 5) To the test directory I've added building OpenGL ES test applications through the autotools suite. Was support for iPhone IDE building only. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403553
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15 changed files with 1108 additions and 18 deletions
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@ -40,10 +40,6 @@ extern "C"
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#include <OpenGLES/ES1/gl.h> /* Header File For The OpenGL ES Library */
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#endif
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#if defined(__QNXNTO__) && defined(SDL_VIDEO_OPENGL_ES)
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#include <GLES/egl.h>
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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@ -52,6 +48,9 @@ extern "C"
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#define GL_APIENTRY
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#endif
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#ifndef GL_API
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#define GL_API
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#endif /* GL_API */
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/*
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** License Applicability. Except to the extent portions of this file are
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@ -659,6 +658,29 @@ extern "C"
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#define GL_COORD_REPLACE_OES 0x8862
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#endif
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/* GL_OES_draw_texture */
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#ifndef GL_OES_draw_texture
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#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
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#endif /* GL_OES_draw_texture */
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/* GL_OES_vertex_buffer_object */
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#ifndef GL_OES_vertex_buffer_object
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
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#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
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#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
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#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
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#define GL_STATIC_DRAW 0x88E4
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_WRITE_ONLY 0x88B9
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_BUFFER_ACCESS 0x88BB
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#endif /* GL_OES_vertex_buffer_object */
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/*************************************************************/
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/* Available only in Common profile */
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@ -945,6 +967,42 @@ extern "C"
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#define GL_OES_point_sprite 1
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#endif
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/* GL_OES_draw_texture */
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#ifndef GL_OES_draw_texture
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#define GL_OES_draw_texture 1
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GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
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GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height);
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GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
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GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords);
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GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords);
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GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords);
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GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
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GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords);
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#endif /* GL_OES_draw_texture */
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/* GL_OES_single_precision */
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#ifndef GL_OES_single_precision
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#define GL_OES_single_precision 1
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GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar);
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GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation);
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GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum pname, GLfloat eqn[4]);
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GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth);
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#endif /* GL_OES_single_precision */
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/* GL_OES_vertex_buffer_object */
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#ifndef GL_OES_vertex_buffer_object
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#define GL_OES_vertex_buffer_object 1
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GL_API void APIENTRY glBindBufferOES(GLenum, GLuint);
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GL_API void APIENTRY glDeleteBuffersOES(GLsizei, const GLuint *);
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GL_API void APIENTRY glGenBuffersOES(GLsizei, GLuint *);
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GL_API GLboolean APIENTRY glIsBufferOES(GLuint);
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GL_API void APIENTRY glBufferDataOES(GLenum, GLsizeiptr, const GLvoid *, GLenum);
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GL_API void APIENTRY glBufferSubDataOES(GLenum, GLintptr, GLsizeiptr, const GLvoid *);
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GL_API void APIENTRY glGetBufferParameterivOES(GLenum, GLenum, GLint *);
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#endif /* GL_OES_vertex_buffer_object */
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#ifdef __cplusplus
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}
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#endif
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